[2] North of Skyrim - p.1 | World maps TES V: Skyrim Guide
Last update: 10 December 2019
On this page of TES V: Skyrim World Atlas is the first group of locations (points 1-16) from the second sector of the world map. Namely, the Northern part of the world. Our guide will tell you where each of the listed sites is located and provide you with their descriptions (for example, is this location you can complete a quest, or it is hiding a particularly valuable loot).
- 1. ABANDONED SHACK
- 2. HIGH GATE RUINS
- 3. WRECK OF THE BRINEHAMMER
- 4. PALE IMPERIAL CAMP
- 5. DAWNSTAR SANCTUARY
- 6. DAWNSTAR
- 7. NIGHTCALLER TEMPLE
- 8. HELA'S FOLLY
- 9. YNGVILD
- 10. THE TOWER STONE
- 11. USTENGRAV
- 12. HJAALMARCH STORMCLOAK CAMP
- 13. MZINCHALEFT
- 14. WINDWARD RUINS
- 15. RED ROAD PASS
- 16. DRIFTSHADE REFUGE
- 17. FROSTFLOW LIGHTHOUSE
- 18. HOB'S FALL CAVE
1. ABANDONED SHACK
Location type: cottage
Accessibility: You can't explore the shack until you've started With Friends Like These Dark Brotherhood quest.
Comments: It doesn't matter how you react to the kidnapping during With Friends Like These Dark Brotherhood quest, because either way you'll acquire a key to the shack and therefore you'll be allowed to return to it later in the game.
2. HIGH GATE RUINS
Location type: dungeon
Accessibility: always
Comments: I strongly recommend that you hold off with exploring this dungeon until you've gained some levels and acquired good gear, because it's being occupied by powerful monsters. It's best to explore the dungeon while completing Dragon Priest Masks side quest or A Scroll For Anska side quest, because it's a lair for one of the priests (Vokun).
3. WRECK OF THE BRINEHAMMER
Location type: ship
Accessibility: always
Comments: The shipwreck is being occupied by mudcrabs.
4. PALE IMPERIAL CAMP
Location type: campsite
Accessibility: always
Comments: Stay far away from this camp if you've joined the Stormcloaks rebellion, because otherwise you're going to be attacked on sight. If the Imperials are your friends, then you should explore this location while completing their civil war quests.
5. DAWNSTAR SANCTUARY
Location type: dungeon
Accessibility: You can't explore the sanctuary until you've started The Cure for Madness Dark Brotherhood quest.
Comments: The sanctuary is being occupied by enemies and it's best to explore it while completing The Cure for Madness Dark Brotherhood quest. It's not mandatory, because this location becomes the main hideout for the Dark Brotherhood later in the game and this means you'll have full access to it.
6. DAWNSTAR
Location type: city
Accessibility: always
Comments: Dawnstar is one of the biggest cities in Skyrim and you'll visit this place many times while completing various side quests. There are a lot of stores here, as well as an inn and two mines.
7. NIGHTCALLER TEMPLE
Location type: fort
Accessibility: You can't visit the temple until you've started Waking Nightmare daedric quest.
Comments: The temple is being occupied by enemies and wild animals. It's best to explore it while completing Waking Nightmare daedric quest.
8. HELA'S FOLLY
Location type: ship
Accessibility: always
Comments: It's best to explore the shipwreck during Side Contract: Kill Deekus Dark Brotherhood quest.
9. YNGVILD
Location type: cave
Accessibility: always
Comments: The cave is being occupied by monsters.
10. THE TOWER STONE
Location type: standing stones
Accessibility: always
Comments: There's one of thirteen magical standing stones here and interacting with it can grant you a powerful blessing.
11. USTENGRAV
Location type: dungeon
Accessibility: always
Comments: The crypt is being occupied by bandits and monsters. It's best to explore it while completing The Horn of Jurgen Windcaller main quest. I wouldn't recommend doing this earlier, because you wouldn't be able to travel beyond several initial chambers.
12. HJAALMARCH STORMCLOAK CAMP
Location type: campsite
Accessibility: always
Comments: Stay far away from this camp if you've joined the Imperial Legion, because otherwise you're going to be attacked on sight. If the Stormcloaks are your friends, then you should explore this location while completing their civil war quests.
13. MZINCHALEFT
Location type: ruins
Accessibility: always
Comments: The ruins are being occupied by enemies, monsters and dwarven machinery. It's best to explore them while completing Side Contract: Kill Maluril Dark Brotherhood quest.
14. WINDWARD RUINS
Location type: ruins
Accessibility: always
Comments: The ruins are being occupied by wild animals and it's best to explore them while completing Kyne's Sacred Trials side quest or Destruction Ritual Spell College of Winterhold quest.
15. RED ROAD PASS
Location type: campsite
Accessibility: always
Comments: I strongly recommend that you hold off with exploring this campsite, because you will encounter mammoths and a giant here.
16. DRIFTSHADE REFUGE
Location type: fort
Accessibility: always
Comments: The fortress is being occupied by werewolf hunters (Silver Hand organization) and it's best to explore it while completing Purity of Revenge Companions quest.
17. FROSTFLOW LIGHTHOUSE
Location type: lighthouse
Accessibility: always
Comments: The lighthouse is being occupied by wild animals and falmers.
18. HOB'S FALL CAVE
Location type: cave
Accessibility: always
Comments: The cave is being occupied by mages and skeletons. It's best to explore it while completing Miscellaneous: Find Pantea's Flute Bard's College quest.