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The Talos Principle Game Guide by gamepressure.com

The Talos Principle Game Guide

Table of Contents

B6 | World B The Talos Principle Guide

Last update: 11 May 2016

Egyptian Arcade (red)

The stopped ball wont be a trouble anymore. - B6 | World B - World B - The Talos Principle Game Guide
The stopped ball won't be a trouble anymore.

Stop the metal ball near the fence with a jammer, wait for the second ball and quickly get the second jammer. Move them under the door, release the ball while opening the passage.

Move the jammer to the other side of the door. - B6 | World B - World B - The Talos Principle Game Guide
Move the jammer to the other side of the door.

When the ball is far away, quickly move jammer to the other side of the door, walk inside and wait at the side until the ball leaves this territory. Close the door by taking both jammers inside. Take the key while stopping another door and a ball and use it on the doors that lead further.

Both jammers are needed. - B6 | World B - World B - The Talos Principle Game Guide
Both jammers are needed.

Take two jammers and use them on the turrets ahead, walk under the wall with the third turret and use the button to turn the turrets off. Take the red sigil.

Just Doors and Windows (yellow)

Get all connectors. - B6 | World B - World B - The Talos Principle Game Guide
Get all connectors.

Get all connectors with the help of those that you already have, after getting a new open new doors.

Guide the beam through the hole in the wall. - B6 | World B - World B - The Talos Principle Game Guide
Guide the beam through the hole in the wall.

Place one of the jammers in a way so that the last one that is placed closest to the exit could connect the beam through the hole in the wall. Jammers must be guided to the red transmitter.

Crisscross Conundrum (yellow)

Four connectors will be needed. - B6 | World B - World B - The Talos Principle Game Guide
Four connectors will be needed.

Get the connector by opening the red door, you will need four devices in this level.

The red beam is inside the blue one. - B6 | World B - World B - The Talos Principle Game Guide
The red beam is inside the blue one.

Place three jammers outside the building in the center and connect them with the blue transmitter and the doors. The red beam must be guided inside to open the door and it mustn't intersect with the blue one.

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