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The Witcher 3 Wild Hunt Guide by gamepressure.com

The Witcher 3 Wild Hunt Guide

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The Witcher 3 Wild Hunt: Basic Bear School Gear The Witcher 3 Guide

Last update: 18 December 2021

This page of the guide to The Witcher 3: Wild Hunt describes the basic bear school gear. We describe the requirements the basic bear set has, where to look for diagrams, what items are included in the basic bear school gear, and what statistics they have.

Basic bear school gear - important information

Basic Bear School Gear - The Witcher 3 Wild Hunt: Basic Bear School Gear - Bear School Gear - The Witcher 3 Wild Hunt Guide
Basic Bear School Gear

Bear School Gear - focuses on Adrenaline Points which can be used to strengthen the attacks or as a last resort in case of low health. Each element along with the swords gives adrenaline points bonus which gets higher with every upgrade. In order to obtain the schematics for this set, it is best to equip oneself with a map: Ibrahim Savi's First Map. You can buy it from an armorer from Kaer Trolde. The set also consists of a special crossbow.

Required level: 20

Ursine Armor

Location: Skellige -An Skellig, ruins by the Yngvar's Fang marker.

Get on An Skellig first - it is the northern island of this archipelago - The Witcher 3 Wild Hunt: Basic Bear School Gear - Bear School Gear - The Witcher 3 Wild Hunt Guide

Get on An Skellig first - it is the northern island of this archipelago. Locate the Yngvar's Fang marker from which you will be able to approach the ruins - entrance lies on the southern side of the hill.

Entrance to the ruins - The Witcher 3 Wild Hunt: Basic Bear School Gear - Bear School Gear - The Witcher 3 Wild Hunt Guide
Entrance to the ruins

Enter the ruins and immediately turn left. Go downstairs. There is a wraith (level 7) at the end of the corridor. There will be a switch to your right. Press it and enter to the room to the left from the switch right away, so that you will avoid any confrontation with the wraiths that are going to appear.

The switch. - The Witcher 3 Wild Hunt: Basic Bear School Gear - Bear School Gear - The Witcher 3 Wild Hunt Guide
The switch.

After passing the corridor, the stairs and the fallen rocks, you will find yourself in a small room where in the corner you shall find a chest with four schematics for the full Ursine Armor.

Statistics:

  1. Armor : 135
  2. Adrenaline Point gain: +5%
  3. Resistance to bludgeoning damage: +5%
  4. Resistance from taking damage from monsters: +20%
  5. Resistance to piercing damage: +5%
  6. Resistance to slashing damage: +15%

Ursine gauntlets

Location: By the armor (see above)

Statistics:

  1. Armor : 45
  2. Adrenaline Point gain: +5%
  3. Resistance to bludgeoning damage: +2%
  4. Resistance from taking damage from monsters: +2%
  5. Resistance to piercing damage: +2%
  6. Resistance to slashing damage: +2%

Ursine boots

Location: By the armor (see above)

Statistics:

  1. Armor : 49
  2. Adrenaline Point gain: +5%
  3. Resistance to bludgeoning damage: +2%
  4. Resistance from taking damage from monsters: +2%
  5. Resistance to piercing damage: +2%
  6. Resistance to slashing damage: +2%

Ursine trousers

Location: By the armor (see above)

Statistics:

  1. Armor : 49
  2. Adrenaline Point gain: +5%
  3. Resistance to elemental damage: +5%
  4. Resistance from taking damage from monsters: +10%
  5. Resistance to piercing damage: +2%
  6. Resistance to slashing damage: +7%

Ursine crossbow

Location: Skellige - Spikeroog, end of the path leading south from the Old Watchtower

Required level: 29

On the south-west of Spikeroog you will find Old Watchtower - The Witcher 3 Wild Hunt: Basic Bear School Gear - Bear School Gear - The Witcher 3 Wild Hunt Guide

On the south-west of Spikeroog you will find Old Watchtower. The cave you should be interested in lies to the south-west from it.

Turn to the right on the first ramification - The Witcher 3 Wild Hunt: Basic Bear School Gear - Bear School Gear - The Witcher 3 Wild Hunt Guide
Turn to the right on the first ramification

You will encounter some drowners (15 level) inside. Turn right on the first fork. You will have to climb a rock. Walk to its edge and jump over onto another rock. Check the skeleton to get the schematic for the Ursine Crossbow.

Statistics:

  1. Damage: 10-12
  2. Armor Piercing : +10
  3. Attack power: +210%
  4. Adrenaline Point gain: +2%
  5. Critical Hit Chance: +5%
  6. Critical damage bonus: +2%
  7. Experience from monsters: +15%

Ursine silver sword

Location: Skellige -Kaer Trolde, end of the path leading to the north from Rogne

As for the silver sword, you will find it by a skeleton in the ruins located by the end of the path leading north from Rogne in Kaer Trolde - The Witcher 3 Wild Hunt: Basic Bear School Gear - Bear School Gear - The Witcher 3 Wild Hunt Guide

As for the silver sword, you will find it by a skeleton in the ruins located by the end of the path leading north from Rogne in Kaer Trolde. The ruins are protected by two gargoyles (level 11) and two elementals. You can avoid fighting them...

Keep running through the southern edge of the ruins right into the destroyed annexe - The Witcher 3 Wild Hunt: Basic Bear School Gear - Bear School Gear - The Witcher 3 Wild Hunt Guide

Keep running through the southern edge of the ruins right into the destroyed annexe. Schematic can be picked up from the skeleton.

Statistics:

  1. Damage: 286-345
  2. Adrenaline Point gain: +5%
  3. Critical Hit Chance: +5%
  4. Chance to dismember: +10%
  5. Experience from monsters: +20%

Ursine steel sword

Location: Skellige -Kaer Muire, marker by the Ruined Inn, by Fyresdal

Near Fyresdal to the south-east of Kaer Muire Ruined Inn - The Witcher 3 Wild Hunt: Basic Bear School Gear - Bear School Gear - The Witcher 3 Wild Hunt Guide

Near Fyresdal to the south-east of Kaer Muire Ruined Inn. Go there and enter the basement. Fight a group of wraiths (level 20). After you deal with them, enter the adjoining room where the chest with the schematic for the steel sword can be found.

Statistics:

  1. Damage: 184-224
  2. Adrenaline Point gain: +5%
  3. Bonus experience from humans and nonhumans +5%
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