[2] North of Skyrim - p.2 | World maps TES V: Skyrim Guide
Last update: 10 December 2019
On this page of TES V: Skyrim World Atlas is the second group of locations (points 19-41) from the second sector of the world map. Namely, the Northern part of the world. Our guide will tell you where each of the listed sites is located and provide you with their descriptions (for example, is this location you can complete a quest, or it is hiding a particularly valuable loot).
- 19. ALFTAND
- 20. MOVARTH'S LAIR
- 21. KJENSTAG RUINS
- 22. STONE HILLS
- 23. THE LORD STONE
- 24. FROSTMERE CRYPT
- 25. HALL OF THE VIGILANT
- 26. FORT DUNSTAD
- 27. FORT FELLHAMMER
- 28. DUSKGLOW CREVICE
- 29. SNOWPOINT BEACON
- 30. SILVERDRIFT LAIR
- 31. IRONBIND BARROW
- 32. WAYWARD PASS
- 33. LOST VALKYGG
- 34. SKYBORN ALTAR
- 35. SHRINE TO MEHRUNES DAGON
- 36. STONEHILL BLUFF
- 37. TOWER OF MZARK
- 38. WEYNON STONES
- 39. SHADOWED GROVE
- 40. NIGHTGATE INN
- 41. WRECK OF THE ICERUNNER
19. ALFTAND
Location type: ruins
Accessibility: always
Comments: The ruins are being occupied by enemies, monsters and dwarven machinery. It's best to explore them while completing Elder Knowledge main quest. The ruins are connected to a huge underground called Blackreach, however you can only gain access to this location if you have an attunement sphere from Discerning the Transmundane daedric quest.
20. MOVARTH'S LAIR
Location type: cave
Accessibility: always
Comments: The lair is being occupied by vampires and wild animals. It's best to explore it while completing Laid to Rest side quest.
21. KJENSTAG RUINS
Location type: ruins
Accessibility: always
Comments: The ruins are being occupied by bandits.
22. STONE HILLS
Location type: campsite
Accessibility: always
Comments: You won't encounter any enemies here. Make sure to check not only the campsite, but also a nearby mine.
23. THE LORD STONE
Location type: standing stones
Accessibility: always
Comments: There's one of thirteen magical standing stones here and interacting with it can grant you a powerful blessing.
24. FROSTMERE CRYPT
Location type: dungeon
Accessibility: always
Comments: The crypt is being occupied by bandits and monsters. It's best to explore it while completing The Pale Lady side quest.
25. HALL OF THE VIGILANT
Location type: cottage
Accessibility: always
Comments: You won't encounter any enemies here.
26. FORT DUNSTAD
Location type: fort
Accessibility: always
Comments: The fortress is being occupied by enemy units and it's best to explore it while completing The Battle for Fort Dunstad civil war quest (Imperial Legion).
27. FORT FELLHAMMER
Location type: fort
Accessibility: always
Comments: The fortress is being occupied by bandits.
28. DUSKGLOW CREVICE
Location type: cave
Accessibility: always
Comments: The cave is being occupied by bandits and monsters.
29. SNOWPOINT BEACON
Location type: fort
Accessibility: always
Comments: The tower is being occupied by bandits.
30. SILVERDRIFT LAIR
Location type: dungeon
Accessibility: always
Comments: The lair and its surroundings are being occupied by bandits and draugrs.
31. IRONBIND BARROW
Location type: dungeon
Accessibility: always
Comments: The burrow is being occupied by monsters.
32. WAYWARD PASS
Location type: -
Accessibility: always
Comments: You won't encounter any enemies here.
33. LOST VALKYGG
Location type: dungeon
Accessibility: always
Comments: Lost Valkygg is a part of the Labyrinthian (sector 5, number 6). The crypt is being occupied by draugrs.
34. SKYBORN ALTAR
Location type: dragon lair
Accessibility: always
Comments: This location is being occupied by a wispmother at the beginning of the game, but if you decide to explore it after completing Dragon Rising quest you'll encounter a dragon here.
35. SHRINE TO MEHRUNES DAGON
Location type: altar; dungeon
Accessibility: always
Comments: I recommend visiting the shrine while completing Pieces of the Past daedric quest, because only then you'll have a chance to acquire a key needed to unlock the door leading to the temple's treasury.
36. STONEHILL BLUFF
Location type: campsite
Accessibility: always
Comments: I strongly recommend that you hold off with exploring this campsite, because you will encounter a giant here. It's best to visit this location while completing Repairing the Phial side quest.
37. TOWER OF MZARK
Location type: ruins
Accessibility: You can't visit the embassy until you've started Elder Knowledge main quest and found an alternative path leading to it.
Comments: Accessing the tower from the surface is not possible the first time you arrive in this location. The only method to get to it is to start the main quest Elder Knowledge and to travel through Alftand ruins (sector 2, number 19). You will eventually have to enter an underground cavern called the Blackreach and get to the tower from there. Unlocking an elevator found inside the Mazrk tower will result in making it a fully accessible area. This means you won't have to go through the dwarven ruins in the future, because you'll be allowed to use a small entrance found on the surface (screen above).
38. WEYNON STONES
Location type: campsite
Accessibility: always
Comments: The campsite is being occupied by ice wraiths.
39. SHADOWED GROVE
Location type: grove
Accessibility: always
Comments: The grove is being occupied by monsters.
40. NIGHTGATE INN
Location type: cottage
Accessibility: always
Comments: You won't encounter any enemies here. The inn is tied to several smaller quests, including Recipe for Disaster Dark Brotherhood quest.
41. WRECK OF THE ICERUNNER
Location type: ship
Accessibility: The wreck will appear while completing Lights Out! side quest (after turning off the Solitude Lighthouse).
Comments: The shipwreck is being occupied by enemy units and it's best to explore it while completing Lights Out! side quest.