Battles in Italy PC
Battles in Italy is another proposal for lovers of turn-based strategies based on the groundbreaking battles of World War II, whose preparation is the responsibility of companies: Matrix Games and Strategic Studies Group.
Battles in Italy Release Date PC
25May2005
developer: Strategic Studies Group publisher: Matrix Games/Slitherine Official website
game language: English
Battles in Italy covers three pivotal battles from the Italian Campaign. The invasion of Sicily, codenamed Operation Husky, the landings at Salerno, codenamed Operation Avalanche and the landings at Anzio, codenamed Operation Shingle. While the invasion of Sicily went more or less to plan, the result in the two subsequent amphibious operations was less certain, with the safety of the beachheads at both Salerno and Anzio in considerable doubt for some time. Neither side has sufficient resources to do the job properly, and improvisation and desperation are the order of the day, and as a result all three battles are tense and exciting affairs.
In Operation Husky, the invasion of Sicily, the Axis player must plan carefully in order to extract the best possible performance from some less than committed Italian troops, while the Allied player must somehow find a way around or through the many natural defensive obstacles in their way.
In Operation Avalanche, the invasion of the Italian mainland, the Germans can exert severe pressure on the Salerno beachhead, but must defend against Allied forces coming to the relief of the amphibious forces. The Allies must hold fast to their bridgeheads and their vulnerable supply sources, while speeding other formations to the rescue.
Operation Shingle, the Anzio landing, was a bold Allied move to break the stalemate caused by the strength of German defensive lines. The Germans have a real chance to crush the Anzio bridgehead, especially if they transfer troops from their main defensive line. However, if the Allies can break through the weakened lines while avoiding disaster at Anzio then a truly decisive victory is possible.
Three complete battles, Sicily, Salerno and Anzio
New rules for Surrender and Political Units
New rules for co-operation between countries
Improved User Interface
Maximum map size increased by 12 times
New Defensive AI routines
Increased variability for country based variables
New capacity for Naval Transport
New features for Merging Units
Last updated on 10 December 2007
Game mode: single / multiplayer Multiplayer mode: E-mail Player counter: 1-2
Media type: 1 CD
Age restrictions Battles in Italy: Good for all ages.
Battles in Italy System requirements
PC / Windows
- Recommended:
- Pentium III 600MHz
- 256MB RAM
- graphic card 8MB
- 600MB HDD