List of active skills | Monk Diablo III Guide
Last update: 01 February 2017
Fists of Thunder
Releasing a series of very fast attacks which deal lightning damage. Every third hit you perform adds damage to all enemy units standing in front of the Monk and it also knocks them back a little. Since this is a fast attack it's also the one which generates spirit power the quickest.
Required level: 1. Resources: Generates spirit power points.
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Runes for the Fists of Thunder skill:
Thunderclap - The main character can teleport to his opponent and release electric shockwaves which injure all monsters standing nearby, dealing lightning damage. Required level: 6.
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Lightning Flash - Increased chances of dodging enemy hits that last for a short period of time. Required level: 14.
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Static Charge - Your target becomes charged with electricity for a few seconds. He will then receive lightning damage each time you attack other opponents with the Fists of Thunder skill. Required level: 30.
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Quickening - Critical hits generate additional points of spirit power. Required level: 42.
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Bounding Light - Every third hit you perform releases chain lightning instead of knocking back enemies a little. The chain inflicts lightning damage. Required level: 52.
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Deadly Reach
Creating a ray of pure force that works on a short distance and deals additional damage. Every third hit you perform has an increased radius.
Required level: 3. Resources: Generates spirit power points.
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Runes for the Deadly Reach skill:
Piercing Trident - Increased range of the second and third hit. Required level: 9.
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Keen Eye - Every third hit you perform improves the main character's armor for a few seconds. Required level: 18.
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Scattered Blows - Every third hit you perform is replaced by an attack that can harm several targets at once and that also deals lightning damage. Required level: 34.
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Strike from Beyond - Critical hits generate additional points of spirit power. Required level: 47.
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Foresight - Every third hit you perform increases the damage from all types of attacks. Required level: 54.
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Crippling Wave
Performing a series of sweeping attacks that inflict additional damage to all enemy units standing in front of the main character. Every third hit you perform dazes enemies stationed around the Monk, decreasing their speed and attacks for a few seconds.
Required level: 11. Resources: Generates spirit power points. |
Runes for the Crippling Wave skill:
Mangle - Increased damage inflicted by the Crippling Wave. Required level: 17.
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Concussion - Lowering for a few seconds damage inflicted by enemy units hit with the Crippling Wave. Required level: 26.
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Rising Tide - Critical hits generate additional points of spirit power. Required level: 36.
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Tsunami - Increased range of the third hut and a stronger version of the effect that slows down enemy units. Required level: 51.
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Breaking Wave - Enemies hit with the Breaking Wave become more susceptible to all types of attacks for a few seconds. Required level: 57.
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Way of the Hundred Fists
Releasing a series of fast punches which inflict additional damage.
Required level: 15. Resources: Generates spirit power points. |
Runes for the Way of the Hundred Fists skill:
Hands of Lightning - Increased number of hits during the second strike. Required level: 24.
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Blazing Fists - Critical hits increase the speed of the attacks and character's movement speed for a few seconds. The effect can accumulate several times. Required level: 32.
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Fists of Fury - Inflicting for a few seconds additional holy damage to all targets afflicted by the main skill. There's also a possibility of performing a short dash while trying to reach the opponent to perform the first strike. Required level: 40.
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Spirited Salvo - Every activation of the skill grants a chance of generating additional spirit power points. Required level: 48.
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Windforce Flurry - Every third hit you perform creates a wave of wind that inflicts additional physical damage to all enemy units standing in front of the main character. Required level: 60.
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Lashing Tail Kick
Performing a tail kick that inflicts additional damage and knocks back enemies.
Required level: 2. Resources: Requires spirit power points.
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Runes for the Lashing Tail Kick skill:
Vulture Claw Kick - Creating a storm of fire that knocks back enemy units and inflicts additional fire damage. Required level: 7.
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Sweeping Armada - Increased range of the knockback and improved effect of slowing down movement of the attacked enemies. Required level: 15.
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Spinning Flame Kick - The Monk deploys a column of fire that burns opponents and inflicts additional fire damage. Required level: 28.
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Scorpion Sting - A chance of stunning the opponents for a short while instead of knocking them back. Required level: 38.
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Hand of Ytar - The main character attacks from a large distance, slowing down his opponents for a few moments. Required level: 52.
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Tempest Rush
Charging through the enemy units, slowing them down for a while and dealing a portion of the damage while running.
Required level: 5. Resources: Requires spirit power points when used and when being regenerated.
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Runes for the Tempest Rush skill:
Northern Breeze - Reduced cost of using the Tempest Rush skill. Required level: 11.
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Tailwind - Increased movement speed while charging at the enemy units. Required level: 20.
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Flurry - Increased strength of the effect responsible for slowing down enemies. Required level: 33.
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Slipstream - Reduced damage received while performing a charge. Required level: 45.
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Bluster - The charge aside from slowing down enemy units also weakens the strength of their attacks. Required level: 56.
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Wave of Light
Focusing a wave of light which inflicts holy damage to all opponents surrounding the Monk and also deals damage to enemies standing in a straight line from the main character.
Required level: 12. Resources: Requires spirit power points.
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Runes for the Wave of Light skill:
Wall of Light - Increased damage dealt by the first wave of the skill. Required level: 18.
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Explosive Light - Creating bursts of energy which inflict additional holy damage to all enemies standing close to the Monk. Required level: 25.
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Empowered Wave - Reduced cost of using the Wave of Light skill. Required level: 35.
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Blinding Light - A critical hit can stun an opponent for a few seconds. Required level: 49.
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Pillar of the Ancients - An ancient pillar is being summoned to the battlefield. It inflicts weapon damage when hit and soon after it's activated. Required level: 57.
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Blinding Flash
Creating a flash of light which blinds all nearby opponents for a few seconds. Elite enemy units regain vision quicker, however their attacks can miss the target.
Required level: 4. Resources: Requires spirit power points.
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Runes for the Blinding Flash skill:
Self Reflection - Opponents remain blind for a longer period of time. Required level: 12.
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Blinded and Confused - A chance of causing the blinded opponents to attack each other. Required level: 19.
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Blinding Echo - Soon after activating the Blinding Flash skill another flash appears, however it's much less effective. Required level: 28.
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Searing Light - Increased chances of elite units performing unsuccessful hits after they were blinded. Required level: 41.
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Faith in the Light - All attacks inflict additional damage for a few seconds after using the Blinding Flash skill. Required level: 55.
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Breath of Heaven
Creating a blast of divine energy which heals the main character and all other allies standing nearby.
Required level: 8. Resources: Requires spirit power points.
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Runes for the Breath of Heaven skill:
Circle of Scorn - Inflicting additional holy damage to all opponents standing close to the Monk. Required level: 14.
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Circle of Life - Improved effects of the healing. Required level: 21.
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Blazing Wrath - Increased damage of the main character's attacks after the Breath of Heaven skill was used. The effect lasts long. Required level: 32.
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Infused with Light - Receiving additional spirit power points from all of Monk's attacks capable of generating them. The effect works for a few seconds after the Breath of Heaven skill was used. Required level: 44.
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Penitent Flame - Causing the enemies that were exposed to the Breath of Heaven skill to start running away from the Monk. The effect lasts a few seconds. Required level: 59.
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Serenity
Surrounding the main character with a shield which absorbs all damage for a few seconds and also protects the Monk from all effects and spells that could immobilize him.
Required level: 16. Resources: Requires spirit power points. |
Runes for the Serenity skill:
Peaceful Repose - Additional effect which heals the main character. Required level: 23.
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Reap What is Sown - The shield explodes after the skill stops working, inflicting some of the absorbed damage from enemy attacks (as holy damage). The amount of damage dealt to a single opponent can't exceed the number of Monk's life points. Required level: 29.
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Tranquility - The shield is expanded and it can heal allies. They also become immune for a short while to all attempts of immobilizing them. Required level: 39.
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Ascension - The Serenity skill lasts longer. Required level: 47.
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Instant Karma - When the Serenity skill is active it can give back some of the damage to the enemies. Required level: 54.
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Inner Sanctuary
Creating a runic circle of protection on the ground which lasts a few seconds and that can't be penetrated by enemy units.
Required level: 22. Resources: Requires spirit power points.
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Runes for the Inner Sanctuary skill:
Safe Haven - The main character and his allies can count on increased health regeneration if they're standing inside the runic circle. Required level: 26.
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Sanctified Ground - When the skill stops working another circle appears on the ground and it slows down all enemy units that step on it. Required level: 31.
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Consecration - Extended duration of the runic circle. Required level: 37.
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Circle of Protection - The main character and his allies can count on receiving less damage from enemy attacks if they're standing inside the runic circle. Required level: 43.
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Forbidden Palace - The main character and his allies can count on inflicting more damage to enemy units if they're standing inside the runic circle. Required level: 58.
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Dashing Strike
Performing a quick dash towards a new area or towards an opponent, inflicting damage if possible and stopping the target for a short while.
Required level: 9. Resources: Requires spirit power points.
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Runes for the Dashing Strike skill:
Way of the Fallen Star - After an enemy was hit using the Dashing Strike skill the main character can move faster for a few seconds. Required level: 15.
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Flying Side Kick - The Monk performs a flying kick which inflicts damage and has a chance to stun an opponent for a while. Required level: 23.
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Quicksilver - Reduced cost of using the Dashing Strike skill. Required level: 32.
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Soaring Skull - The main character immediately moves towards the target and slows down other enemies passed along the way. Required level: 39.
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Blinding Speed - Increased chances of successful dashes which last a few seconds. Required level: 49.
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Exploding Palm
Ability of causing enemies to bleed for a few seconds after taking a physical hit. If an opponent dies as a result of bleeding out his body explodes, inflicting damage to other enemies present in the area. The strength of the explosion depends on the maximum health of the person that died.
Required level: 13. Resources: Requires spirit power points.
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Runes for the Exploding Palm skill:
The Flesh is Weak - Increased damage inflicted as a result of bleeding. Required level: 18.
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Strong Spirit - If an opponent explodes as a result of bleeding out, then the main character can receive spirit power from all other enemies injured as a result of the explosion. Required level: 25.
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Creeping Demise - Reduced movement speed of the enemy attacked with the Exploding Palm skill. Required level: 36.
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Impending Doom - Extended duration of the bleeding effect. Required level: 44.
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Essence Burn - The attacked target instead of bleeding out is set on fire and receives fire damage each second. If this person dies as a result of the effect of the rune his body ignites other opponents stationed nearby (they receive reduced fire damage). Required level: 51.
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Sweeping Wind
Surrounding the main character with a vortex which inflicts damage to all enemy units stationed nearby. The vortex lasts a few seconds, however the timer is reset each time an opponent is hit in melee combat. Critical hits can extend the duration of the vortex and the effect can be accumulated several times.
Required level: 21. Resources: Requires spirit power points.
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Runes for the Sweeping Wind skill:
Master of Wind - Extended duration of the vortex. Required level: 27.
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Blade Storm - Increased strength of the vortex, resulting in inflicting more damage (for both standard attacks and critical hits). Required level: 33.
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Fire Storm - Increased range of the vortex and changing the type of damage it deals to fire damage. Required level: 38.
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Inner Storm - Causing the Monk to receive spirit power points with each second that has passed as long as the vortex is inflicting maximum damage. Required level: 46.
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Cyclone - A chance to cause a tornado assuming that the vortex is inflicting maximum damage. The tornado deals lightning damage and lasts a few seconds. Required level: 56.
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Cyclone Strike
Pulling all nearby opponents towards the main character after which an explosion takes place, dealing severe holy damage.
Required level: 14. Resources: Requires spirit power points.
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Runes for the Cyclone Strike skill:
Eye of the Storm - Reduced cost of using the Cyclone Strike skill. Required level: 21.
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Implosion - Increased distance from which the enemies may be pulled towards the Monk. Required level: 25.
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Sunburst - The skill's standard energy explosion is turned into a fire explosion that can also cause fear among enemy units. Required level: 34.
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Wall of Wind - A chance of performing a dodge that unlocks after using the skill and lasts a few seconds. Required level: 41.
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Soothing Breeze - The activation of the skill heals the main character and his allies. Required level: 55.
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Seven-Sided Strike
Performing a series of seven fast strikes which inflict heavy damage.
Required level: 17. Resources: Requires spirit power points. |
Runes for the Seven-Sided Strike skill:
Sudden Assault - The Monk teleports himself to the target and deals even more damage. Required level: 23.
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Several Sided Strike - Increased number of hits. Required level: 29.
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Pandemonium - A chance of stunning the target for a few seconds. Required level: 37.
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Sustained Attack - Shortened regeneration of the Seven-Sided Strike skill. Required level: 43.
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Fulminating Onslaught - Each strike causes an explosion which inflicts holy damage to all other enemies standing nearby. Required level: 60.
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Mystic Ally
Summoning a mystic ally that fights alongside the main character, dealing physical damage. The ally stays on the battlefield until he's killed by enemy units.
Required level: 22. Resources: Requires spirit power points. |
Runes for the Mystic Ally skill:
Water Ally - The mystic ally uses the power of water, being able to create a wave which inflicts additional damage and slows down opponents for a short while. Required level: 27.
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Fire Ally - The mystic ally uses the power of fire, being able to perform fire kicks. Each kicks deals fire damage to enemy units. Also, all opponents standing in front of the main character receive physical damage. Required level: 31.
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Air Ally - The mystic ally uses the power of air, being able to restore a lot of the main character's spirit power points with each strike he performs. The summoned ally is also surrounded with a tornado that inflicts small damage to all nearby enemies. Required level: 39.
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Eternal Ally - The mystic ally uses the power of life and thanks to it he has a chance of reviving himself a few seconds after he died. Damage dealt by the ally is also increased. Required level: 46.
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Earth Ally - The mystic ally uses the power of earth. This results is that both the ally and the main character receive additional life points. The summoned creature can also create seismic waves which inflict physical damage to one of the opponents and force that person to attack the ally. Required level: 53.
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Mantra of Evasion
Reciting a mantra, resulting in the main character and his allies receiving a chance of dodging enemy attacks for the next several minutes. The effect is the strongest during the few seconds after the skill has been activated.
Notice - This is a mantra skill and the main character at a certain moment of the game can have only one active mantra.
Required level: 19. Resources: Requires spirit power points.
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Runes for the Mantra of Evasion skill:
Hard Target - Improved armor for all characters affected by the mantra. Required level: 24.
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Divine Protection - Each time the main character or one of his allies suffers from low health a protective shield appears around that person, decreasing the strength of the received hits. This effect can be activated once every minute or so. Received level: 33.
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Wind Through the Reeds - Improved movement speed. Required level: 40.
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Perseverance - Reduced duration of all negative effects which may slow down or immobilize the main character. Required level: 50.
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Backlash - A successful dodge can cause an explosion to take place which damages all opponents standing close to the Monk. Required level: 58.
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Mantra of Retribution
Reciting a mantra, resulting in the main character and his allies being able to reflect some of the taken hits, dealing holy damage in return. The effect lasts several minutes and it's the strongest during the few seconds after the skill has been activated.
Notice - This is a mantra skill and the main character at a certain moment of the game can have only one active mantra.
Required level: 21. Resources: Requires spirit power points.
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Runes for the Mantra of Retribution skill:
Retaliation - Increased number of reflected enemy hits. The mantra can also reflect attacks performed from a distance. Required level: 28.
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Transgression - Increased speed of attacks performed by the main character and his allies. Required level: 36.
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Indignation - A chance of stunning enemy units when the mantra is returning their hits. Required level: 41.
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Against All Odds - A chance of restoring some of the spirit power when the mantra is returning enemy hits. Required level: 56.
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Collateral Damage - An enemy damaged by the effects of the returned hit may explode, receiving holy damage himself and dealing the same damage to all other opponents standing nearby. Required level: 59.
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Mantra of Healing
Reciting a mantra, resulting in the main character and his allies receiving much faster health regeneration. The effect lasts several minutes and it's the strongest during the few seconds after the skill has been activated.
Notice - This is a mantra skill and the main character at a certain moment of the game can have only one active mantra.
Required level: 26. Resources: Requires spirit power points.
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Runes for the Mantra of Healing skill:
Sustenance - Increased bonus to health regeneration. Required level: 31.
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Circular Breathing - The mantra generates additional spirit power points. Required level: 38.
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Boon of Protection - The mantra creates a magical shield around the main character and his allies, absorbing damage for a few seconds. The amount of damage being absorbed depends on the Monk's maximum life. Required level: 42.
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Heavenly Body - The Mantra increases the main character's Vitality by a few percent. Required level: 48.
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Time of Need - All resistances increased. Required level: 53.
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Mantra of Conviction
Reciting a mantra, resulting in enemy units becoming more susceptible to receiving damage. The effect lasts several minutes and it's the strongest during the few seconds after the skill has been activated.
Notice - This is a mantra skill and the main character at a certain moment of the game can have only one active mantra.
Required level: 30. Resources: Requires spirit power points.
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Runes for the Mantra of Conviction skill:
Overawe - Enemies take even more damage than usual. It affects the standard version of the mantra and its increased strength that is sustained for a few seconds after activation. Required level: 35.
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Intimidation - Enemies affected by the mantra perform weaker attacks. Required level: 44.
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Dishearten - The mantra slows down all nearby enemy units. Required level: 47.
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Reclamation - The main character and his allies have a chance of regaining some of the health points each time they perform an attack. Required level: 55.
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Submission - Enemies affected by the mantra receive a small amount of holy damage each second. Required level: 60.
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