Trailing the Coven Diablo III Guide
Last update: 11 May 2016
Talk to Leah after you've left Cain's House in Tristram and she'll tell you where to go next.
Enter the Caves of Araneae above Wortham
Use the waypoint to travel to Wortham Chapel Cellar. Exit the cellar to end up in Wortham again. Head left to find yourself standing in front of the chapel and then travel north, heading towards a gate.
Keep moving forward until you've reached Wortham Bluffs. I suggest that you use your map here to find your way to your current destination. You shouldn't encounter any creatures in this area. Cross the bridge and head down to find the entrance to Caverns of Araneae.
Search for the chamber of Queen Araneae
This is a large location that's occupied by various types of spiders, as well as by Ghouls. Small Spiderlings won't do you any harm unless you're attacked by a horde. Arachnid Horrors are slightly larger and they can spit webs at you, slowing down your movements. The largest monsters are Toxic Lurkers. They can also slow you down and the damage they inflict is far greater. You should know that spiders can appear on the edges of the map, drop down from ceilings and jump out of cocoons you encounter during your exploration.
Your primary objective is to locate the passageway leading to the queen's chamber. The map can help you in your search, because an arrow will appear on it once you're close to the exit.
Talk to the woman trapped in the web
Once you're inside the Chamber of Queen Araneae head forward and you'll notice a trapped woman. Approach her in order to initiate a conversation.
Kill Queen Araneae
The Spider Queen will soon show up and the boss battle will commence. The queen can spit at you and it'll always slow you down. She can also create green fluid stains with poison and inflict major injuries in direct combat. Each time the queen has suffered some injuries she will run away to hide and you'll have to deal with her servants.
Harvest the Pool of Venom in the Chamber of Queen Araneae
After you've defeated the queen collect some venom. The pool you're looking for is located in the area where the boss battle took place, close to the trapped woman.
Free Karyna with the venom
Use the venom on the trapped woman to destroy the webs and to release her.
Go out into the Highlands Crossing
Follow Karyna to the exit from this lair. The passageway is located behind the area where she was being held.
Talk to Karyna
You'll soon exit the lair and find yourself in a new area called Highlands Crossing. Talk to Karyna, because she'll explain you the next step. Descend the stairs after the conversation has ended.
Find the Khazra Staff
This is a rather small area, however you can find a new waypoint here. Once you've activated the waypoint follow the path to reach a bridge.
Notice that you've entered Southern Highlands. This is a very large location, however it's not as vast as Fields of Misery. It shouldn't come as a surprise that you'll encounter various types of monsters here. Withermoths are huge mantis's and they usually hide near the trees to appear out of nowhere. Highland Walkers are walking trees and they specialize in deploying poisonous traps. Savage Beasts are not only large, but they can also charge at the main character to throw him back. There are also several clan members in this area: Dark Moon Clan Warriors use swords, Dark Moon Clan Impalers throw javelins and Dark Moon Clan Shaman know magic. Be careful, because a large group of these monsters, especially if accompanied by a champion or a boss, can be a serious threat to the safety of your team.
Your primary objective at the moment is to locate Karyna's Lost Cart. Inspect the cart to find the Khazra Staff, however be careful, because as soon as you've collected this item a group of Dark Moon clan members will emerge from the ground.
Approach the Khazra barricade
Your next task is to locate the Khazra barricade. Once you're close enough to your destination a gate will open and a group of Dark Clan monsters will rush out, starting a new battle.
Find Leoric's Manor Courtyard
Keep heading up the barricade, using a narrow path and eliminating all the monsters you encounter. You'll be dealing with the same creatures as in the highlands, however since you won't have a lot of space to move around you'll have to prevent them from surrounding you.
Eventually you will reach the Northern Highlands. Find a waypoint here and be ready to engage new monsters in combat. It's recommended to explore this entire area, however your main objective is to locate a large building. There's a passageway on the side of the building, but you shouldn't choose it right away, because there are several groups of monsters there.
Once you've used the passageway mentioned above you'll find yourself in Leoric's Hunting Grounds. This is the last location you must explore before reaching your final destination. The opponents remain the same and the area isn't that big. Locate a bridge leading to Leoric's Manor Courtyard.
There are several Dark Cultists in the manor's courtyard. Once they're gone locate the entrance to the manor itself.
Enter Leoric's Manor
You must be very careful, because you'll be "greeted" by a very large group of monsters as soon as you've entered the courtyard and there isn't a lot of space where you can hide or run away to. You'll be dealing mostly with Dark Cultists and Dark Berserkers. Once they're all gone start exploring the manor, including the side chambers. Your destination is a large chamber with a staircase leading down.
Kill the cultists
You will encounter Maghda here, as well as a group of Dark Cultists. Maghda will leave the manor and the cultists will attack you from the staircases located on both sides. Killing the cultists will result in ending this quest.