PC Strategy Video Games130
Strategy games. Victory depends here on player’s strategy and tactics. Main task is to control resources (e.g. troops, civil workers) in order to defeat an enemy or achieve some other goal. The gameplay can be turn-based or in real time (RTS). Specific types of strategy games are economic games and so called ‘tycoons’. more
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Elements of War
Strategy 23 December 2010
An action-packed real-time strategy taking place in the near future. After an unsuccessful experiment with weather control on Earth there is an armed conflict. The game is disturbed not only by enemies, but also by dangerous atmospheric phenomena in the form of storms, hurricanes and tornadoes. The game has a multiplayer mode, and the audio-visual setting is quite impressive.
AI War: Children Of Neinzul
Strategy 27 October 2010
The second addition to the space strategy of Arcen Games, which introduces a new faction. Neinzul is a breed of insect-like creatures, developing at a rapid pace. In enlargement, we fight against aggressive factions of civilisation or try to establish peace with more open groups. In addition, the extension introduces mobile space docks and many other minor improvements.
Bitter Glory
Strategy canceled
An elaborate real-time strategy that takes us into the realities of World War II. The authors focused on realism. Battles are played on a hexagonal map of the world based on NASA satellite images. In addition to the standard title, it also offers the possibility of designing your own vehicles.
Project MyWorld
Strategy canceled
A networked production combining an economic game with social elements. The authors created a virtual model of the whole Earth, on which they imposed plans of real cities. Players can buy and sell houses, furnish their land and explore locations. The gameplay is also enhanced by arcade mini games.
Riverworld
Strategy 01 June 1998
An elaborate real-time strategy in which the player commands peoples from many different epochs, trying to dominate other civilizations. The fights are carried out on the eponymous planet RiverWorld.
Elven Legacy: Ranger
Strategy 14 March 2009
The first large expansion for the 2007 turn-based strategy game Elven Legacy by Russian studio Ico-Co. Ranger again takes place in the fantasy world of Illis, which has changed since the events of the core game. The Order of Marcus, hiding since many years, decided to remind everyone of its existence, and the famous ranger Cornelius is sent out to prepare the world for its return. The expansion features 16 new missions, 2 powerful heroes, 5 unique artifacts, and 12 new spells.
Nahverkehrs-Manager 2012
Strategy 27 September 2012
Public transport simulator is an economic strategy with elements of city construction simulation, which is the responsibility of the German Stonehill Games studio. The player plays the role of a road manager, and his task is to provide the inhabitants of a virtual metropolis with a fully functional public transport system.
4Hunters
Strategy canceled
4Hunters is a turn-based strategy with elements of cRPG, created by Reality Pump studio in Krakow. The story shows the adventures of a team of four heroes who want to stop the destruction that threatens the fantastic land of Laraeia. According to the idea of the creators, the production is the first installment of the cycle.
Crusader Kings II: The Old Gods
Strategy 28 May 2013
The fourth major DLC for Crusader Kings II - a strategy game developed by Paradox Interactive. The Old Gods gives an opportunity to take on the role of either a Pagan or a Zoroastrian leader. A special emphasis was placed on the culture of vikings, as well as their plundering expeditions.
Galcon 2: Galactic Conquest
Strategy 05 December 2014
Galcon 2 is a real-time strategy in which the player controls huge fleets of spacecraft. Our task is to take control of the planets and at the same time prevent the opponent from doing the same.
Tekken Card Tournament
Strategy 04 April 2013
Tekken Card Tournament is a duely-oriented online card game. The game consists in strategic fights with the use of martial arts masters. Individual attacks and techniques are activated by playing specific cards. The game is based on a free model with micropayments.
Outpost Kaloki
Strategy 29 September 2004
Kaloki Outpost is a science fiction-based, humorous tycoon strategy. The player plays the role of the head of the orbital restaurant and recreation complex, and his task is to receive guests from different corners of the galaxy. The title was produced by NinjaBee studio, a division of Wahoo Studios.
Conflict of Heroes: Ghost Divisions
Strategy 13 June 2013
Ghost Divisions is the first expansion to the turn-based strategy Conflict of Heroes: Awakening the Bear!. Western Civilization Software studio prepared 2 new campaigns consisting of a total of 10 scenarios in the summer of 1941 on the eastern front.
Arena of Heroes
Strategy 28 June 2013
Arena of Heroes is a MOBA game produced by the Sneaky Games team, which, unlike most games of this type, is played in a turn-based system. For this reason, the dexterity of the players is completely irrelevant and instead it is only the creation of clever tactical plans that counts.
Exodus of the Machine
Strategy canceled
Exodus Of The Machine is a survival strategy developed by the Arcen Games team set in the universe known from AI War: Fleet Command. Our task is to lead a group of survivors on a foreign planet and guarantee their survival.
Shackleton Crater
Strategy canceled
Shackleton Crater is a science fiction-based strategy game. The player's task is to colonize the moon and then direct the development of the utopian community of the silver globe. The production of the title was undertaken by an independent studio Joe Got Games.
The Trouble with Robots
Strategy 23 August 2012
The Trouble with Robots is the production of an independent Digital Chestnut studio, a combination of a card and a tower defense strategy. The plot of the game shows the struggle with robots who want to modernize the world at all costs. The player takes on the role of a wizard, who together with humans and magical creatures takes on a fight against soulless machines.
War in a Box: Paper Tanks
Strategy 22 July 2012
War in a Box: Paper Tanks is a tower defense strategy developed by the independent DQ Team studio. The action of the game takes place on cardboard models of battlefields. The player plays the role of a general, who, with the help of cardboard guns, has to repel the attacks of paper tanks, planes and armored vehicles.
War of the Human Tanks
Strategy 14 September 2012
Turn-based strategy with visual novel production elements and humorous, manga graphic design. We play the role of Lieutenant in command of the title Human Tanks and try to defeat the enemy forces assaulting the last bastion of the Japanese Empire.
Steam Marines
Strategy 24 September 2014
Steam Marines is a steampunk strategy developed by the Worthless Bums team, in which battles are played in turn-based system. Players lead a small title unit of the Steam Marines through an alien-controlled ship. The game is enriched by the heroes' development system and the ability to manage their equipment.
Flatspace II: The Rise of the Scarrid
Strategy 31 January 2006
Flatspace II: The Rise of the Scarrid is a sequel to a 2003 space simulation by the independent studio Cornutopia. The action of the game is set in the distant future, and the player once again becomes a witness to the conflict between people and the alien race - scarrid. The game focuses on trade, but the game is diversified by elements of cRPG and arcade shooter.
Medieval Mayor
Strategy canceled
Medieval Mayor is an economic strategy created by veterans of the genre, Tilted Mill Entertainment studio, who have had Immortal Cities: Children of the Nile and Caesar IV on their account. The player takes the position of mayor of a medieval town, which must be skillfully managed to become a model in terms of industrial development, trade and culture.
Spectromancer
Strategy 15 October 2008
Spectromancer is a card game in which the player takes on the role of a mighty mage, confronting his opponents with powerful spells and summoned creatures. Richard Garfield, the creator of the precursor of collectible cards - Magic: the Gathering, was involved in the process of creating this production.
Haunts: The Manse Macabre
Strategy canceled
Haunts: The Manse Macabre is a turn-based strategy developed by the Mob Rules team, the action of which is embedded in a gloomy and very haunted house. Players can direct both people and spirits. The task of the former is to find valuable treasures and solve mysteries. The other side is supposed to prevent them from doing so.