A2 | World A The Talos Principle Guide
Last update: 11 May 2016
Hall of Windows (green)
Use two jammers on the door, get through, take one of the jammers, use the other one on the second door. The remaining jammer can be used on the third door.
The Guards Must be Crazy (green)
Firth you must get the jammer that is guarded by a ball. Slip through near the ball, take the jammer and use it on the next metal ball. Set it in a way so you can get the first jammer and move forward. You will need both devices.
Open the door and immediately stop the next ball. Set the jammers so that you will be near the exit and far from the ball. Quickly take the jammer and get further by opening the door and leaving the ball far behind.
Suicide Mission (yellow)
Use the jammer on a turret. Turn off the turret with a switch near the door. Move away and use the device on the door, a short circuit between the turret and the ball will occur and you will easily get the sigil.