List of passive skills | Wizard

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10 - List of passive skills | Wizard - Wizard - Diablo III Game Guide

10

Blur

Reduced damage received in melee combat.

10 - List of passive skills | Wizard - Wizard - Diablo III Game Guide

10

Power Hungry

Each collected health orb also generates arcane power points.

 

13 - List of passive skills | Wizard - Wizard - Diablo III Game Guide

13

Evocation

Reduced cooldown time of all skills.

 

16 - List of passive skills | Wizard - Wizard - Diablo III Game Guide

16

Glass Cannon

Increased damage (all types) at a cost of a weaker armor and lower resistances.

 

20 - List of passive skills | Wizard - Wizard - Diablo III Game Guide

20

Prodigy

Each time an opponent is hit with basic spells the main character regains some of the arcane power points.

Here's a quick reminder which spells are considered the basic ones:

Magic Missile

Shock Pulse

Spectral Blade

Electrocute

 

24 - List of passive skills | Wizard - Wizard - Diablo III Game Guide

24

Astral Presence

Increased maximum arcane power value and faster arcane power regeneration.

 

27 - List of passive skills | Wizard - Wizard - Diablo III Game Guide

27

Illusionist

Each time the main character has suffered from a serious hit his Teleportation and Mirror Image spells are instantly recharged.

 

30 - List of passive skills | Wizard - Wizard - Diablo III Game Guide

30

Cold Blooded

Increased damage inflicted to chilled and frozen targets.

 

34 - List of passive skills | Wizard - Wizard - Diablo III Game Guide

34

Conflagration

All fire attacks add a burning effect that continues to inflict damage to affected enemies for the next few seconds.

 

37 - List of passive skills | Wizard - Wizard - Diablo III Game Guide

37

Paralysis

Attacks based on lightning damage have a chance of stunning an opponent for a short while.

 

40 - List of passive skills | Wizard - Wizard - Diablo III Game Guide

40

Galvanizing Ward

Extended duration of all armor spells. Each time an armor spell is active the health also begins to regenerate.

Here's a quick reminder which spells are considered the armor ones:

Ice Armor

Storm Armor

Energy Armor

 

45 - List of passive skills | Wizard - Wizard - Diablo III Game Guide

45

Temporal Flux

Each time arcane damage is inflicted there's a chance of slowing down the target for a short while.

 

50 - List of passive skills | Wizard - Wizard - Diablo III Game Guide

50

Critical Mass

Critical hits reduce the cooldown times of all spells.

 

55 - List of passive skills | Wizard - Wizard - Diablo III Game Guide

55

Arcane Dynamo

Each time an opponent is hit with a basic spells he gains a flash of insight. After collecting a few flashes his other spells (non-basic ones) begin to inflict additional damage.

Here's a quick reminder which spells are considered the basic ones:

Magic Missile

Shock Pulse

Spectral Blade

Electrocute

 

60 - List of passive skills | Wizard - Wizard - Diablo III Game Guide

60

Unstable Anomaly

Each time the main character's health drops to a dangerously low level he triggers a shockwave which knocks back all nearby enemy units. The effect can't occur too often.

 

Diablo III

May 15, 2012

PC PlayStation Xbox
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