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Dungeons & Dragons: Dragonshard Game Guide by gamepressure.com

Dungeons & Dragons: Dragonshard Game Guide

Table of Contents

Chapter 1: Entering the Ring | Order of the Flame Dragonshard Guide

Last update: 11 May 2016

Main Quests:

#1 - Enter the Ring of Storm

#1a - Clear the Ettins Camp

#1b - Slay the Frost Beast

#2 - Save the Outpost

#2a - Clear the Bugbear Mine

#2b - Reclaim the Outpost's Gold

#2c - Return the Gold to the Outpost

#3 - Traverse the Underground Cavern

Side Quests:

#1 - Cleanse the Teleport Circles

#2 - Bonus - Cube Survivor

#3 - Injured Ranger

Searching for legendary Dragonshard called Heart of Siberys, Order of Flames forces reached the border of mountain strip baring the way to the area called Ring of Storms, often infested by snowy storms - Chapter 1: Entering the Ring - Order of the Flame - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough

Searching for legendary Dragonshard called Heart of Siberys, Order of Flame's forces reached the border of mountain strip baring the way to the area called Ring of Storms, often infested by snowy storms. The journey by the air way was impossible so they decided to move by land and to meet pioneers sent earlier and to find the passage to the interior of Ring of Storms #1.

After beginning of the mission we encounter the knight of Order of the Flame, who informs us that camp set up earlier is being attacked by the Bugbears unit and the crew needs our #2 help. After the short fight with the enemy, we learn that it isn't first such an attack.

1 - Chapter 1: Entering the Ring - Order of the Flame - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
It turns out that Bugbears dug to the encampment region, but apart from plaguing it with attacks they stole gold - Chapter 1: Entering the Ring - Order of the Flame - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough

It turns out that Bugbears dug to the encampment region, but apart from plaguing it with attacks they stole gold. Our task is to destroy all Bugbears #2a and recover #2b gold back - their mine is located on the east. Going there we encounter few small groups of resistance and finally we reach the Bugbears' encampment. There is a tough fight - however their commander who entered the fight is falling fast under the pressure of our armies. After defeating enemies we break chests and we return to our #2c post with gold won back.

2 - Chapter 1: Entering the Ring - Order of the Flame - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
The conversation with the commander brings information about the Ettins camp, being located on the north - we got to destroy #1a it - Chapter 1: Entering the Ring - Order of the Flame - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough

The conversation with the commander brings information about the Ettins' camp, being located on the north - we got to destroy #1a it. However the way to it leads through the #3 underground - we will find the cave entrance to it on the west. We get support for our small army - Clerics. Before we go to undergrounds I suggest to go to the cave westward to the entrance. We will find there Teleport Circle infected by Bloodroot. Pixie who guards the teleport asks us for help in destruction of Bloodroot #1. Now we can proceed to the cave.

3 - Chapter 1: Entering the Ring - Order of the Flame - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
We encounter the wizard who offers help in undergrounds in taking us to the other side of the cave - Chapter 1: Entering the Ring - Order of the Flame - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough

We encounter the wizard who offers help in undergrounds in taking us to the other side of the cave. Unfortunately, he vanishes when Gelatinous Cube #2 stops on our way. If we manage to defeat it without the loss of team's member, we will accomplish a secondary task. After the fight we find the ring of Fireball useful on the powerful shrubbery blocking exit of the cave.

4 - Chapter 1: Entering the Ring - Order of the Flame - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
We cant rest on the surface - Frost Giant waits for us, who, how it is possible to conclude from the conversation, was irritated by earlier met wizard - Chapter 1: Entering the Ring - Order of the Flame - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough

We can't rest on the surface - Frost Giant waits for us, who, how it is possible to conclude from the conversation, was irritated by earlier met wizard. Fight against the giant isn't most simple however after defeating him we are able to take 3 elixirs of the curing wounds - Cure Light, Moderate and Severe Wounds. We resumje the course westward - again we meet the wizard who explains his sudden vanishing with lack of suitable spells to the fight. He warns us of Ettins and the traces of the huge beast nearby the cave to the north. We also obtain the tip, that Ring of Fireball dropped by defeated Cube perhaps can help us in the fight against frosty enemies. Continuing our journey we encounter first Ettin.

5 - Chapter 1: Entering the Ring - Order of the Flame - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
After defeating him reach other Teleport Circle - quick fight results in possibility of passing between both Circles - Chapter 1: Entering the Ring - Order of the Flame - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough

After defeating him reach other Teleport Circle - quick fight results in possibility of passing between both Circles. We move further away - next Ettin is locking the way - however he should not cause bigger problems.

6 - Chapter 1: Entering the Ring - Order of the Flame - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
A few steps on the north-west we meet a group of archers, sent in order to eliminate Ettins - Chapter 1: Entering the Ring - Order of the Flame - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough

A few steps on the north-west we meet a group of archers, sent in order to eliminate Ettins. Unfortunately, they were cut from our encampment and they aren't able to return to it. Additionally, their commander is seriously wounded - but we have #3 Clerics. Quick spell of the curing of wounds and grateful Rangers join our army and we executed the next side quest. We proceed further to the north and after a while we find out that we obtain the possibility to improve armies' enrolment. I recommend to increase army, cause next fights are probably most serious in this mission. After that we move further to the north, entering the area where the Ettin's camp is located. We have stand up against 3 for their representatives - the fight isn't easy, but thanks to improved forces we are leading to the victory.

7 - Chapter 1: Entering the Ring - Order of the Flame - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
We move further to the north where the wizard saw traces of the huge beast - Chapter 1: Entering the Ring - Order of the Flame - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough

We move further to the north where the wizard saw traces of the huge beast. We reach the frosty cave where after a while we hear terrified roar from - Frost Beast attacks us with company of wolves. I suggest in this fight to take care of the main enemy - after killing the wolf the next is showing up, as long as Frost isn't defeated (tip: for defeating the beast without usage Ring of Fireball we will get the extra gratuity). But unfortunately further way is burdened by remains of the avalanche and our only chance to reach the heart of Ring of Storms is through the cave, which Frost Beast Frost emerged from.

8 - Chapter 1: Entering the Ring - Order of the Flame - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
9 - Chapter 1: Entering the Ring - Order of the Flame - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
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