Guides & Walkthroughs New Guides Popular RPG Action Strategy Adventure YouTube Guides Mobile App

Pillars of Eternity Game Guide & Walkthrough by gamepressure.com

Pillars of Eternity Game Guide & Walkthrough

Table of Contents
Pillars of Eternity M41 - Noonfrost
Pillars of Eternity M41 - Noonfrost
First chamber
Talk to Vesgel about the Frost-Hewn Breach.
Chamber with the blue crystal key
The key is inside a box with a poor lock. Wait for one of the NPC's to leave this room before you steal the key from the box.
Western passageway
Use a blue crystal key (02) on the door.
Inaccessible passageways
The guards will stop you in these areas.
Side room
If you manage to open a locked crate you'll collect a white crystal key.
Western passageway #2
Use a white crystal key (05) on the door.
Study
Find a secret switch that unlock a passageway to the Frost-Hewn Breach.
Frost-Hewn Breach
Kill Glasvahl and other characters from the room or find a peaceful solution - "Into the White Void" quest.
Library
Find a silver key here. Use it to open a room where Alwah is being held prisoner (10).
Locked room
Open the locked door with a silver key taken from the library (09) and rescue Alwah - "Prison of Ice" side quest (M40,4).
Exit to Oldsong.
Use a silver key from the library (09) on the locked door.
Box with a trap.
Use the sneak mode to find a secret switch on the floor. It will move a nearby wall.
Altar with a trap.
The lock on the door requires high Mechanics or a white crystal key (06).
The lock requires 6 lockpicks and 5 points of Mecahnics or 6 points of Mechanics. There's a white crystal key in the crate.
Inaccessible passageways
The guards will stop you in these areas.
The lock requires 1 lockpick or 1 point of Mechanics.
The door leads to a restricted area.
The lock requires 1 lockpick or 1 point of Mechanics.
The door leads to a restricted area.
The lock requires 3 lockpicks and 2 points of Mechanics or 3 points of Mechanics. There's a white crystal key in the next room (05).
The lock requires 2 lockpicks and 1 point of Mechanics or 2 points of Mechanics.
The door leads to a restricted area.
The lock requires 3 lockpicks and 2 points of Mechanics or 3 points of Mechanics. There's a blue crystal key in the box.
The door requires high Mechanics or a blue crystal key (02).
The door leads to a restricted area.
Enlarge this map

Noonfrost M41 | Pillars of Eternity Pillars of Eternity Guide

Last update: 10 July 2019

Key points of Pillars of Eternity M41 - Noonfrost

Important areas on the map

Exits from locations

Locked doors or chests

Traps

Important NPC's (quest givers, traders etc.)

New potential team members

Dangerous enemies (bosses, elite monsters etc.)

Important areas on the map

First chamber
Talk to Vesgel about the Frost-Hewn Breach.

Chamber with the blue crystal key
The key is inside a box with a poor lock. Wait for one of the NPC's to leave this room before you steal the key from the box.

Western passageway
Use a blue crystal key (02) on the door.

Inaccessible passageways
The guards will stop you in these areas.

Side room
If you manage to open a locked crate you'll collect a white crystal key.

Western passageway #2
Use a white crystal key (05) on the door.

Study
Find a secret switch that unlock a passageway to the Frost-Hewn Breach.

Frost-Hewn Breach
Kill Glasvahl and other characters from the room or find a peaceful solution - "Into the White Void" quest.

Library
Find a silver key here. Use it to open a room where Alwah is being held prisoner (10).

Locked room
Open the locked door with a silver key taken from the library (09) and rescue Alwah - "Prison of Ice" side quest (M40,4).

Exits from locations

M39 � Exit to Oldsong.

Noonfrost is a medium-sized underground location that you can enter while in Oldsong. You visit here, mainly to complete the Into the White Void quest, which you receive from god Rymrgand in Teir Evron. The Northern chambers in this location are initially inaccessible and, at each attempt to enter, your party may be attacked by nearby NPCs. Fortunately, there is a safe passage to The Frost-Hewn Breach (which is connected with the abovementioned quest), across the Western chambers.

Important places in Noonfrost

1. The first chamber

From Vesgel, you learn that there is no entry to some of the areas of the temple. You may be attacked if you ignore the warning guards at the inaccessible passages (M41,4) or if you open one of the locked doors.

2. The chamber with the Blue Crystal Key

The key is locked up. Before you collect it, wait for the guards leaves the room. You can use the key to open the Western passage (M41,3).

5. Side room

Another key is locked up in a chest. If you manage to pick the lock, you will gain access to the easier way to the Northern part of the temple (M41,6).

7. The office

In the Stealth mode, you can find the switch and use it to move a fragment of the wall.

In the office, there is an interactive altar. If you manage to disarm the advanced trap on it, you obtain a rare staff.

8. The Frost-Hewn Breach

Rymrgand's quest: Into the White Void - Kill Glasvahl and all of his company, or try to solve the problem in an amicable way (appropriate dialogue options).

9. The Library

Here, you find the silver key to the locked room in the Northern part of the temple (M41,10).

10. Locked room

Side quest: Prison of Ice - Use the silver key that you find in the library and free the imprisoned Alwah.

Important NPCs in Noonfrost

Vesgel (M41,1) - She bids you welcome, after you enter the temple.

Glasvahl (M41,8) - Meet him during the main quest from god Rymrgand.

Alwah (M41,10) - You can rescue her, by the request of Larha, from the Galawain's Maw (M40,4).

Other important information, in connection with Noonfrost

If you do not want to be attacked, along your path to The Frost-Hewn Breach, rely on stealth and obtain the keys: first the blue one in the Eastern chamber (M41,2) and the white key in the Southern storage (M41,6). The only problems you may have is while opening the chest with the second key, because someone on the party needs to have Mechanics of, at least, 5 points (an preferably of 6 points - you need no lockpicks then).

See/Add Comments

You are not permitted to copy any image, text or info from this page.

This site is not associated with and/or endorsed by the Paradox Interactive or Obsidian Entertainment. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 Webedia Polska SA for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.