City of Blood Diablo III Guide
Last update: 11 May 2016
Travel through Khasim Outpost's east gate
This quest begins automatically. Once you've finished your conversation with Captain Davyd follow him to the gate. He will open it for you.
Find Alcarnus
Once you've left the Command Post you'll once again end up in the Stinging Winds. The opponents you'll encounter in the near future are the same ones you've fought before, however you may also be attacked by several cultists. Your objective is to find the passageway to the next location and the easiest way to do that is to follow one of the edges of the map.
Use the passageway mentioned above to begin exploring Road to Alcarnus. This is a small location that contains a waypoint. You may be attacked by a creature called Shatterbone along with some hell beasts along the way. The Shatterbone doesn't have a lot of health points and it's not too fast, however it can deal powerful blows. Kill all the monsters and continue the journey until you've reached your destination - Alcarnus.
Find the Lair of the Witch in Alcarnus
Bonus: Caged Prisoners saved (8)
There are a lot of monsters from hell waiting for you here. You will encounter groups of Corrupt Vessels and they can transform into Tormented Thralls. There's also plenty of Crazed Summoners that specialize in summoning groups of Frenzied Hellions. Don't forget about finding and releasing the prisoners while fighting the monsters to complete the bonus task.
Choose the narrow passageway to travel deeper into the city and be prepared to encounter even more enemy units.
Your current objective is to locate a large entrance to Maghda's hideout.
Kill Maghda
Enter the Lair of the Witch and head forward until you're stopped by Maghda. She is a very challenging opponent. One of her attacks is to send a slow projectile which thankfully can be avoided without any major problems. She also likes to surround herself with a magical barrier and likes to summon small groups of Thralls of Maghda.
Return to the Hidden Camp
Once you've killed Maghda consider using a town portal spell to return to the Hidden Camp and to officially end this quest.