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The Talos Principle Game Guide by gamepressure.com

The Talos Principle Game Guide

Table of Contents

A2 | World A The Talos Principle Guide

Last update: 11 May 2016

Hall of Windows (green)

Find the right spot to use the jammer. - A2 | World A - World A - The Talos Principle Game Guide
Find the right spot to use the jammer.

Use two jammers on the door, get through, take one of the jammers, use the other one on the second door. The remaining jammer can be used on the third door.

The Guards Must be Crazy (green)

Stop the ball so you can go further. - A2 | World A - World A - The Talos Principle Game Guide
Stop the ball so you can go further.

Firth you must get the jammer that is guarded by a ball. Slip through near the ball, take the jammer and use it on the next metal ball. Set it in a way so you can get the first jammer and move forward. You will need both devices.

With two jammers you will stop the ball and open the door. - A2 | World A - World A - The Talos Principle Game Guide
With two jammers you will stop the ball and open the door.

Open the door and immediately stop the next ball. Set the jammers so that you will be near the exit and far from the ball. Quickly take the jammer and get further by opening the door and leaving the ball far behind.

Suicide Mission (yellow)

To safely turn off the turret you must stop it with a jammer. - A2 | World A - World A - The Talos Principle Game Guide
To safely turn off the turret you must stop it with a jammer.

Use the jammer on a turret. Turn off the turret with a switch near the door. Move away and use the device on the door, a short circuit between the turret and the ball will occur and you will easily get the sigil.

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