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Durgan's Battery
The Great Hall M9
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Durgan's Battery
Galvino's Cabin M7
Key points of PoE White March Part I M8 - Galvino's Workshop
Important areas on the map
Exits from locations
Locked doors or chests
Traps
Important NPC's (quest givers, traders etc.)
New potential team members
Dangerous enemies (bosses, elite monsters etc.)
Important areas on the map Dining room On the bookshelf you will find key to Galvino's cabinet (5).
Cell To open it you need 10 mechanics or suitable key (4).
Laboratory Use the lever on the upper, left side of the room, then the left one. There will Baelsyr will appear, you have to defeat it. Take Fellstroke pistol from the container.
Armory In the chest in the corner of the room you will find Cell key (2).
Galvino's Cabinet Talk to Galvino about entrance to Durgan's Battery - "The recluse of the White March" main quest. You will gain "The fisherman's penance" side quest too. You will find Devil of Caroc in here, another possible follower, but to join her to your team you need to pay 700 coins or have perception on lvl 12.
Exits from locations M7 � Ladder to Galvino's Cabin
Galvino's workshop is Durgan's battery sub location. The road to it leads through the small location called Galvino's cabin . The workshop is a quite large complex of corridors and rooms filled with enemy constructs and traps. At the end of the road you will meet Galvino - an eccentric animant who lives under the dwarven fortress since years. You will complete one of the main quests here - The recluse of the White March . You will also add Devil of Caroc to your party here.
Important places in Galvino's Workshop 2. The cell
To get inside you will require 10 Mechanics points or the proper key. The latter can be found in a chest in the armory (M8,4) .
Inside the room you will find a broken construct . You can give him 500 pieces of gold and he will leave you be. If you convince him to leave the room, he will explode after a while. You can also attack him, he is pretty weak. You won't gain anything from any of the above actions.
3. Laboratory
In the room you will find a container with a soul and few levers. First use the one in the upper left part of the laboratory, then the one on the left, near the container. A spirit named Baelsyr will appear, you will have to defeat him. It is best to retreat to some distance with the whole party and lure him to open space, so each character will be able to attack without blocking the others. Once you defeat him, you will be able to take a good pistol from the container - the Fellstroke .
5. Galvino's office
You can only enter Galvino's office if you have the key. It can be found on the bookshelf in the dining room (M8,1) . After opening the door a conversation will start automatically. It will go the same no matter what dialogue options you choose.
Galvino will give you the fisherman's penance side quest. You will also receive an opportunity to add Devil of Caroc to your party. To do it, you will have to pay 700 pieces of gold or have Perception on level 12.
Quests that you can obtain in Galvino's Workshop Side quest: The fisherman's penance - Talk to Galvino (M8,5) ;
Side quest: The one that got away - Add Devil of Caroc to your party (M8,5) ;
Important NPCs in Galvino's Workshop Galvino (M8,5) - An animant that can help you get inside the dwarven fortress;
Devil of Caroc (M8,5) - The soul of a killer woman locked in a mechanical body. She can join your party;
Types of enemies and monsters in Galvino's Workshop Flesh Construct
Unstable construct
Iron construct
Baelsyr
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Durgan's Battery
The Great Hall M9
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Durgan's Battery
Galvino's Cabin M7