List of active skills | Demon Hunter Diablo III Guide
Last update: 01 February 2017
Hungering Arrow
Firing a magic arrow which searches for a target and inflicts increased damage. The arrow also has a chance to pierce through a demon and to hit the next enemy.
Required level: 1. Resources: Generates hatred points.
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Runes for the Hungering Arrow skill:
Piercing Arrow - Increased chances of the arrow piercing through a body of an enemy unit. Required level: 6.
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Serrated Arrow - the arrow is set on fire and damage from weapon turns into damage from fire. Increases the inflow of Hatred points. Required level: 17.
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Shatter Shot - If the arrow pierces through an opponent it splits into several projectiles. Required level: 26.
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Devouring Arrow - Each successful piercing results in inflicting more damage to an enemy unit. Required level: 42.
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Spray of Teeth - A critical hit with an arrow causes an explosion which inflicts lesser damage to all nearby enemy units. Required level: 52.
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Entangling Shot
Firing a magic arrow imbued with dark energy which inflicts small damage and entangles enemy units. The movement speed of the affected opponents is reduced for a while.
Required level: 3. Resources: Generates hatred points.
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Runes for the Entangling Shot skill:
Chain Gang - Increased number of entangled enemies. Required level: 9.
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Chain Lightning - Lightning damage is inflicted to an attacked opponent for a few seconds. Required level: 18.
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Heavy Burden - Increased duration of the slow down effect. Required level: 34.
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Justice is Served - Increased number of generated hatred points. Required level: 47.
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Bounty Hunter - Enhances the slow-down effect. Required level: 54.
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Bola Shot
Firing an explosive bola which wraps itself around the enemy and explodes after a short while, dealing increased fire damage to the target and smaller fire damage to other enemies standing nearby.
Required level: 11. Resources: Generates hatred points.
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Runes for the Bola Shot skill:
Volatile Explosives - Increased radius of the explosion. Required level: 14.
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Thunder Ball - When the bola explodes it inflicts increased lightning damage and also has a chance to stun the target for a short while. Required level: 24.
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Acid Strike - Several bolas are fired and they inflict increased poison damage to their target. The downside is that they don't explode and they don't injure other enemy units. Required level: 37.
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Bitter Pill - When the bola explodes the main character receives a chance of regaining several discipline points. Required level: 51.
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Imminent Doom - damage from bolas is enhanced and it turns into damage from fire.. Also, the explosion occurs with a slight delay. Required level: 57.
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Grenades
Throwing several grenades which inflict fire damage to all affected enemy units.
Required level: 15. Resources: Generates hatred points.
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Runes for the Grenades skill:
Tinkerer - Increased number of generated hatred points. Required level: 22.
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Cluster Grenades - Cluster grenades are thrown instead of standard ones, inflicting more damage to all enemies standing nearby. Required level: 32.
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Cluster Grenades - you throw several grenades that deal damage from fire. Required level: 40.
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Stun Grenades - Grenades have a chance of stunning enemy units for a short while. Required level: 48.
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Gas Grenades - Grenades are filled with gas. They inflict poison damage when they explode and they also leave a poisonous cloud behind. Enemies standing in the cloud continue to receive lesser poison damage. Required level: 60.
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Impale
Impaling an enemy to inflict huge weapon damage.
Required level: 2. Resources: Requires hatred points.
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Runes for the Impale skill:
Impact - A chance of knocking back and stunning the target with the Impale skill. Required level: 7.
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Chemical Burn - the target additionally burns and receives enhanced damage from fire, for several seconds. Required level: 15.
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Overpenetration - The blade pierces through all enemies standing in a straight line. Required level: 28.
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Ricochet - the dagger ricochets and hits several opponents. Required level: 53.
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Grievous Wounds - Critical hits inflict more damage. Required level: 58.
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Rapid Fire
Firing a series of arrows rapidly, inflicting increased physical damage.
Required level: 5. Resources: Requires hatred points for each first attack of the series and smaller number of points for the next ones. |
Runes for the Rapid Fire skill:
Withering Fire - Reduced hatred cost. The arrows are also set on fire which allows them to inflict fire damage. Required level: 11.
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Web Shot - Affected enemy units move slower for a while. Required level: 19.
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Fire Support - Homing missiles are deployed when the Rapid Fire skill is active. The missiles hit nearby targets, inflicting lesser physical damage. Required level: 32.
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High Velocity - Fired arrows have a chance of piercing through enemy units. Required level: 45.
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Bombardment - Grenades replace the arrows and they inflict fire damage to all opponents standing nearby. Required level: 56.
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Chakram
Firing a spinning chakram which inflicts increased physical damage to enemy units standing in its way.
Required level: 12. Resources: Requires hatred points.
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Runes for the Chakram skill:
Twin Chakrams - Two chakrams are released, however each one of them deals less damage. Required level: 18.
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Serpentine - The thrown chakram moves slower on an arc path, inflicting poison damage to the affected enemy units. Required level: 26.
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Razor Disk - The thrown chakram spirals out, inflicting arcane damage to the affected enemy units. Required level: 34.
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Boomerang - The thrown chakram acts as a boomerang, inflicting increased lightning damage to the affected enemy units. Required level: 48.
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Shuriken Cloud - The main character becomes surrounded with spinning chakrams and they add lesser physical damage to all enemies they come in contact with. Required level: 57.
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Elemental Arrow
Firing a burning arrow which inflicts increased fire damage to all targets it passes through.
Required level: 20. Resources: Requires hatred points.
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Runes for the Elemental Arrow skill:
Ball Lightning - A slow moving arrow is fired and it deals increased lightning damage to all targets it passes through. Required level: 24.
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Frost Arrow - A frost arrow is fired. It explodes after coming in contact with the target, releasing several smaller projectiles and dealing increased frost damage. The movement speed of all affected enemy units is reduced for a while. Required level: 29.
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Screaming Skull - A chance of shooting a skull which scares away enemy units for a short time. Required level: 36.
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Lightning Bolts - Electrified arrows are deployed and they stun enemy units each time a critical hit occurs. Required level: 43.
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Nether Tentacles - Tentacles are fired. They inflict increased physical damage and transform some of the damage into Life points. Required level: 59.
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Caltrops
Placing a caltrops trap on the ground which activates when an opponent gets close enough to it. The caltrops slow down enemies for a few seconds.
Required level: 4. Resources: Requires discipline points.
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Runes for the Caltrops skill:
Hooked Spines - Increased strength of the slow down effect. Required level: 12.
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Torturous Ground - When the trap is activated all nearby enemies become immobilized for a short while. Required level: 18.
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Jagged Spikes - Enemies standing within the trap's range receive small weapon damage each second. Required level: 28.
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Carved Stakes - Reduced cost of activating the Caltrops skill. Required level: 41.
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Bait the Trap - The main character receives increased chances of scoring critical hits if he's standing within the trap's range. Required level: 54.
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Smoke Screen
Disappearing in a cloud of smoke, resulting in the main character becoming invisible for some time.
Required level: 8. Resources: Requires discipline points.
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Runes for the Smoke Screen skill:
Displacement - The Demon Hunter receives a bonus to movement speed after the skill was activated. Required level: 14.
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Lingering Fog - Extended duration of the skill. Required level: 23.
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Healing Vapors - while you are invisible, your health regenerates. Required level: 33.
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Special Recipe - removes the cost to use the skill but extends cooldown time. Required level: 44.
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Choking Gas - The main character leaves a cloud of gas behind him which stays for a while, inflicting lesser physical damage to enemy units. Required level: 59.
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Shadow Power
Using the power of the shadow which for a few seconds transforms some of the damage into Life points.
Required level: 16. Resources: Requires discipline points.
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Runes for the Shadow Power skill:
Night Bane - slows down the enemies within the radius of 30 meters. Required level: 21.
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Blood Moon - More Life points received as a result of using the Shadow Power skill. Required level: 29.
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Well of Darkness - removes the cost to use the skill but extends cooldown time. Required level: 37.
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Gloom - Receiving less damage from enemy units. Required level: 51.
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Shadow Glide - When the Shadow Power skill is active the main character's movement speed is increased. Required level: 58.
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Vault
Performing a big backwards somersault.
Required level: 9. Resources: Requires discipline points.
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Runes for the Vault skill:
Action Shot - Arrows are released when performing the somersault and they inflict small weapon damage to nearby foes. Required level: 16.
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Rattling Roll - All nearby enemies are knocked back and stunned while performing the somersault. Required level: 23.
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Tumble - Each somersault performed within a short amount of time costs less discipline points than the previous one. Required level: 33.
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Acrobatics - The skill doesn't need discipline points anymore, however it needs to recharge after each activation. Required level: 38.
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Trail of Cinders - Enemies affected by the skill are set on fire and therefore receive fire damage. Required level: 49.
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Preparation
Immediately regenerates 35 discipline points.
Required level: 13.
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Runes for the Preparation skill:
Invigoration - permanently increases the maximum amount of discipline. Required level: 19.
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Punishment - for some of the discipline points, you receive 75 hatred. Removes cooldown time for Preparation. Required level: 25.
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Battle Scars - Some Life points are restored after activating the Preparation skill. Required level: 35.
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Focused Mind - Instead of restoring all discipline at once the recharge rate of this energy source is greatly increased. Required level: 44.
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Backup Plan - A chance for the Preparation skill to immediately recharge. Required level: 52.
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Companion
Summoning a crow companion which can attack enemies periodically, inflicting small physical damage.
Required level: 17. Resources: Requires discipline points.
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Runes for the Companion skill:
Spider Companion - A spider is summoned instead of the crow and its attacks slow down enemy units. Required level: 22.
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Bat Companion - A bat is summoned instead of the crow. Having the bat as a companion means that the main character can regain several hatred points each second. Required level: 29.
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Boar Companion - instead of the raven, the skill summons a boar that attacks all enemies around. Enhances health regeneration and resistance. Required level: 41.
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Ferret Companion - A ferret is summoned instead of the crow. This companion can collect gold and having it as an ally also increases the chances of enemies leaving more gold when they die. Required level: 46.
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Wolf Companion - A wolf is summoned instead of the crow and it's capable of inflicting physical damage. The wolf howl increases the dealt damage by 30. Required level: 59.
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Marked for Death
Marking an enemy with a death sign for 30 seconds. A tagged opponent becomes more susceptible to attacks.
Required level: 21. Resources: Requires discipline points.
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Runes for the Marked for Death skill:
Contagion - When a marked enemy is killed the death sign spreads to nearby opponents. The effect can be repeated several times. Required level: 27.
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Valley of Death - An area on the ground is marked for 15 seconds and all enemies that occupy it become more susceptible to receiving damage. Required level: 31.
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Grim Reaper - Some of the damage dealt to the marked target is also spread among other nearby enemies. Required level: 39.
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Mortal Enemy - Attacks on the marked target allow to regain hatred points. Required level: 48.
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Death Toll - Attacks on the marked target allow to transform some of the damage into Life points. Required level: 60.
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Evasive Fire
Shooting at an enemy, inflicting increased weapon damage. If the target is close enough to the main character, than the Demon Hunter also performs a backflip.
Required level: 14. Resources: Generates hatred points.
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Runes for the Evasive Fire skill:
Shrapnel - Exploding bullets are deployed and they go off after hitting the target, inflicting lesser fire damage to all opponents standing nearby. Required level: 21.
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Parting Gift - Each time the Demon Hunter performs a backflip he leaves a poisonous bomb behind. The bomb detonates with a delay, inflicting poison damage to all nearby enemies. The attacks made before the backflip also deal poison damage. Required level: 26.
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Covering Fire - A series of bullets is released. They can hit several targets, inflicting increased weapon damage. Required level: 34.
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Displace - Increased distance of the backflip. Required level: 42.
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Surge - removes cooldown, but the skill costs you discipline. Required level: 53.
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Fan of Knives
Throwing a fan of knives which inflict increased damage to all opponents standing around the Demon Hunter. The affected enemy units also have to deal with reduced movement speed.
Required level: 17. Cost: Free
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Runes for the Fan of Knives skill:
Pinpoint Accuracy - Increases cooldown and increases damage. Required level: 23.
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Bladed armor - surrounds your character with whirling blades, which adds to armor. Required level: 32.
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Knives Expert - removes cooldown cost but increases hatred cost. Required level: 38.
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Fan of Daggers - A chance to stun enemies with the knives for a short while. Required level: 44.
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Assassin's Knives - The main character starts using long range knives which hit several additional targets, inflicting weaker weapon damage. Required level: 59.
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Spike Trap
Placing a spike trap on the ground which is armed with a slight delay and activates when an opponent gets close enough to it. The trap inflicts additional physical damage to all affected enemy units. The number of traps that may be placed at the same time is limited.
Required level: 17. Resources: Requires hatred points.
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Runes for the Spike Trap skill:
Echoing Blast - increases damage from traps. Required level: 27.
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Sticky Trap - The trap is placed on an enemy unit instead on the ground. If an enemy dies within a designated time limit, then the trap explodes, inflicting damage to other nearby opponents. Required level: 30.
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Long Fuse - More time needed to arm the trap and more damage inflicted by it. Required level: 39.
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Lightning Rod - The trap releases a pulse of lightning when it's activated. The pulse jumps between enemies, inflicting increased lightning damage. Required level: 46.
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Scatter - Several traps are simultaneously placed on the ground. Required level: 55.
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Sentry
Deploying a sentry turret which starts attacking nearby enemies, inflicting lesser weapon damage. The turret is active for 20 seconds.
Required level: 25. Resources: Requires Hatred points. |
Runes for the Sentry skill:
Spitfire Turret - The sentry also fires homing missiles which hit random targets and inflict additional damage. Required level: 28.
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Impaling Bolt - fires projectiles that pierce the enemy. Required level: 36.
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Chain of Torment - A chain is created between the main character and the turret and it inflicts small weapon damage to all enemies that touch it. Required level: 45.
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Aid Station - Nearby allies regain Life points each second. Required level: 52.
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Guardian Turret - The turret creates a shield which reduces damage inflicted to allies. Required level: 60.
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Strafe
Shooting at random enemies, inflicting increased weapon damage. The main character's movement speed is reduced when he shoots.
Required level: 19. Resources: Requires hatred points.
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Runes for the Strafe skill:
Emberstrafe - You leave a trail of fire. Required level: 24.
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Stinging Steel - The main character throws knives instead of shooting. The knives inflict additional weapon damage if they manage to score a critical hit. Required level: 29.
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Drifting Shadow - Lower penalty to movement speed when shooting. Required level: 37.
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Rocket Storm - The main character also fires homing missiles which inflict lesser fire damage. Required level: 50.
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Demolition - Grenades are thrown and when they explode they inflict greater weapon damage to all nearby enemies. Required level: 56.
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Multishot
Firing many arrows at the same time. They inflict increased damage to all enemies in the attacked area.
Required level: 22. Resources: Requires hatred points.
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Runes for the Multishot skill:
Fire at Will - Reduced cost of activating the skill. Also, the arrows deal lightning damage. Required level: 26.
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Burst Fire - each shot that you take causes a burst of poison. Required level: 31.
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Suppression Fire - Each time an enemy is hit the Demon Hunter receives some discipline points. Required level: 39.
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Full Broadside - Increased damage inflicted by the Multishot skill. Required level: 46.
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Arsenal - Missiles are also fired and they inflict small fire damage. Required level: 55.
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Cluster Arrow
Firing a cluster arrow which explodes, inflicting increased fire damage. The explosion also creates smaller fire bombs which inflict standard fire damage.
Required level: 27. Resources: Requires hatred points.
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Runes for the Cluster Arrow skill:
Dazzling Arrow - Enemies hit by the arrow may become stunned for a while. Required level: 33.
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Shooting Stars - Several missiles are deployed instead of grenades. They inflict greater physical damage. Required level: 36.
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Maelstrom - Shadow energy is released instead of grenades. It inflicts greater physical damage and the main character can also transform some of the damage dealt into Life points. Required level: 41.
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Cluster Bombs - Bombs are sent flying in the air. They inflict increased fire damage when they land. Required level: 49.
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Loaded for Bear - More damage inflicted by the first explosion. Required level: 58.
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Rain of Vengeance
Firing many arrows in the air. They land after a few seconds, inflicting lesser weapon damage to all affected enemy units.
Required level: 30.
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Runes for the Rain of Vengeance skill:
Dark Cloud - Extended duration of the "arrow rain". The arrows inflict less damage, however they're homing in on enemy units. Required level: 35.
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Shade - Enhances the area of effectiveness of arrows. Required level: 40.
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Stampede - A wave of beasts is summoned. They attack enemies by inflicting lesser weapon damage and knocking them back. Required level: 47.
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Anathema - A shadow beast is summoned which throws grenades at enemy units, inflicting increased weapon damage. The beast stays on the battlefield for a few seconds. Required level: 54.
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Flying Strike - A group of shadow beasts fall from the sky, inflicting weapon damage in the designated area and stunning enemies for a short while. Required level: 60.
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