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The Talos Principle Game Guide by gamepressure.com

The Talos Principle Game Guide

Table of Contents

B7 | World B The Talos Principle Guide

Last update: 11 May 2016

Bouncing Side by Side (yellow)

Use the opportunity to walk through the door. - B7 | World B - World B - The Talos Principle Game Guide
Use the opportunity to walk through the door.

Link the first connector with the transmitter and the doors ahead. Get the second connector found behind the door and place it as shown on the picture. In that place the ball will bounce from the connector and you will have a moment to walk through the door and take the sigil. Quickly take the connector when the door opens and place it on the red button.

A Fan across Forever (red)

Jump through by floating in the air. - B7 | World B - World B - The Talos Principle Game Guide
Jump through by floating in the air.

Place the jammer on the red button and use the fan to get to the upper floor. Take all items that can be found on the other side and move them to the middle of the location.

Use the jammer and connector to get through. - B7 | World B - World B - The Talos Principle Game Guide
Use the jammer and connector to get through.

Leave two hexahedrons behind, they will be needed at the fan. Unlock the second connector that can be found behind the blue door with the help of connector and jammer

This is how you avoid the fence. - B7 | World B - World B - The Talos Principle Game Guide
This is how you avoid the fence.

Place one of the connectors on the hexahedron and the fan, connect it with the transmitter and the second connector near the exit door. To get to that door, use the jammer and connector to open the door needed. Take the red sigil.

Big Lump of Mine (yellow)

The hexahedron can be placed on the metal ball. - B7 | World B - World B - The Talos Principle Game Guide
The hexahedron can be placed on the metal ball.

Take two hexahedrons and transport them to the other side using the metal balls. Place the hexahedron on the ball and jump on it. While being above, take the second hexahedron and place it on the next ball until you get to safety.

A safe place to leave the hexahedrons. - B7 | World B - World B - The Talos Principle Game Guide
A safe place to leave the hexahedrons.

After you transport both hexahedrons, place one of them on the button and the second one under the wall so that you could get the sigil.

Whole Lotta Jamming (red)

Stop the ball for few seconds. - B7 | World B - World B - The Talos Principle Game Guide
Stop the ball for few seconds.

Take the jammer and stop one of the metal balls with it for few seconds. This will allow you to pass between them. Get the key and watch out for the moving balls when moving forward.

All available jammers. - B7 | World B - World B - The Talos Principle Game Guide
All available jammers.

When walking through the door get all three jammers and take them to the beginning of the level. Always use the basic move - use two jammers on single door.

Stop the turrets. - B7 | World B - World B - The Talos Principle Game Guide
Stop the turrets.

Use all three jammers in the place where you can find the sigil. Two of them use on the turrets and the last one point at the door and take the sigil.

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