Jedi Survivor: Chamber of Duality on Koboh Star Wars Jedi Survivor guide
The Chamber of Duality is the first Jedi chamber on Koboh in the Star Wars Jedi Survivor game. From our tutorial, you will learn how to solve the bullet puzzles in the Chamber of Duality in order to rescue Zee and unlock the exit to the surface.
Last update: 09 May 2023
During the main plot in Jedi Survivor , the protagonist will end up in the Chamber of Duality on Koboh - this is the first of the seven Jedi chambers. In the guide, we have included the walkthrough of all the orb puzzles you have to deal with in the Chamber of Duality. This will allow Cal to get out of the dungeon along with Zee - the droid he finds on his path.
Reaching the Chamber of Duality
The chamber of duality is one of the 7 Jedi chambers also known as meditation chambers. It is the only one that is mandatory and you must complete it in the main storyline.
After reaching the Pyloon's Saloon on Koboh for the first time and meeting Greez, you will be given the task of obtaining a gyroscope. Cal must go through the Smuggler's Tunnels and find the gyroscope. A linear path will lead the hero to the Chamber of Duality.
Solving the puzzles in the Jedi chamber
On the left side, you can use the Force pull, so Cal will catch the orb. You can move it with the Force.
You must place the orb in a nearby amplifier. Use Force push or walk up to the amplifier and drop the orb. This will generate a black path. Reach the place where you meet Zee and you need to help liberate her.
Turn toward the place from which you came. Pull the orb from a distance to remove it from the first device.
You have to place the orb in the second amplifier shown in the screenshot. Another black path will be created. Take it.
You will reach a locked gate. Use Force pull on the mechanism with a rope. You must walk with it to the vertical post shown in the screenshot. Placing the held device in the slot will keep the gate open.
You will reach the room with the second orb. You can move it after using the Force pull on it.
Return with the orb to Zee and a pair of orb amplifiers. Place the second orb in one of them. Take out the first orb and move it to the second amplifier.
Ultimately, there should be orbs in both amplifiers shown in the screenshotand this will generate a new black path.
When you reach the locked gate, run along the left wall. You must then bounce off the vertical walls and thus reach the upper part of the chamber.
At the top, use Force pull to grab the new mechanism with a rope and place it in the slot shown in the screenshot.
Zee should report on the successful action. Get down and help Zee.
In the same room, the essence will appear, and you can collect the main reward for solving the puzzles of this dungeon - this is the Resilience perk, which you can set as active at any meditation point. It extends the block bar.
All that remained is to reach the circular elevator with Zee. It will take you back to the Rambler's Reach Outpost.
In the future, you can also use the elevator to easily return to the Jedi chamber and pick up any missed collectibles.