World C - bonus levels | Messengers and Stars The Talos Principle Guide
Last update: 11 May 2016
Cobweb (gray)
First, get all connectors and hexahedrons. Place all connectors as shown on the picture so that the door will be open by two beams at the same time. Thanks to that, the balls won't stop the connection.
Place the hexahedron and the connector linked to the red door behind the door on the left. If you placed the blue connectors in the right way, the door will open after a moment. Take the gray sigil.
Nexus (gray)
Open the blue, and then the red door, walk on the ladder. With two connectors used as on the picture open next door.
Use the active blue connector from the previous door to link it with the exit door. Link the red connector as well, and place a hexahedron on the red button. Red and blue beams can't intersect each other. Open the next door in a similar way with the help of a hole in the wall. Open another door with jammer and walk on the ladder.
In this phase, place the connectors near the holes in the wall, link them with the previous ones while keeping the interrupted beam from the source to the red door. All that time move through the ladder. When all connectors will be linked, the door will open. Take the sigil.
Unreachable Garden (gray)
Record a movie in which you move the connector to the spot shown on the picture. Wait at that position for a dozen seconds so that later you will be able to go for the hexahedron behind the door. When the movie will be played, link the real connector with the transmitter and both doors. Wait until the movie ends. Record another movie, in which nothing changes from the last one. Play the movie, open another door by linking the connector with another transmitter and get the hexahedron.
Place the hexahedron with the connector under the wall near the ladder. Take the connector from the top and link it in the same way as at the beginning to open the exit door. When the door will be open, record a dozen seconds in that position.
When you play the movie, take the connector and with the help of hexahedron place it on the wall as shown on the picture. Link it with the played connector and with the last door before the sigil.