Side quests in The Slums The Technomancer Guide
From this chapter you will learn how to complete the side quests available in the Slums, such as: Unequal Combat, Exertion under threat, Contraband recovery, or Just on the market. Most of them are unlocked one after the other, after completing the main quest Break the opposition.
Last update: 04 August 2016
The Slums are the second location in the city, ruled mainly by the Vory. If you don't have at least neutral relations with them, you will be forced to constantly fight with groups of bandits lurking in the alleys of this district. Most of the quests done in this area are given to you by Anton Rogue. This location is directly connected with the Underworks and the Exchange.
- Unequal Combat
- A professor's worries
- Gun running
- Extortion under threat
- A bothersome witness
- Contraband recovery
- Just on the market
- A missing girl
- The explorer's father
- Underground newspaper
Unequal Combat
Rewards for completing the quest: 1000 EXP, 100-130 Serum and Karma / Reputation - details can be found at the end of the chapter.
How to unlock: find a woman wearing a helmet in the bar in The Slums.
Tasks:
- Go to the bar to investigate Dereck Labour, the missing boxer
- Find Derek Labour, the boxer
- Interrogate the merchant about the sale of jellyfish venom
- Find the henchmen responsible for the killing
- Take care of the backer
- Tell the fiancée what has happened
In the bar you will be interrupted by a woman wearing a helmet. She will ask you to help her find a certain man. After the conversation head to the upper floor and speak with the Eliter Soldier located in the middle of the room. Afterwards, get to the lower floor and speak with the man located near the exit of the bar.
You will be directed on the back of the building, where you will find the body of the man you're looking for. You will learn that he was poisoned. You must contact Scott Seeker (unless he is your companion) by heading to his laboratory. He will direct you at a man that has the poison - one of the merchants.
Speak with the trader - there won't be any problems and he will tell you everything you need. You can find a Member of Vory nearby - he might be one of the suspects. Unfortunately, he is a member of a gang and he, along with 5 companions, will attack you. Fortunately for you, you need to beat them a bit and they will quickly surrender.
Get back to the Elite Soldier located on the upper floor of the bar from where you've taken the quest. He will be the one responsible for the murder and you will be able to select one of the two options:
- Capture him - beat the man and his companions and send him to jail (+2 Karma, +1 Abundance rep., 1000 EXP and 80 Serum).
- Offer him to bribe you (100 Serum) and in return you will forget about the case. You will receive -1 Karma, 1000 EXP and 130 Serum.
Finally, get back to the woman on the ground floor of the bar and receive your reward for the quest.
A professor's worries
Rewards for completing the quest: +3 Scott Seeker rep., 500 EXP
How to unlock: Speak with Scott Seeker
Tasks:
- Go to the Charles Seeker's laboratory
- Convince Veronica to give you information
- Investigate the disappearance of Professor Charles Seeker
- Obtain Charles Seeker's research papers
- Give Charles Seeker's research to Scott
Speak with Scott and he will tell you about a certain worry regarding his friend. Head to the laboratory located in the east, where you will find Veronica. Speak with the girl to get further information.
After the conversation move away a little bit and Scott will speak with you again providing you with more information. Head to captain Eliza for further instructions. Afterwards, head back to Veronica and select the first dialogue option during the conversation.
Finally, get back to Scott. Give him the documents you've received from Veronica. You will now end the quest. If Scott isn't your companion, you will find him in his lab in The Slums.
Gun running
Rewards for completing the quest: 1000 EXP, 50 Serum, reputation - details can be found at the end of the chapter.
How to unlock: speak with Anton Rogue after completing the Break the opposition quest.
Tasks:
- Take weapons in the barracks
- Decide who to give the weapons to
- Inform Ryan about the weapon shipment
Although the quest is given to you by the Vory faction, you can complete it on behalf of the other side of the conflict. After the conversation with Anton from whom you will receive the quest, head to the Quartermaster located in the Exchange. You will be given a weapon that must be shown to one of the sides:
- Head to the station - the weapon will be given to the Abundance, and you will gain +1 Abundance rep., -1 Vory rep., 50 Serum.
- Head to Anton - Vory will receive the weapon, and you will be given -1 Abundance rep., +2 Vory rep. 150 Serum, ASC Soldier's Helmet.
Note - if you want to get to the Slums with a weapon, you will have to face the guards.
Extortion under threat
Rewards for completing the quest: +2 Vory rep, 1000 EXP, 80/120 Serum, ASC Greaves, optional side quest A bothersome witness.
How to unlock: Speak with Anton Rogue after completing the Gun Running quest.
Tasks:
- Make sure the trader pays what he owes [2x]
- Give collected serum to Anton
After the conversation with Anton head to the first merchant located right next to the bar to collect the money. Afterwards, you will notice a man calling you. He is one of the merchants and he will be willing tell you some secrets about the Vory, initiating A bothersome witness quest. You now need to wait for 24 hours to continue it.
Now head to the second merchant on the market. This one will be more troublesome, as he hired some guards to protect him. You will be able to get rid of them in a blink of an eye. Anton's associated following you will also order you to beat up the merchant (for which you will gain +2 Vory rep. and 40 Serum). If you don't want to do that, you will be fighting with a small group of Vory, but you will be given +1 Karma.
Finally, get back to Anton and give him the money. You can also report the treacherous merchant you've met, or refrain from doing so.
A bothersome witness
Rewards for completing the quest: +2 Vory rep., 200 Serum (report the merchant) / -4 Vory rep., 1000 EXP (escort the merchant to the gate).
How to unlock: Speak with the merchant during the quest Exertion under threat.
Tasks:
- Find the merchant later [time to complete: 24 hours]
- Escort merchant to the Exchange [time to complete: 12 hours]
During the completion of the Exertion under threat quest you will stumble upon a merchant that wants to reveal information about the Vory. If you didn't report him to Anton, get back to this place after 24 hours so that you will be able to escort the enemy to the game of The Exchange.
During this quest you shouldn't run into any problems. The merchant won't be willing to go through every path by saying that an ambush awaits you there. When that happens, turn around and change the route. After you've delivered him to the gate the quest will be completed.
Contraband recovery
Rewards for completing the quest: -1 Abundance rep., +2 Vory rep., 1000 EXP, 100 Serum, Light ASC spy's jacket
How to unlock:
How to unlock: Speak with Anton Rogue after completing the Exertion under threat quest.
Tasks:
- Reach the barracks armory
- Recover Anton Rogue's merchandise
- Give the merchandise to opposition's contact
- Report back to Anton Rogue
A second large quest for Anton is to acquire goods from a warehouse in the barracks. Head to the room with the quartermaster and pick up the key from a closet located near the man if you can't open such locks on your own (Lock level 2).
Get inside and open the two chests (level 1), collect the contents of them and deliver them to the contact. The man can be found in the Underworks, just below the Exchange.
Just on the market
Rewards for completing the quest: 1000 EXP, 100-300 Serum, ASC Soldier's Gaiters, and reputation depending on your decision - details can be found at the end of the chapter.
How to unlock: Speak with Anton Rogue after completing the Contraband Recovery quest.
Tasks:
- Obtain a sample of the drug from the dealer
- Find out where the drug comes from
- Find information about the dealer
- Analyze the sample yourself
- Decide to go through with the deal or not
- Report back to Anton Rogue
After speaking with the employer head to The Exchange, near the northern gate. There you can find a dealer. Get a sample of the drug by paying 25 Serum, or using Charisma.
Head to the bar in the Slums and speak with the bartender to gain information about the dealer. Afterwards, head to the upper floor and enter your room. Now examine the sample (Creation 1). If you don't have the ability, you will need to speak with the Quartermaster, which will yield the same results.
At the end you must decide what will you do with the information. You can force the woman to give you a bribe - you will be given 100 Serum and further opportunities. Get back to Anton. This conversation will decide about the outcome of the quest:
- Lie to him that the drug is fine - get back to the dealer and you will be given additional 100 Serum and -4 Vory reputation points.
- Tell him that the drug is harmful - Anton will order you to get rid of the dealer. You will gain +2 Vory rep.
A missing girl
Rewards for completing the quest: 1000 EXP and bonuses - details can be found at the end of the chapter.
How to unlock: Speak with the woman in the Slums after completing the Personal Protection quest and the side quests for Anton.
Tasks:
- Interrogate Anton Rogue on the subject of Sarah Rogue
- Ask the mother about the people close to her daughter
- Interrogate Sarah Rouge's client
- Go back at night to interrogate Sarah Rouge's client
- Find the missing girl
- Decide what the girl's fate will be
- Optional: Speak with the girl's mother
- Optional: Speak about the girl with Fiorello
In the Slums you will meet with a woman, a mother, whose daughter Sarah was lost. Head to Anton Rogue and get back to mother afterwards. You will learn that the daughter is a prostitute and you should just contact her regular customer. Head near the market, towards the designated place after dark. No matter which dialogue option you select, the conversation outcome will be the same.
Now head to the place indicated by the client. You will notice the kidnapper girl accompanied by the bandits. You can:
- Accept a bribe - you will receive 250 Serum and -2 Karma points
- Protect the girl and send her to her mother - the girl won't be happy about it (-1 Karma) and the mother will give you 80 Serum.
- Let the girl go - you will receive +1 Karma.
- Help her escape the city - you will need to speak with the merchant to finish the quest, but you will receive +3 Karma.
The explorer's father
Rewards for completing the quest: 500 EXP
How to unlock: get back to the Dig Site sub-location (Counterattack quest).
Tasks:
- Search Scott's things to find Amelia's father's letters
- Tell Amelia what you've learned
- Talk to Scott's ex-wife
- Tell Amelia what you've learned
After completing the Counterattack quest and getting back to the Slums, Amelia will start a conversation with you. She will ask you to find information about her father. Scott might have the information you're looking for - he will go back to the lab after the mission, provided he was your companion
Head to Scott's laboratory and convince him to leave the room. Afterwards, head towards his bed to find Letters there. Get back to Amelia and she will send you away to Scott's ex-wife - Angela Seeker, who can be found at the market.
During the conversation you can use Charisma, or Science as arguments. If your efforts are unsuccessful, there's the traditional option to bribe her - pay her 50 Serum to convince her to talk. Afterwards, get back to Amelia and tell her what you've learned.
Underground newspaper
Rewards for completing the quest: 1000 EXP, +10 resistance rep.
How to unlock: Head to the upper floor of the bar located in The Slums, where a man will start a conversation with you (Chapter II, after speaking with Dandolo).
Tasks:
- Go back to see the person in charge of the underground newspaper
- Get the information for the underground newspaper
- Obtain information from the mutant about the escape from camp 19
- Interrogate Eliza Major about there are fewer soldiers
- Interrogate Dandolo about the defeat of Abundance
- Bring the text to the stencil maker
While on the upper floor of the bar in The Slums, you will be engaged by a man. Speak with him and accept his proposal, and he will lead you to the last room where you will find the client. Your task will be to collect information for the newspaper from three major characters: Dandolo, Eliza Major and a particular mutant.
You can talk with Eliza through the gate, by going through the passage from the Underground to The Exchange. Ask her about the situation in the city and the first part of the quest will be completed. Dandolo can be found in his palace - you won't have any problems convincing him to talk about the news.
The mutant you must speak with is the same that you've spoken to about transporting the rover to Noctis. He can be found near the city gates, standing next to the rocks. After you've gathered all the information, get back to the client in The Slums.
It's not over yet. You must now take the sketch of the newspaper to one of the residents of The Exchange. The man can be found near the archive, standing right next to the stall. After you're done, the quest will be completed.