World A - bonus levels | Messengers and Stars The Talos Principle Guide
Last update: 11 May 2016
Jammed from Within (gray)
Get the jammer when walking through the place with metal ball. When the ball is close, hide beyond the door. Walk further through the ladder.
With the jammer release two balls to get the key. After you do that, lock the balls again behind the door. Open the door with the key. Walk through next field while avoiding the balls and get the second key. Return to the beginning of the level and open the door before the gray sigil.
Nerve Wrecker (gray)
Close two balls behind the entry door, do the same with next balls that are passing through the center.
When you will have clear path on the middle, take two jammer, open the last door by placing one of them near the ball and thus blocking it. The second jammer must all that time open the second from last door.
Quickly walk with the jammer through the last door and stop one of the balls, second one avoid and get the sigil.
Dumb Dumb Mine (gray)
Before you walk to this level, take the axe and destroy the wooden barricade. Take the jammer and transport it with the help of fan to the other side, do the same with the axe.
When you will be in the proper location, get the key by releasing the metal ball. Lock it again for a while, open the door with a key.
When you will be safe, cut all the trees with an axe to avoid the ball from bouncing off. Release the ball and wait until it gets to the turret, a short circuit will occur and you can safely get the sigil.