Perks in Wolfenstein 2: The New Colossus Wolfenstein II Guide
Last update: 30 November 2017
Your hero has access to various passive perks that offer different bonuses - increased number of carried grenades, greater movement speed while crouching or ability to carry more ammo. Leveling up these perks was done in an interesting way - to increase their level you must complete an action connected to a particular ability. All perks are divided into 3 groups: Stealth, Mayhem and Tactical.
Icon | Name | Criteria | Bonus |
Stealth takedown | Kill enemies stealthy - by performing executions Requires 10 / 20 / 30/ 40 / 50 kills. | Increases movement speed while crouching Bonus: +10% / 20% / 30% / 40% / 50%. | |
Hatchet-throw kills | Kill enemies by throwing your Fire Hatchet. Requires 10 / 20 / 30 / 40 / 50 kills. | Increases number of Fire Hatchets that can be carried by the hero. Bonus: +1 / +2 / +3 / +4 / +5 Fire Hatchets. | |
Enigma codes | Collect Enigma Codes from killed Kommandants. Requires 5 / 10 / 15 / 20 / 25 Codes. | Jams Kommandant's signal which extends the time required to raise the alarm. Bonus: 0.2 / 0.4 / 0.6 / 0.8 / 1.0 seconds. | |
Quick Kommandant kills | Kill Kommandants without raising the alarm. Requires 10 / 20 / 30 / 40 / 50 killed Kommandants. | Increases damage dealt by a silenced weapon. Bonus: +10% / +20% / +30% / +40% / +50%. | |
Takedowns or tampers | Perform executions on SuperSoldats or tamper with UberSoldats (a type of execution). Requires you to perform 2 / 4 / 6 / 8 / 10 of these actions | Get Lasergewehr / Dieselgewehr ammo each time you perform one of these actions. Bonus: 1 / 2 / 3 / 4 / 5 ammo. | |
Constrictor kills | Kill enemies while using Constrictor Harness. Requires 5 / 10 / 15 / 20 / 25 enemy kills. | Increases movement speed while using Constrictor Harness. Bonus: +10% / +20% / +30% / +40% / +50% | |
Combat takedown | Kill enemies by using takedowns Requires 10 / 20 / 30 / 40 / 50 kills. | Increases health regeneration speed. Bonus: +10% / +20% / +30% / +40% / +50% | |
Dual-Wield kills | Kill enemies while dual wielding weapons. Requires 50 / 100 / 150 / 200 / 250 kills | Increases amount of ammo dropped by enemies. Bonus: +1 / +2 / +3 / +4 / +5 ammo. | |
Heavy Weapon kills | Kill enemies with heavy weapons. Requires 20 / 40 / 60 / 80 / 100 kills. | Increases clip size of weapons that are detached from a stand. Bonus: +20% / +40% / +60% / +80% / +100% | |
Overcharged kills | Kill enemies when your health is higher than the default amount. The maximum amount of health while using your power armor (until "A New Suit" chapter) is 50. Then, you have 100 health. Requires 10 / 20 / 30 / 40 / 50 kills while this effect is in work. | Reduces speed with which your health depletes after you have more than the default maximum amount of health points. Bonus: -20% / -40% / -60% / -80% / -100% | |
Grenade kills | Kill enemies by using grenades. Requires 25 / 50 / 75 / 100 / 125 kills. | Increases number of carried grenades. Bonus: +1 / +2 / +3 / +4 / +5 grenades. | |
Ram Shackles kills | Kill enemies by using Ram Shackles Requires 10 / 20 / 30 / 40 / 50 kills. | Increases amount of armor dropped by enemies. Bonus: +10% / +20% / +30% / +40% / +50% | |
Headshot kills | Kill enemies with headshots. Requires 50 / 100 / 150 / 200 / 250 kills. | Increases damage while you are zooming in. Bonus: +5% / +10% / +15% / +20% / +25% | |
Kills by burning | Kill enemies with a weapon that uses fire (fuel). These weapons are Dieselkraftwerk, Dieselgewehr and upgraded grenades. Requires 10 / 20 / 30 / 40 / 50 kills. | Reduces damage received from fire-based weapons - such as Dieselgewehr. Bonus: -10% / -20% / -30% / -40% / -50% | |
Environment kills | Kill enemies by using exploding environmental objects - barrels with fuel, gas cylinders and fuel canisters. Requires 10 / 25 / 50 / 75 / 100 kills. | Reduces damage received from explosions. Bonus: -10% / -20% / -30% / -40% / -50% | |
Electro stun kills | Stun a mechanical enemy with an electric weapon (Laserkraftwerk, Lasergewehr and grenades) and then kill it. Requires 5 / 10 / 15 / 20 / 25 kills. | Reduces damage received from electric-based weapons - such as Lasergewehr. Bonus: -10% / -20% / -30% / -40% / -50% | |
Enemy grenade kills | Kill enemies with their own grenades. You can throw an enemy grenade back and get a kill. Requires 10 / 20 / 30 / 40 / 50 enemies. | Extends time for enemy grenades to explode. Bonus: +0.25 / +0.5 / +0.75 / +1.0 / +1.50 seconds. | |
Battle Walkers kills | Kill enemies while using Battle Walker. Requires 20 / 40 / 60 / 80 / 100 kills. | Increases amount of ammo dropped by enemies. Bonus: +10% / +20% / +30% / +40% / +50% |