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The Talos Principle Game Guide by gamepressure.com

The Talos Principle Game Guide

Table of Contents

B1 | World B The Talos Principle Guide

Last update: 11 May 2016

Window through a Door (yellow)

Get all connectors. - B1 | World B - World B - The Talos Principle Game Guide
Get all connectors.

Open the red door to get the connector. At the same time you must stop the metal ball with a connector, otherwise the beam will break.

Use the window to get a free connector. - B1 | World B - World B - The Talos Principle Game Guide
Use the window to get a free connector.

Next, use the window to have a single free connector that you will use later near the door. Take the connector which is nearest to the ball and use it on the doors that lead to the sigil.

Something about a Star (yellow)

Despite the moving ball, the door will open. - B1 | World B - World B - The Talos Principle Game Guide
Despite the moving ball, the door will open.

Place the connector in a way so that the beams would be as close the middle columns as possible. The door will open even if the ball will be moving.

Third Wheel (yellow)

Laser beams cannot intercept each other. - B1 | World B - World B - The Talos Principle Game Guide
Laser beams cannot intercept each other.

Place two connectors in a way shown on the picture. The blue connector inside the red one, so that the beams won't intercept each other. The remaining connector place on the red button and the road will be clear.

Over the Fence (yellow)

You must take the hexahedron to the other side. - B1 | World B - World B - The Talos Principle Game Guide
You must take the hexahedron to the other side.

Place one hexahedron near the fence, jump on it, take the other hexahedron on the other side. Take the jammer and move it on the hexahedrons on the other side of the fence. Jump on the hexahedron and walk to the other side of the fence. With the help of a jammer you will open the door before the sigil.

Road of Death (yellow)

You can take the jammer from the upper shelf. - B1 | World B - World B - The Talos Principle Game Guide
You can take the jammer from the upper shelf.

Stop the ball with the help of a jammer, take the hexahedron and place it near the ladder. Place the jammer on the cube and walk to the upper floor. There pick up the jammer and place it on the red button on the other side. Road to the sigil will become clear.

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