List of passive skills | Witch Doctor Diablo III Guide
Last update: 01 February 2017
Icon | Required level | Description |
10 | Circle of Life Each time an opponent has died near the Witch Doctor there's a chance of a zombie dog joining the battle. The range of the effect can be extended by items which improve radius of collecting additional gold.
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10 | Jungle Fortitude Less damage received by the Witch Doctor and his allies. | |
13 | Spiritual Attunement Quicker mana regeneration and increased mana maximum value.
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16 | Gruesome Feast Each collected health orb also regenerates some mana and increases the Witch Doctor's Intelligence for a while. The effect can be accumulated several times.
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20 | Bad Medicine Each time an opponents has received poison damage the damage he inflicts is reduced for a few seconds.
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20 | Blood Ritual Improved health regeneration of the main character. Also, some of the mana costs are paid with Life points.
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24 | Zombie Handler Increased limit of zombie dogs that can be summoned to the battlefield. Zombie dogs and gargantuan zombies have more health.
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27 | Pierce the Veil Increased damage inflicted by the Witch Doctor at a cost of more mana points needed to power his spells.
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30 | Fetish Sycophants Each time a physical realm spell is casted there's a chance of summoning a fetish equipped with a dagger. The creature stays on the battlefield for some time. Here's a list of physical realm spells: Poison Dart Plague of Toads Zombie Charger Corpse Spiders Firebats Firebomb Locust Swarm Acid Cloud Wall of Zombies | |
30 | Spirit Vessel Reduced cooldown time of Horrify, Spirit Walk and Soul Harvest skills. When the Witch Doctor receives a deadly blow he enters the spirit realm for a few seconds, regaining back some of his health - this effect can work only once every 90 seconds.
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36 | Rush of Essence Spirit spells improve mana regeneration for a few seconds. Here's a list of all spirit spells: Haunt Horrify Mass Confusion Soul Harvest Spirit Barrage Spirit Walk
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40 | Vision Quest Greatly increased mana regeneration when one of Witch Doctor's skills is on cooldown.
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45 | Fierce Loyalty All summoned creatures receive thorns and health regeneration bonuses from the Witch Doctor's items.
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50 | Grave Injustice Each time an opponent dies in the area the Witch Doctor regenerates some health and mana and also his skills also take less time to cooldown. The range of this effect may be expanded with items which increase the range of collecting gold.
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55 | Tribal Rites Reduced cooldown time of Fetish Army, Hex and Big Bad Voodoo skills. |