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The Technomancer Game Guide by gamepressure.com

The Technomancer Game Guide

Table of Contents

A Safe Haven | Chapter 3 Quests The Technomancer Guide

A safe heaven quest consists of two minor quests: Escort in the Desert and A guide for a Young Nation.

Last update: 02 February 2017

In A safe heaven series of quests in chapter III there are two quests. Escort in the desert will allow you to enter Mutant Valley, so complete this quest in first order. The second quest, A guide for a Young Nation, will be started automatically after the first one. Carefully check options after the fight with Cain because you can lose Phobos from your team.

Escort in the desert

Rewards for completing the quest: 2000 EXP, +1 rep. Mutants

How to unlock: after you complete main quest Under threat

Tasks:

  • Enter the canyon
  • Escort the mutants to the valley
  • Return to Mutant Valley
As a last resort, attack the monsters legs - you will deal a little bit more damage than by attacking the maw. - A Safe Haven | Chapter 3 Quests - Chapter 3 quests - The Technomancer Game Guide
As a last resort, attack the monster's legs - you will deal a little bit more damage than by attacking the maw.

The guard in front of the gate to Mutant Valley refuses to let you in. You have to go to the canyon where a group of mutants are waiting for you to escort them. As soon as you approach them, you will be attacked by a toad (similar to the one from the side quest Zoologist). You have to watch out, because it lands strong ranged attacks with its tongue and its venom oozing from the side of the abdomen. The back of the beast is the most vulnerable to damage, which is why you can risk being poisoned and deal tremendous damage in exchange, or you can shoot at the back from afar. All of the technomancers spells are also effective, although the effectiveness is below 100%.

A guide for a young nation

Reward for completing the quest: +1 rep. Mutants, 2000 EXP

How to unlock: complete Escort in the desert xxx main quest

Tasks:

  • Fight Cain's troops
  • Stop Cain
  • Take part in the selection of a leader for Mutant Valley
Get rid of the rebel mutants on your path. - A Safe Haven | Chapter 3 Quests - Chapter 3 quests - The Technomancer Game Guide
Get rid of the rebel mutants on your path.

Once you successfully escort mutants during the previous quest, you will gain entrance to the city. However, in first order you must get rid of the rebel mutants. Follow the Scum mutant. He will lead you to two groups of 4-5 mutants. Then you will face the third group with a boss - Cain.

From the edge on the east side you can also jump on the fields - the gate isnt the only way. - A Safe Haven | Chapter 3 Quests - Chapter 3 quests - The Technomancer Game Guide
From the edge on the east side you can also jump on the fields - the gate isn't the only way.

You will learn that the door to the field is closed. Because of that you must a different entry shown to you by Scum. When fighting Cain it is better to first get rid of his security since the main opponent has large number of health points and by attacking only him you can die from damage dealt by his allies.

Once the fight is over you can:

  • Arrest Cain - you will receive +2 Karma;
  • Kill Cain - -1 Karma.

In both cases you will obtain his equipment: boots, mace and Cain's trousers.

You can decide who will rule in Mutant Valley. - A Safe Haven | Chapter 3 Quests - Chapter 3 quests - The Technomancer Game Guide
You can decide who will rule in Mutant Valley.

Finally you must select the leader for the Mutant Valley - Scum or Phobos. The choice won't have any importance except for information in the ending and the fact that if Phobos becomes the leader, then he will leave the team.

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