Awakening Walkthrough - Mission 1 - Reunion Wolfenstein II Guide
Last update: 29 October 2017
The first mission of the game begins with a long set of cut-scenes, which offer a brief introduction to the events of the prequel and the following story of the protagonist, William Joseph Blazkowicz.
Note - during the introduction you will be presented with a choice whether to let Fergus or Wyatt live. This is a reference to the previous installment of the franchise. This choice is crucial, as it will determine which weapon you will start with during the third mission (The Signal) of the first chapter.
If you spare Fergus, you will be given Laserkraftwerk, a laser weapon that is extremely effective at long range. If, however, you decide that Wyatt should live, you will be given Dieselkraftwerk, a weapon firing explosive projectiles, effective at short and medium range. Both weapons will be used to destroy doors, hatches and boxes marked with yellow stripes - you will encounter them during the second mission of this chapter.
Reach Set
- BJ begins the game in a wheelchair - the mobility of the character is severely limited and most locations will be unreachable.
- Approach the exit and take your first weapon from the wounded soldier - the Machinenpistole. It's a simple machine gun, pretty effective in close quarters.
- Lean out to the right and get rid of a few soldiers. After you do that, turn right and collect the first concept art, which is lying on the bed.
- Follow linear corridors while eliminating enemies and collecting items. Pay particular attention to the first aid kits and armor elements - enemies deal a lot of damage in the game, quickly depleting the health bar and armor. Don't forget to shatter wooden boxes - inside you will find more armor and/or a first aid kits.
- Reach the elevator. Since you can't use the stairs next to it, you should activate the elevator to get to the upper floor.
- When you get to the upper floors, go to the next room and kill the last group of enemies. Kill them and collect the ammo and med kits; approach the spot where the air is vibrating. Wait a few seconds until the trap is deactivated and enter the door on the other side of the room to initiate a cut-scene.
Reach sail platform elevator
- You will get your first objective: reach the sail platform elevator. Go along the corridor to reach another room, patrolled by an enemy.
- That's the perfect opportunity to get the "Crippled but Able" achievement. To do that, perform a silent takedown while in a wheelchair. Wait until the enemy stops and do just that.
- Kill the remaining enemies on the lower level, take the stairs down and look below the staircase; you will find a readable - another type of collectables.
- From now on, you will encounter the Set's traps switches - after turning them on, the air in some places will start vibrating. If an enemy enters such spots, they will be gruesomely killed. Remember that you can fall into them yourself, though. You can also deactivate the traps by switching it off.
- Clear the next room and collect useful items. Reach the end of the tunnel, where you will find a gear-like mechanism - wait until it's level with the platform where you're standing and step onto it - this will let you get to the upper level.
- Kill the enemies here and go to the room on the left. There you will find another mechanism - wait until it's level with you and get higher again.
- After reaching another floor, turn left and take the next readable, which you will find on a chair near a computer. Kill the enemy who's patrolling the floor, collect interesting items and use the pipe to get to a lower floor.
- There are quite a few enemies here. Do them in and take the stairs down. Nothing interesting on this floor, so just proceed down the stairs.
- You will reach a production line. Step on it, ignore the path to the left and reach the end of the line. Jump onto the next line and start climbing upstairs - an enemy will drop you to a lower level.
- Kill the approaching enemies and get into the wheelchair again. Just next to your location, there is a button used to switch the direction the line is going in - press it to return to the upper floor (but first check which floor you are on).
- Walk through the doorway to get to the corridor and collect the readable on your desk on the left. Ignore the enemy on the right side and continue straight ahead; turn into a small room on the left. At the end you will find another readable. Yet another readable can be found to the west of the switch which changes the direction of the line's movement - it will lie on the bottom of a small rack.
- Clean the rest of the floor if you want, then drive up along the tape that you activated a moment ago. Remove rolling objects in the area and then activate the elevator to start the long intermittent scene