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Pillars of Eternity Game Guide & Walkthrough by gamepressure.com

Pillars of Eternity Game Guide & Walkthrough

Table of Contents
PoE White March Part I M9 - The Great Hall
PoE White March Part I M9 - The Great Hall
Stairs
Exit to the battery's walls. You will find there some valuable items, but nothing more.
Frozen dwarves
You will receive several valuable items and key to armory if you do one of these things: Use torch, use hammer and chisel, use spell Fan of flames, Ray of fire, Burst of summer flame, Swift strike or Barbaric blow.
Armory
You can open the door using Guard's key (02). Take Durgan iron ingot from the chest and from the bookshelf last part of the helmet - side quest "Garodh's chorus".
Door
Detailed description of opening the door you will find in "White Forge" main quest.
Exit to Durgan's battery.
Stairs to The Mines.
Hiding place - scouting mode required.
Locked door - lvl 8.
Locked chest - lvl 8.
Hiding place - scouting mode required.
Lever on the wall - opens the door.
Locked chest - lvl 8.
Trap on the floor - lvl 7.
Trap on the floor.
Close door - you can open it by using Guard's key (02).
Locked chest - you can open it by using Guard's key (02). You will find durgan iron ingot inside.
Bookshelf - you will find last part of helmet here - side quest "Garodh's chorus".
Chest with trap.
Trap on the floor - lvl 9.
Hiding place - scouting mode required.
Trap on the floor - lvl 6.
Enlarge this map

The Great Hall M9 - description and map of the sub location | The White March Part I Pillars of Eternity Guide

Last update: 01 February 2017

Key points of PoE White March Part I M9 - The Great Hall

Important areas on the map

Exits from locations

Locked doors or chests

Traps

Important NPC's (quest givers, traders etc.)

New potential team members

Dangerous enemies (bosses, elite monsters etc.)

Important areas on the map

Stairs
Exit to the battery's walls. You will find there some valuable items, but nothing more.

Frozen dwarves
You will receive several valuable items and key to armory if you do one of these things: Use torch, use hammer and chisel, use spell Fan of flames, Ray of fire, Burst of summer flame, Swift strike or Barbaric blow.

Armory
You can open the door using Guard's key (02). Take Durgan iron ingot from the chest and from the bookshelf last part of the helmet - side quest "Garodh's chorus".

Door
Detailed description of opening the door you will find in "White Forge" main quest.

Exits from locations

M4 � Exit to Durgan's battery.

M10 � Stairs to The Mines.

The map above presents The Great Hall, i.e. first floor of the Durgan's Battery. There aren't many interesting things around here. You have to move carefully, as there's a lot of traps and groups of stronger enemies scattered around the area. If you want to get to the lower level, read the description of the White Forge quest. While travelling through The Great Hall, you will be able to hear the conversations of its former residents.

Important places in The Great Hall

2. Frozen dwarves

There's a group of frozen dwarves inside the room. If you want to collect a number of valuable items from their bodies, you will first have to thaw them. This can be accomplished by:

  • Applying a torch;
  • Use Mortal & Pestle;
  • Use Fan of Flames, the first level spell of your mage;
  • Use Ray of Fire, the second level spell of your druid;
  • Use Barbaric Blow, a Barbarian class ability
  • Use Swift Strikes, a Monk class ability

From their bodies, you will get, among others, a key to the armory (M9,3).

3. Amory

In order to get to the armory, you must first acquire the appropriate key. You will find it inside one of the frozen dwarves' (M9,2) bodies.

As soon as you enter the room, collect a helmet from the shelf located near the Northern wall. Thanks to that, you will finish the Garodh's Chorus quest.

4. Door

In order to open the door, you must accomplish one of the following:

  • The easiest solution is to simply select whatever option you desire and force a fight. The enemies are quite demanding, but at your level you should be able to deal with them without a problem. Afterwards, the door will be opened.
  • You can also tell that the Leaden Key Brotherhood is searching for something in the blacksmith. Afterwards, mention Zoltan and you will be admitted to enter.
  • By having Resolve on at least 12th level, you will be able to say that Exandru has invited you. Afterwards, say that you are going to pray to the Abydon. The door will be opened.
  • If you tell that you want to learn the secrets of the White Forge, or that you are only looking around, or that you want to acquire a weapon, you will be immediately attacked.

Quests to unlock in The White Forge

Main quests: The White Forge - all you have to do is to enter The Great Hall.

Types of enemies and monsters in The Great Hall

Battery Defenders - Ghosts of dwarves, which protect the walls of the stronghold. They can be found as a ghost of almost every class, from warriors to rangers. They are encountered in groups of 2 to 3. They aren't the strongest foes you will face.

Ice blight

Shade

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