Chapter 2: On the Offensive | Lizardfolks Dragonshard Guide
Last update: 11 May 2016
Main Quests:
#1 - Destroy the Invaders' War Camp
#2 - Destroy the Bridge to Stop the Dark Beings
Side Quests:
#1 - Defeat the Necromancer
#2 - Help the Ettins
#2 - Find the Lost Duergar
#3 - The Final Battle
After defense of the village, the Lizardfolks had moment of time in order to regroup and to start offensive for attackers. Especially, that what they saw wasn't the common establishment of the Order - it is the war camp surrounded with walls and towers. Since there is no time in order to return for backup Lizardfolks begin the construction of an army. This army is to destruct the enemy's camp.
Moment after beginning of the mission, the scout shows up from undergrounds and warns us against traps and strange creatures. He speaks about the gritty place filled with death too. One of tasks is connected with it - to kill the Necromancer #1. But before we will go into the Khyber I am proposing to prepare the considerable army and go to the north-west where we will find mine being kept by Duergars #2. We will learn from them that there is a war between Duergars and Ettins and they need our help with the battle which is supposed to carry out soon (under walls of our town) #3. They also ask us for help in finding their companion who went under earth (there is an Ettins camp on the north-east #2 - we are able to accomplish a task for them but we won't get Duergars quests then). Duergars and Ettins participate in final battle as well as we, supporting one side of the conflict - we must not allow that our allies die.
We are going down to Khyber. The quite long corridor is being found to the south where we can find minotaurs and their ruler. After defeating them we go to the north where we encounter Arctic Minotaurs after the short march. After defeating them we get Duergar Journal - evidence for it, that sent by his brothers, scout unfortunately died. We continue exploration of undergrounds going into the corridor to the west. After a few fights we go to the north where Umber Hulk is being revealed to our eyes. The horrendous beast is the very demanding enemy, however, after defeating him we are recompensed with artifact for Champion. We make our way to Necromancer lair #1, being located on the north-east. After the obstinate fight against his servants and himself, we are able to take up his treasures.
We are able now to move to the base of the Order, of course previously having strengthened our army. However when it turns out, destroying #1 it is only the beginning of our problems - Umbragen are joining the fight. Only method for avoiding the defeat is to destruct the bridge which they can use to get to us #2. In the face of the threat from two sides Wowen takes a decision to call warrior from the past - Darroc. What about it, we will see in the next mission.
At the end of the mission we can get extra gratuities - for collecting all objects from undergrounds and for the discovery of all areas on the map.