Batman trophies (10-21) | Bowery Batman: AC Guide
Last update: 01 February 2017
TROPHY 10
Used skills: Dive Bomb
Gadgets used: Batclaw
IT would be good to start off by taking a look around the area. Find a balustrade north of the Museum building, which after jumping over lets you reach the lower level #1. If you then head east, you should note that there's an electrified fence between you and the Trophy #2. The idea behind this puzzle will be finding a way to fly above it.
Head back west and look for a large pillar whose top you can using the Grapnel Gun #1 #2.
Now turn east, jump off the edge and use the Dive Bomb by holding down the right trigger in mid-air #1. The key to success here is letting go of the trigger at the right moment, together with leaning out the left analog stick back #2. Try not to hit the ground and don't fly too low.
Now you just need to safely fly over the fence #1, landing only after reaching the previously inaccessible area. Afterwards you can safely look for the Trophy #2. Notice! In order to leave this are safely, make use of the crates which will let you jump over the fence.
TROPHY 11
The Trophy is on the lowest level, so look for a balustrade which you can jump over nearby it #1. The secret is hidden beside one of the pillar #2.
TROPHY 12
Gadgets used: Batclaw
The Trophy can be found on the roof which is guarded by armed enemies, i.e. at the very top of one of the pillars there #1 #2. It's best to catch it from a distance, with the help of the Claw.
TROPHY 13
Gadgets used: Batclaw
Reach the balcony adjoining the Arkham City Processing Center entrance #1. Look up and use the Claw to catch the Trophy attached to the wall here #2.
TROPHY 14
Gadgets used: Line Launcher
Now start exploring the corridors below the main Museum entrance #1. You should note that one of the higher walls can be destroyed #2 and that will be your next objective.
Head east from where the Trophy is hidden. Stop on one of the higher ledges from which you will have a direct view of the fragile wall #1 #2.
Equip the Line Launcher and shoot it at the wooden wall. After hitting it, Batman should automatically break through #1. You can now collect the Trophy #2.
TROPHY 15
Gadgets used: Cryptographic Sequencer + Cryptographic Sequencer Power Amplifier, Batclaw
Approach the Trophy from the north, reaching a large TYGER gate #1. Take out the Cryptographic Sequencer and use it on the control panel on the left #2.
Approach the hacking mini-game and create the password #1. Note that the gate is partially open now, so crouch and head to the other side. Equip the Batclaw and grab the Trophy attached to the ceiling #2.
TROPHY 16
Gadgets used: Batclaw
Approach the Trophy from the south. Stand in front of the one-way mirror and break through it. Curiously, you don't need to use the Explosive Gel here, as jumping will be enough #1. After reaching the seemingly inaccessible room, equip the Batclaw and use it to grab the Trophy attached to the ceiling #2.
TROPHY 17
Gadgets used: Line Launcher + Tightrope, Batarang
Start off by standing on the pressure plate #1. This puzzle is more difficult than it might seem at first, as you can't use neither Batarang nor the Explosive Gel to switch off the question marks. As a result equip the Line Launcher and shoot at the fragment of the wall between the two interactive question marks #2.
Start riding the line and after a short while press RB to make Batman jump onto the line #1. Using this skill, get to the big cage inside of which the question marks are #2.
Now equip the Batarang and throw it into the left question mark #1. Note that it has led to the grates behind your back to raise #2, but you shouldn't trouble yourself with it now.
Once again use the Batarang, this time aiming at the question mark on the right #1. Afterwards collect the Trophy #2.
TROPHY 18
Gadgets used: Cryptographic Sequencer
After reaching the area where the Trophy is hidden, equip the Cryptographic Sequencer and use it on the right control panel #1. Solve the mini-game and create the password #2. Afterwards collect the Trophy.
TROPHY 19
Gadgets used: Remote Electrical Charge
Approach the Trophy from the west. Equip the Remote Electrical Charge and shoot at the engine above the locked door #1. Quickly slide underneath to reach the small room and collect the Trophy #2.
TROPHY 20
Gadgets used: Line Launcher
Stand on one of the higher platforms, directly west of where the Trophy is #1. Turn on the Detective Mode, thanks to which you should note that you can destroy the nearby wooden wall #2.
Next, use the Line Launcher, aiming at the wall and destroying it upon contact #1. Afterwards collect the Trophy #2.
TROPHY 21
This Trophy is easily accessible. Get onto the roof of the Museum and search for the collectible #1 #2.