Dragon Age Inquisition: Inquisition's Perks Dragon Age: Inquisition Guide
Last update: 06 June 2024
Inquisition's Perks are additional rewards that you can access by increasing your Influence. Each time you amass a required number of points, you progress to a higher level of this factor and you receive a Perk point. You can then spend that point on unlocking the perk of your choice; you can do that in the war room which has been described on the previous page. Perks provide you with various bonuses and allow you, for example, to unlock new dialogue options or to ensure that you get better prices when trading with merchants. They have been listed later in the text.
Note! It is quite slow to obtain Perk points so it is best to think carefully how you want to spend them.
Note! Some more advanced Perks become available only after you unlock the earlier ones in a given group.
Below, you can find a table with the four main categories of Perks. The tables provide you with the effect of a profit and with a commentary on each one. These of the profits that are worth obtaining in the first place, have been written in bold.
Note! The table lists only these Perks that are available from the very beginning of the game and require you to spend points on them. During the game, you can also automatically obtain more profits connected with your progress into the game.
Forces
PERK NAME | EFFECT AND COMMENTARY |
Underworld Knowledge | Unlocks new dialogue options connected with the criminal underworld and a bonus to experience while obtaining new codex entries. This is a very useful perk, because new dialogue options allow you to complete quests (also main quests) in alternative ways. |
Massache's Method | Provides you with a 5% bonus to experience for killing monsters. If you want to get the most out of this profit, try to obtain the perk early in the game. |
Rider's Posture | Decreases the risk of being thrown off the saddle. In my opinion, it is not too useful a perk, because you fight all your fights off the saddle. |
Antivan-Stitched Saddle | Considerably decreases the risk of being thrown off the saddle. Commentary as above. |
Advanced Focus | Increases focus span from 100 to 200 points. This perk may prove useful while fighting. |
Master Focus | Increases focus span from 200 to 300 points. Commentary as above. |
True Gift | Increases the defense in all of the party members by 10%. This perk is very useful, especially at the highest difficulty levels, when your party members are low on defense (e.g. rogues or mages). |
More Healing Potions | Allows you to carry four more healing potions. This perk may prove useful at the higher difficulty levels, because your supply of healing potions depletes faster during a single quest. |
Mage Schematics | Obtaining of new schematics for the items crafted for mages. It is best to take interest in this profit towards the end of the game and only if you care for equipping the mages in your party with better equipment. |
Rogue Schematics | Obtaining of new schematics for the items crafted for rogues. It is best to take interest in this profit towards the end of the game and only if you care for equipping the rogues in your party with better equipment. |
Warrior Schematics | Obtaining of new schematics for the items crafted for warriors. It is best to take interest in this profit towards the end of the game and only if you care for equipping the warriors in your party with better equipment. |
Secrets
PERK NAME | EFFECT AND COMMENTARY |
Arcane Knowledge | Unlocks new dialogue options connected with the Fade and the arcane knowledge. Additionally, you get a bonus to experience while obtaining new codex entries. This is a very useful perk, because new dialogue options allow you to complete quests (also main quests) in alternative ways. |
Optimal Cutting | Increases your chance of obtaining more herbs by 10%. It is not too useful a perk when compared with the rest of the ones available in the game. However, it is easier to obtain rare herbs with this perk. |
Eagle-Eyed | Expands the area that you "scan" after you press the appropriate button. It is a very useful function which, once upgraded, makes searching for the interactive objects easier. |
Enhanced Studies | A 50% bonus to experience points that you receive for researching the monsters that you encounter. You can take interest in this perk if you like frequent returns with the monster remains to the Inquisition's HQ and handing them over to the NPC that analyzes them. |
Deft Hands, Fine Tools | Allows all the rogues in the party to open master locks. It is a useful perk if you want to explore the environment thoroughly and gain access to the loot chests with the strongest locks. |
Forward Scouts | Reveals additional viewpoints and important locations on the map of the location. You do not even have to take interest in this perk, because it is best to explore the entire map on your own. |
Trainee Herbalists | Provides you with a collection of common herbs. You can consider unlocking this perk if you want to focus on crafting for good and you do not want to waste your time over searching for herbs on your own. |
Veteran Herbalists | Provides you with the rarer herbs. You can consider unlocking this perk if you want to focus on crafting for good and you do not want to waste your time over searching for herbs on your own. |
Master Herbalists | Provides you with a collection of rare herbs. You can consider unlocking this perk if you want to focus on crafting for good and you do not want to waste your time over searching for herbs on your own. This choice is especially recommended, since such herbs are usually hard to find. |
Connections
PERK NAME | EFFECT AND COMMENTARY |
Nobility Knowledge | Unlocks new dialogue options connected with aristocracy and politics. Additionally, you get a bonus to experience while obtaining new codex entries. This is a very useful perk, because new dialogue options allow you to complete quests (also main quests) in alternative ways. |
Sterling Reputation | You receive 10% more gold from merchants for the goods that you sell. I recommend that you unlock this perk quite early in the game if possible so you can earn money faster. |
A Favor for a Favor | Decreases prices on the goods that merchants sell by 10%. It is a very useful perk, especially later in the game, when merchants start to offer more valuable (and more expensive) goods. |
Elite Clientele | You get prices better by 15% while selling and buying from merchants. This perk combines the best of the two above ones. |
The Rare Stocks | Allows you to buy rare crafting materials. You can consider unlocking this perk if you are planning to focus on crafting for good and you do not want to waste your time over finding the ingredients on your own. |
Exacting Buyers | Allows you to buy high quality crafting materials. You can consider unlocking this perk if you are planning to focus on crafting for good and you do not want to waste your time over finding the ingredients on your own. |
Only the Finest | Allows you to buy top quality crafting materials. You can consider unlocking this perk, if you are planning to start crafting for good and you do not want to waste your time over finding the ingredients on your own. |
The Short List | Provides you with an access to the rare stock offered by merchants. If you want to obtain this perk, it is best to take interest in it later into the game, because it is then that that owning rare items gains in importance and you will have enough gold to afford buying some of them. |
Friends in High Places | Once you unlock this perk, merchants dispatch messengers with information about their discounts. Unarguably, this is not the perk of the highest urgency. |
Inquisition
PERK NAME | EFFECT AND COMMENTARY |
History Knowledge | Unlocks new dialogue options connected with the history of Thedas and a bonus to experience while obtaining new codex entries. This is a very useful perk, because new dialogue options allow you to complete quests (also main quests) in alternative ways. |
Antivan Tailoring | Increases the capacity of your inventory by 15 slots. It is a very useful perk, because the default inventory capacity is only 60 slots and you can get fill it completely in no time at all. |
Imperial Court Tailoring | Increases the inventory capacity further by 15 slots. Commentary as above. |
Tempered Glass Flasks | Adds one additional slot for potions. You can take interest in this perk if you want your party members to have various potions in their quick bars. |
Exclusive Training | Your character receives one additional ability point. |