[4] East of Skyrim - p.1 | World maps TES V: Skyrim Guide
Last update: 10 December 2019
On this page of TES V: Skyrim World Atlas is the first group of locations (points 1-19) from the fourth sector of the world map. Namely, the Eastern part of the world. Our guide will tell you where to look for individual locations and identify their possible unique features (for example, quests and unique loot).
- 1. RALDBTHAR
- 2. UTTERING HILLS CAVE
- 3. MORVUNSKAR
- 4. WINDHELM StableS
- 5. BRANDY-MUG FARM
- 6. SACELLUM OF BOETHIAH
- 7. GULDUN ROCK
- 8. VALTHEIM TOWERS
- 9. DARKSHADE
- 10. HILLGRUND'S TOMB
- 11. CRADLECRUSH ROCK
- 12. GALLOWS ROCK
- 13. ABANDONED PRISON
- 14. MARA'S EYE POND
- 15. MIXWATER MILL
- 16. BROKEN LIMB CAMP
- 17. RIVERSIDE SHACK
- 18. CRONVANGR CAVE
- 19. KYNESGROVE
- 20. WITCHMIST GROVE
1. RALDBTHAR
Location type: ruins
Accessibility: always
Comments: The ruins are being occupied by enemies, monsters and dwarven machinery. It's best to explore them while completing Mourning Never Comes Dark Brotherhood quest.
2. UTTERING HILLS CAVE
Location type: cave
Accessibility: always
Comments: The cave is being occupied by bandits and it's best to explore it while completing Reputation: Windhelm - Summerset Shadows Thieves Guild quest.
3. MORVUNSKAR
Location type: fort
Accessibility: always
Comments: The fortress is being occupied by enemy mages and it's best to explore it while completing A Night to Remember daedric quest.
4. WINDHELM StableS
Location type: stables
Accessibility: always
Comments: You can hire a carriage here, as well as buy a horse.
5. BRANDY-MUG FARM
Location type: cottage
Accessibility: always
Comments: You won't encounter any enemies here.
6. SACELLUM OF BOETHIAH
Location type: campsite; altar
Accessibility: always
Comments: The sacellum is a home to a group of friendly cultists and it's best to explore it while completing Boethiah's Calling daedric quest.
7. GULDUN ROCK
Location type: campsite
Accessibility: always
Comments: I strongly recommend that you hold off with exploring this campsite, because you will encounter giants here.
8. VALTHEIM TOWERS
Location type: fort
Accessibility: always
Comments: Both towers and their surroundings are being occupied by bandits, however you may avoid having to fight them if you agree to pay a toll.
9. DARKSHADE
Location type: cave
Accessibility: always
Comments: The cave is being occupied by wild animals.
10. HILLGRUND'S TOMB
Location type: dungeon
Accessibility: always
Comments: The dungeon is being occupied by draugrs and it's best to explore it while completing Ancestral Worship side quest.
11. CRADLECRUSH ROCK
Location type: campsite
Accessibility: always
Comments: I strongly recommend that you hold off with exploring this campsite, because you will encounter a giant here.
12. GALLOWS ROCK
Location type: fort
Accessibility: always
Comments: The fortress is being occupied by werewolf hunters (Silver Hand organization) and it's best to explore it while completing The Silver Hand Companions quest.
13. ABANDONED PRISON
Location type: fort
Accessibility: always
Comments: The prison is being occupied by ghosts.
14. MARA'S EYE POND
Location type: pond; cave
Accessibility: always
Comments: The pond is being occupied by wild animals and vampires.
15. MIXWATER MILL
Location type: sawmill
Accessibility: always
Comments: You won't encounter any enemies here.
16. BROKEN LIMB CAMP
Location type: campsite
Accessibility: always
Comments: I strongly recommend that you hold off with exploring this campsite, because you will encounter giants here.
17. RIVERSIDE SHACK
Location type: cottage
Accessibility: always
Comments: The shack is being occupied by wild animals.
18. CRONVANGR CAVE
Location type: cave
Accessibility: always
Comments: The cave is being occupied by monsters (mostly vampires).
19. KYNESGROVE
Location type: village
Accessibility: always
Comments: Kynesgrove is a small settlement you can visit as a part of several quests (including A Blade in the Dark main quest). There's an inn here, as well as a mine.
20. WITCHMIST GROVE
Location type: grove
Accessibility: always
Comments: It's best to explore this grove while completing A Night to Remember daedric quest to slay a single hagraven occupying the cabin.