Batman trophies (17-25) | Industrial District Batman: AC Guide
Last update: 01 February 2017
TROPHY 17
Used skills: Dive Bomb, Shock Wave
Gadgets used: Batarang
The puzzle connected with this Trophy is rather untypical, as it requires you to hit a pressure plate with great force. As a result, start off by climbing onto one of the high chimneys east of the cage #1 #2.
Glide towards the pressure plate and getting nearby it additionally press the right trigger to activate the Dive Bomb skill #1. Right after hitting the plate press B to create a Shock Wave. If you have done everything properly, all the arrow will light up #2. If only a few of them activate, it means that you have hit the plate with too little force and therefore will have to repeat the whole process (make sure you have chosen the highest chimney and had the Dive Bomb activated for long enough).
Stay on the pressure plate on which you have landed and throw a Batarang into the interactive question mark for it to light up #1. Now you can take the Trophy from the cage #2.
TROPHY 18
Gadgets used: Freeze Blast, Disruptor - Mine Detonator
Approach the Trophy from the east #1. Start off by choosing the Freeze Blast and use it to seal the pipe from which steam is coming out #2.
Now prepare the Disruptor and use it to detonate the proximity mine from a safe distance #1. Crouch and move further. Once again use the Freeze Blast to deal with the upper pipe #2.
In the end use the Disruptor for the second time and detonate the proximity mine right beside the secret #1. Pick up the Trophy #2.
TROPHY 19
Gadgets used: Remote Electrical Charge
After reaching the area where the Trophy is hidden, take some time to familiarize yourself with the assumptions of this puzzle. The goal here is to push the sphere with the Trophy from the starting point #1 to the hole #2.
In order to do it, you will have to use the two electromagnets #1 #2. Send charges into them, attracting or pulling away (RB and right trigger) the sphere according to need.
Continue sending charges until the sphere rolls to the exit #1. Now just approach the hole and take the Trophy #2.
TROPHY 20
Gadgets used: Cryptographic Sequencer + Cryptographic Sequencer Power Amplifier + Cryptographic Sequencer Range Amplifier
Approach the Trophy from the east. Take out the Cryptographic Sequencer and use it to hack the control panel behind the bars #1. Solve the mini-game by creating the password #2 and head west to collect the Trophy.
TROPHY 21
Gadgets used: Explosive Gel
Jump over the small wall and look for a fragile wall fragment nearby the Trophy #1. Destroy the wall using the Explosive Gel and take the collectible #2.
TROPHY 22
Gadgets used: Line Launcher
Stand north of the Trophy and note the electrical discharges blocking access to it #1 #2.
Equip the Line Launcher and shoot it at the wall behind the electrified floor #1. Pick up the Trophy after reaching the new area #2. Curiously, you can also use a different method and hit the red button on the wall with the Remote Controlled Batarang. By the way hitting the button is very advisable, as it will let you leave the area without any problems.
TROPHY 23
Gadgets used: Explosive Gel
Stand west of the Trophy and use the Explosive Gel on the destructible wall #1. Go inside and collect the Trophy #2.
TROPHY 24
Gadgets used: Grapnel Boost
This puzzle is rather complicated and its solutions isn't quite obvious. In order to open the Trophy cage #1 you have to activate three pressure plates on the walls of the nearby chimneys #2. What's more, you have to do it without touching any other objects or the ground.
Start off by getting onto one of the chimneys #1 and glide towards the pressure plate #2.
After getting near the plate, you have to bounce off it #1. In order to do that, you have to let go of A at the last moment and press X. after bouncing off, once again press and hold down A to start gliding again #2.
It's not the end of trouble, as after bouncing off the pressure plate Batman will obviously start losing altitude. Move the camera onto the top of one of the chimneys #1 and press RB. Additionally you have to use the Grapnel Boost by taping A twice (and holding it down after the second one). Properly executing this action will cause Batman to catapult #2 and therefore gain altitude.
Start going round the chimneys, aiming at the pressure plate #1. Just like before, you have to bounce off it and use the Grapnel Boost to gain altitude afterwards #2.
Repeat all the actions described above with the third pressure plate #1. After you press it, all the plates should deactivate. Return to where the Trophy is and collect it #2.
TROPHY 25
Gadgets used: Explosive Gel
Turn on the Detective Mode thanks to which you should note that the wooden obstacle can be destroyed with the Explosive Gel #1. After a successful detonation, pick up the Trophy #2.