Chapter 4: Harnessing the Beasts of War | Lizardfolks Dragonshard Guide
Last update: 11 May 2016
Main Quests:
#1 - Construct a Base
#2 - Save the War Felldrakes
#3 - Cleanse the Sacred Grove
#3a - Destroy the Order of the Flame's Encampment
#3b - Destroy the Dark One's Encampment
Side Quests:
#1 - Bonus - Felldrake Keeper
#2 - Restore the Nature Shrine
#3 - Bonus - Brief Revival
#4 - Restless Spirit
#4a - Stop the Dark Ritual
#4b - Hidden Spirits
#5 - Avenge Greathawk's Death
In accordance to the Darroc's piece of advice we go to swamps in order to gain powerful confederates. Admittedly leaders of tribes doubt combative usefulness of these creatures set by nature peacefully but Darroc appears to have a different opinion. But after coming to areas inhabited by Felldrakes, we can see that beasts are attacked by Umbragen. Scouts inform additionally about showed up army of the Order. Admittedly both our enemies conduct fights between themselves however it isn't excluding attacks on us. We are able to rotate this fact for our benefit and to free Felldrakes and get their support through.
Our first task is to build the base what we do without unnecessary #1 problems. Exploring the map in the meantime gives us some knowledge that the source of the plague which kills Felldrakes is located on the north-west, probably underground. Using the passage on the west we go to Khyber. As we thought, Umbragen have polluted whole this area and additionally they call to the life Blood Queen. Killing her will free Felldrakes #2 but additionally if we do it within the minute after raising her from the dead, we will receive the #3 gratuity. It will be sufficient now to lead animals to our camp after which we will gain the chance of their enrolment (as Juggernaut).
We return to the Khyber world, this time making for the south. We meet Restless Spirit who asks us for the break of the dark ritual executed by Umbragen #4a in one of chambers (we executed this task killing Blood of Queen and her minions) and find and destroy present shells of spirits killed under the earth of #4b (it is necessary to kill all living statues and golems whom we will find). Then we can take two of four scrolls offered to us. In the center of map, more or less, we encounter the spirit of shaman named Greathawk, who isn't able to move himself to the better world until his death is avenged (and of his students) #5. It is necessary in that purpose to defeat Marilith, whose lair is located to the north from here. Fight against the monster doesn't belong to most simple, but after winning her we will receive the totem which we are utilizing on the surface to restore the Nature Shrine #2 power (on the east).
It is left for us only to destroy the base of Order being located on the south-west of the #3a, and Umbragen base #3b in north-east end of the map. Tip - the clock counting 5 minutes is being found at the beginning of the chapter in the top corner. One Felldrake is dying after this time. If we manage to rescue them before first 5 minute, we will receive the extra #1 gratuity. There is a board located on the south of the map with the message which can be read only by Wowen or the shaman. It is Greathawk's Message, and reading it will cause strengthening of all our units.