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Dungeons & Dragons: Dragonshard Game Guide by gamepressure.com

Dungeons & Dragons: Dragonshard Game Guide

Table of Contents

Army | Lizardfolks Dragonshard Guide

Last update: 11 May 2016

Champions and Juggernaut

Tip: we spend gold and Dragonshards for the Champions enrolment only when they die - they are available at the beginning of every chapter for free

Injuries/Resistances

(CH)

Inflicted by Champion - Army - Lizardfolks - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough

Inflicted by Champion

(PH)

Physical - Army - Lizardfolks - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough

Physical

(MA)

Magic - Army - Lizardfolks - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough

Magic

(FI)

Fire - Army - Lizardfolks - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough

Fire

(PO)

Poison - Army - Lizardfolks - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough

Poison

Resistances in tables below are given in such an order.

Champion

Description

Gold/Shards

Life/Energy

Hits

Resistances (%)

Abilities/Powers

Blackclaw - Army - Lizardfolks - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
Blackclaw

 

Mysterious advocate of the passion for death and destruction fascinated with effects of effects of poisons and toxins

200/145

660/200

36 CH

75/25/75/75

Passive - Increased Energy Regeneration - all our units regenerates energy faster

Battle - Noxious Gas - releases the cloud of poisoning gases which wounds enemies being located in the given area

Charged up - Venomous Touch - all our units inflicts bigger poison injures

Silverblade - Army - Lizardfolks - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
Silverblade

 

Nimble and clever, of clear blood Yuan-Ti who devoted his life to the improvement the art of creeping and quiet killing

175/165

635/250

33 CH

75/75/25/75

Passive - Increased Resistances - strengthens all of resistances of our units

Battle - Coiled Death - coils into the ball after which he throws deathly blades all around

Charged up - Speed Boost - all units gains the gratuity to speed of moving and the attack

He is able additionally to hide in the shadow and to find and to disarm traps

Redfang - Army - Lizardfolks - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
Redfang

 

He is the effect of the mutation caused by Heart of Siberys. Significantly bigger from others of his kin he may be a halfdragon

305/80

920/100

40 CH

75/75/75/25

Passive - Attack gratuity - our units gains the gratuity to inflicted injuries

Battle - Fire Breath - throws the stream of fire away in the pointed direction, making substantial injuries

Charged up - Battle Rage - all units receive the gratuity to the attack and increased life points

Wowen - Army - Lizardfolks - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
Wowen

 

The highest Lizardfolk shaman, is posing the bridge between the pasta nd the Lizardfolk present

210/210

720/300

35 CH

25/75/75/75

Passive - Increased Hit Points Regeneration - regeneration of life points speed is increased

Battle - Call Lightning - calls the powerful lightning inflicted injuries to enemies being located in designated area

Charged up - Mass Regeneration - our units receives increased regeneration of life points for some time

War Felldrake - Army - Lizardfolks - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
War Felldrake

They were called by Lizards one more time in order to wreak havoc in rows of the enemy

1250/1250

3700/100

100 CH

85/20/75/75

Ram - moves violently forward destroying everything on his way

Captains

Name

Gold/Shards

Life/Energy

Hits

Resistances (%)

Abilities/Powers

Chameleon Rogue - Army - Lizardfolks - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
Chameleon Rogue

75/40

290/80

20 PH

20/70/70/70

  1. Find/Disarm Trap - searching and disarming traps, passive ability
  2. Sneak Attack - the quiet attack increasing by the half number of inflicted injuries, passive ability
  3. Cloaking - hiding in the shadow, passive ability
  4. Improved Sneak Attack - look at II, strengthened version
  5. Crippling Blow - apart from inflicting injuries it lowers all resistance of the target
Fire Drake - Army - Lizardfolks - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
Fire Drake

125/60

560/90

28 FI

65/0/65/65

  1. Deadly Spines - throws lethal spikes wounding enemies in the given area
  2. Breathe Fire - spits with stream of fire inflicting damages to enemies buildings in the given area
  3. Greater Deadly Spines - look at I, strengthened version
  4. Breathe Inferno - look at II, strengthened version
  5. Molten Blast - spits the huge ball of the magma, only against buildings
Lizardfolk Fighter - Army - Lizardfolks - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
Lizardfolk Fighter

105/45

380/50

36 PH

70/20/70/70

  1. Spiny Scales - the warrior's skin covers with spiky husks inflicting injuries each time when enemy hits
  2. Haste - the warrior's attack is speeded up twice for some time
  3. Greater Spiny Scales - look at I, strengthened version
  4. Greater Haste - look at II, strengthened version
  5. Tribal Warcry - slows down and wounds all enemies in the nearest environment
Night Skink - Army - Lizardfolks - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
Night Skink

75/50

280/100

20 FI

65/65/65/0

  1. Harm - powerful dose of energy hurting the single target
  2. Dispel Magic - diffusing of the magic
  3. Greater Harm - look at I, strengthened version
  4. Greater Dispel Magic - look at II, strengthened version
  5. Wave of Fatigue - makes enemies feel unusual fatigue in the area of his interaction - is slowing speed of the attack and of moving
Poison Archer - Army - Lizardfolks - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
Poison Archer

110/55

360/45

30 PO

0/65/65/65

  1. Trueshot - hitting the single target pulls him back and inflicts injuries
  2. Arrow of Hex - apart from inflicted injuries, opponent is injured after using his abilities
  3. Greater Trueshot - look at I, strengthened version
  4. Greater Arrow of Hex - look at II, strengthened version
  5. Plague Shot - enemies in the area of the shot are infected with the plague, they are able to infect it others
Pteranodon Raider - Army - Lizardfolks - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
Pteranodon Raider

105/40

380/50

30 PO

65/65/0/65

  1. Carpet of bombs - something for the shape "of carpet bombing"
  2. Rotgrubs - damages foundations of buildings making them more susceptible to destruction
  3. Deadly Carpet of bombs - look at I, strengthened version
  4. Ravenous Rotgrubs - look at II, strengthened version
  5. Ultimate Sacrifice - commander along with his unit devotes their lives inflicting injuries to all enemies being located in the pointed area
Spirit of Nature - Army - Lizardfolks - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
Spirit of Nature

105/55

520/70

24 PH

70/70/20/70

  1. Entangle - disables the target for short time
  2. Taunt - attracts enemies' attention making them attack only him
  3. Greater Entangle - look at I, strengthened version
  4. Greater Taunt - look at II, strengthened version
  5. Engulf - absorbs the target increasing the quantity of his life points
Spitting Turtle - Army - Lizardfolks - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
Spitting Turtle

115/50

355/40

28 PO

65/65/0/65

  1. Vile Blast - throws the ball of the thick and sticky substance which explodes after the short time, inflicting injuries
  2. Smoke screen - dazzles enemies
  3. Greater Vile Blast - look at I, strengthened version
  4. Greater Smoke screen - look at II, strengthened version
  5. Bombard - the turtle remains immobilized, however his range of fire is being increased significantly
Tribal Shaman - Army - Lizardfolks - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
Tribal Shaman

75/60

270/115

18 MA

0/65/65/65

  1. Regeneration - quickens the level of the target's regeneration
  2. Thirst Blood - every time the target, which this spell was threw, hits the enemy, he will receive the gratuity to the attack
  3. Greater Regeneration - look at I, strengthened version
  4. Greater Thirst Blood - look at II, strengthened version
  5. Shamanic Ritual - the shaman remains immobilized for some time but significantly strengthens speed of the regeneration
Troglodyte Surveyor - Army - Lizardfolks - Dungeons & Dragons: Dragonshard - Game Guide and Walkthrough
Troglodyte Surveyor

95/50

250/80

26 MA

65/65/65/0

He is able to amass resources faster than other and to detect invisible units

  1. Fire Seeds - scatter exploding mines activated when enemy will step on them
  2. Locate Resources - very useful spell, permits to detect resources lying near
  3. Greater Fire Seeds - look at I, strengthened version
  4. Locate Resource 2nd - look at II, strengthened version
  5. Field of Thorns - makes area full of thorns which wounds all enemies going through the given area
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