Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App
Free iOS App iPhone & Ipad
Download Game Guide PDF, ePUB & iBooks

Batman: Arkham City Game Guide by gamepressure.com

Batman: Arkham City Game Guide

Table of Contents

Batman trophies (19-28) | Amusement Mile Batman: AC Guide

Last update: 01 February 2017

TROPHY 19

Gadgets used: Disruptor - Mine Detonator

1 - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
The while fenced area around the Trophy is a minefield which you have to pass through - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

The while fenced area around the Trophy is a minefield which you have to pass through. In order to make it safe, start off by detonating the two proximity mines marked on the screen above. You of course have to use the Disruptor in both cases.

2 - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
Now you can enter the labyrinth, starting with a turn to the right (where the first mine was) #1 - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

Now you can enter the labyrinth, starting with a turn to the right (where the first mine was) #1. After reaching the spot showed on the screen #2, turn slightly to the left and afterwards right.

3 - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
After reaching the corner of the labyrinth of course turn right - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

After reaching the corner of the labyrinth of course turn right. Go pass the recently destroyed mine and turn right once again #1. You should note the Trophy now and you can safely head for it #2. Afterwards safely leave the minefield following the same way. Luckily in case you make a mistake, the explosion will only hurt Batman and not kill him.

TROPHY 20

Gadgets used: Remote Electrical Charge

4 - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
After reaching the destination point, take some time to familiarize yourself with the assumptions of this riddle - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

After reaching the destination point, take some time to familiarize yourself with the assumptions of this riddle. Your task is to push the sphere with the Trophy from the starting point #1 to the destination, i.e. the hole #2. For that you will use the electromagnet and the pressure plate.

5 - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
Stand on the pressure plate #1 thanks to which you will move the grate right in front of the sphere - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

Stand on the pressure plate #1 thanks to which you will move the grate right in front of the sphere. Take out the Remote Electrical Charge and shoot at the magnet #2.

6 - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
Sending the charge will cause the electromagnet to attract the sphere #1 - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

Sending the charge will cause the electromagnet to attract the sphere #1. Wait for the sphere to move maximally to the right and quickly get off the pressure plate, thanks to which after bouncing off the barrier it won't return to the starting point, but will stop around the middle of the road. Send another charge towards the magnet #2.

7 - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
When the sphere gets right beside the magnet, get onto the pressure plate #1 which will cause the barrier to move out and stop it - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

When the sphere gets right beside the magnet, get onto the pressure plate #1 which will cause the barrier to move out and stop it. Fire a charge at the magnet for the last time. Quickly run to the sphere before the magnet stops working and take out the Trophy #2.

TROPHY 21

Gadgets used: Batclaw

8 - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
Head to the back of the GCPD building and glide towards the platform east of the Trophy #1 - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

Head to the back of the GCPD building and glide towards the platform east of the Trophy #1. Turn towards the police station, locate the Trophy hanging from the wall and catch it with the Batclaw #2.

TROPHY 22

Used skills: Dive Bomb

9 - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
After reaching the destination you should note that the Trophy is inside a big cage #1 and that the access is blocked by red pressure plated that you cannot touch #2 - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

After reaching the destination you should note that the Trophy is inside a big cage #1 and that the access is blocked by red pressure plated that you cannot touch #2. As the game won't allow you to use the Line Launcher here, the only solution will be flying above the pressure plates.

10 - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
Head north and find a high vantage point on the roof of the GCPD building #1 #2 - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

Head north and find a high vantage point on the roof of the GCPD building #1 #2. Turn south so that you see the spot you have to fly to.

11 - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
Jump off the ledge, but dont use normal gliding as it probably wont let you reach the destination without touching the pressure plates - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

Jump off the ledge, but don't use normal gliding as it probably won't let you reach the destination without touching the pressure plates. Instead, use the Dive Bomb #1 by pressing the right trigger. Soon afterwards let go of the trigger and lean the analog stick down, which will cause Batman to gain altitude #2.

12 - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
If you manage to pull off the above actions properly, you will be able to fly into the cage nearby its ceiling #1 - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

If you manage to pull off the above actions properly, you will be able to fly into the cage nearby its ceiling #1. Therefore you will be able to fly above the pressure plates. Land nearby the Trophy and pick it up #2

TROPHY 23

Gadgets used: Batclaw

13 - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
In order to reach the area where the Trophy is hidden, you need to enter the Krank Co - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

In order to reach the area where the Trophy is hidden, you need to enter the Krank Co. Toys building #1. Head to the main room and look for a Trophy visible behind one of the windows #2. Grab it using the Batclaw.

TROPHY 24

Gadgets used: Line Launcher

14 - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
Find the small balcony south-east of the Trophy #1 - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

Find the small balcony south-east of the Trophy #1. Note that approaching it will cause the grate to lower #2.

15 - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
Go south, find another pressure plate #1 #2 and of course stand on it - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

Go south, find another pressure plate #1 #2 and of course stand on it.

16 - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
Turn north (towards the Trophy) #1 and equip the Line Launcher - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

Turn north (towards the Trophy) #1 and equip the Line Launcher. Shoot at the wooden wall in the distance #2.

17 - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
Start riding the line and Batman will automatically break through wooden walls #1 - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

Start riding the line and Batman will automatically break through wooden walls #1. Eventually you should land nearby the place where the Trophy is #2.

TROPHY 25

Gadgets used: Batclaw

18 - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
Search for the pressure plate nearby the Trophy cage and stand on it #1 - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

Search for the pressure plate nearby the Trophy cage and stand on it #1. Turn around towards the Trophy and grab it using the Batclaw (you can't get off the plate, as it will cause the cage to close again) #2.

TROPHY 26

19 - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
The puzzle behind the Trophy is very easy - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

The puzzle behind the Trophy is very easy. Run through the three pressure plates before the cage #1 and it should open as a result #2.

TROPHY 27

Gadgets used: Batclaw

20 - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
Use the Grapnel Gun or the gliding to reach the upper balconies of the leaned radio tower #1 - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

Use the Grapnel Gun or the gliding to reach the upper balconies of the leaned radio tower #1. On one of the balconies you will come across a Trophy #2.

TROPHY 28

21 - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide
Examine the upper balconies in the GCPD building to find a ventilation shaft entrance #1 - Batman trophies (19-28) | Amusement Mile - Amusement Mile - Batman: Arkham City Game Guide

Examine the upper balconies in the GCPD building to find a ventilation shaft entrance #1. Use it and collect the Trophy hidden there #2.

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Warner Bros Interactive Entertainment or RockSteady Studios. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 Webedia Polska SA for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.