
Beneath the Mire: first rune.
Beneath the Mire: second rune.
Beneath the Mire: third rune.
Beneath the Mire: fourth rune.
Dragon Age Inquisition: M9 The Fallow Mire Quest Map
Key points of M9 The Fallow Mire - Quests - Dragon Age: Inquisition
Areas where you start main quests
Important areas visited while completing main quests
Areas where you start side quests
Important areas visited while completing side quests
Important areas visited while completing side quests
1a – Memories of the Grey: Area where you can find the Grey Warden tome.
1b – Memories of the Grey: Area where you can find the Grey Warden banner.
3a – Rift (level: medium).
3b – Rift (level: medium).
2a – Beacons in the Dark quest: first lamp.
Beneath the Mire: first rune.
2b – Beacons in the Dark quest: second lamp.
Beneath the Mire: second rune.
2c – Beacons in the Dark quest: third lamp.
Beneath the Mire: third rune.
2d – Beacons in the Dark quest: fourth lamp.
Beneath the Mire: fourth rune.
Areas where you start side quests
4 – Holding the Mire quest: make a camp.
Important areas visited while completing side quests
5a – Landmarks in The Fallow Mire quest.
5b – Landmarks in The Fallow Mire quest.
5c – Landmarks in The Fallow Mire quest.
Areas where you start side quests
6 – Cabin Fever quest: key to hut.
Important areas visited while completing side quests
6a – Cabin Fever: just walk into the hut.
Areas where you start side quests
7 – These Demons Are Clever quest: read the book laying nex to philar.
Important areas visited while completing side quests
7a – These Demons Are Clever: kill mage in his hideout.
8a – Lost Souls quest: lever to gates.
Areas where you start side quests
10 – Artifact Requisition in The Fallow Mire, Fallow Mire Geological Survey
9 – Beacons in the Dark, Beneath the Mire, Regions in The Fallow Mire, Rifts in The Fallow Mire, Lost Souls
Important areas visited while completing side quests
8b – Lost Souls quest: boss Hand of Korth.
8c – Lost Souls quest: place of prisoning lost soldiers.
Above, you can find the map of The Fallow Mire, which you can gain access to after you spend eight Power points from the map level, at the war room. It is completely optional to visit this location,, but you should not ignore it. There are many collectibles that you can find here and also, you can seize the keep that is being occupied by the hostile barbarians. Note - many of the monsters here (e.g. the undead) may prove too strong for a party not strong enough.
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