Army | Order of the Flame Dragonshard Guide
Last update: 11 May 2016
Champions and Juggernaut
Tip: we spend gold and Dragonshards for the Champions enrolment only when they die - they are available at the beginning of every chapter for free
Injuries/Resistances
(CH) | Inflicted by Champion | |
(PH) | Physical | |
(MA) | Magic | |
(FI) | Fire | |
(PO) | Poison |
Resistances in tables below are given in such an order.
Champion | Description | Gold/Shards Life/Energy Hits Resistances (%) | Abilities/Powers |
Amathor
| Legendary wizard who shares knowledge and skills to Order of the Flame | 175/215 600/300 36 CH 25/75/75/75 | Passive - Increased Energy Regeneration - all our units regenerate energy faster Battle - Freeze - he is able to freeze enemies being located in the given area for some time Charged up - Spell Mastery - all our units are able to use sorcery and the talent without decreasing energy for short time |
Bastion
| Powerful Warforged, one of the last representatives of this race | 290/75 900/100 39 CH 75/25/75/75 | Passive - Increased Resistances - it strengthens all of resistances of our units Battle - Wrecking Ball - hits the earth with the ball making injuries and pulling back enemies Charged up - Battleplan - our units gains the gratuity for injuries, mainly against buildings |
Kael
| Once the leader to thieves guild, today servant of the Order. However the old ways aren't vanishing so fast so he has to earn trust amongst others. | 155/150 620/200 30 CH 75/75/25/75 | Passive - Attack gratuity - our units gains the gratuity to given injuries Battle - Hail of Blades - "rain of daggers" falling onto enemies in the determined area Loadable - Cheat Death - for some time units of whom life points fell to zero are left at the life and still fights Additionally Kael possesses the ability to hide in the shadow and detects and disarms traps |
Lady Marryn
| True leader of the Order. She was promoted very fast in its structures proving hers involvement to the fight and businesses of the Church. She doesn't consider lost fights. | 180/180 720/250 30 CH 75/75/75/25 | Passive - Increased Hit Points Regeneration - regeneration of life points speed is increased Battle - Hammer of Justice - blow with the hammer which injures enemies by the bump and pulls them back Charged up - Mass Heal - partly cures all our units |
Phoenix
| This mythical beast borned from blames helps the Order in sinister times. The phoenix wreaks havoc in rows of the enemy. | 1065/1065 3200/200 100 CH 75/75/75/20 | War Shriek - limits to the half the speed of moving and the attacking of hostile units in the given area Immolation - all enemies being located nearby receives 5 hits per second |
Captains
Name | Gold/Shards Life/Energy Hits Resistances (%) | Abilities/Powers |
Artificer
| 100/70 250/100 26 FI 65/65/65/0 | He is able assemble resources faster than other.
|
Barbarian
| 125/50 420/50 35 PH 20/70/70/70 |
|
Cleric
| 90/50 300/80 19 MA 65/0/65/65 |
|
Deathless Gueardian
| 95/65 350/90 28 MA 65/65/0/65 | He is able to find invisible enemies
|
Flame Archon
| 100/55 370/70 30 FI 65/0/65/65 |
|
Paladin
| 130/40 560/60 28 MA 70/70/70/20 |
|
Ranger
| 100/50 350/50 29 PO 0/65/65/65 |
|
Rogue
| 85/50 310/50 20 PO 70/70/20/70 |
|
Sorcerer
| 80/70 290/110 22 FI 0/65/65/65 |
|
Warforged Titan
| 110/35 400/50 26 PH 70/20/70/70 |
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