A6 | World A The Talos Principle Guide
Last update: 11 May 2016
Mobile Mindfield (green)
Take the jammer and lock the ball with it, take the key while walking forward and use it to open the only door in this level.
Watch out for the turrets, stop the first one with the jammer and turn it off with the switch on the right side. Do the same with the second turret and the path will be clear.
A Door Too Far (red)
Open the door with a connector, get the hexahedron by opening next doors with a jammer. Put the hexahedron near the metal ball so that you will have a clear way to use the connector as on the picture.
Combine the next connector in a way that leaves you with the jammer for opening the last door.
Bichromatic Entanglement (red)
Place the connector in a way that it will open two doors simultaneously, then connect three red beams, take the connector with the blue beam and put it in the red field without moving the red connector. Take the sigil.
Deception (red)
Open all red doors to get to the blue transmitter. Move one of the connectors near the blue door while keeping all doors opened.
Get the blue beam to the door, next put the red connector on higher terrain so that the lasers won't intersect.