Tomb of Thousand Terrors | Act IV
MMX: Legacy Guide
Last update: 11 May 2016
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Act IV
Battle of Karthal
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Act IV
Quests
The beginning of the dungeon
Descent to level 2
The beginning of level 2
The first teleport
The second teleport
The third teleport
Descent to level 3
The beginning of level 3
The first teleport of level 3
The second teleport of level 3
The third teleport of level 3
The fourth teleport of level 3
The fifth teleport of level 3
The sixth teleport of level 3
The passage to level 4
The beginning of level 4
The first teleport of level 4
The second teleport of level 4
Plate 1
The third teleport of level 4
Plate 2
The fourth teleport of level 4
The fifth teleport of level 4
The sixth teleport of level 4
Plate 3
Plate 4
Plate 5
Dunstun's diary and the Fragment of Dreams
Passage to level 6
The beginning of level 5
The first teleport of level 5
The second teleport of level 5
The third teleport of level 5
The fourth teleport of level 5
Eruina
Exit to the Peninsula
Once you get inside (1) you'll finish Act 3 and the last act will start. The entrance will be locked and you'll get trapped and forced to find the exit.
Move forwards and prepare for fights. Shadow creatures will be your enemies here - remember that they are not very resistant to light magic.
While searching for the exit move west and use the teleport to get to the second floor (2) . Before that you can find a statue which will resurrect your companions if they are dead.
On the second floor (3) you'll find more teleports but there is nothing special except a chest to the north - you'll need password for it.
The weirdest level you could ever imagine
Chest password: Erebos
In order to find an exit go through the first portal (4) , then enter the second one (5) and at the end enter the third portal (6) . Once you do this, keep going east, killing waves of shadow creatures along your way (7).
On the third level (8) prepare for a bit of confusion due to many teleports. Move forward through the first one (9) . Then step into second teleport (10) and use the third one (11) . Fourth teleport (12) is located on the northern end of the maze. Fifth teleport (13) can be found on the south of the map and the last one (14) is located near the fourth teleport. After that the grate to the next level will be open (15) .
Shadow Dragon - at some point two of them will attack you
The fourth level (16) is a total maze. First move forwards to the teleport in front of you (17) . Then enter the next one (18) and press the first tile (19) . You have to press five of them. They are marked with some yellow glowing. You have to watch out because on this level you can encounter Shadow Dragons, so it would be good to rest after each fight and often save the game.
Go back now and enter the teleport south (20) from the entrance and then press the second tile (21) . Again return to the beginning and move to the portal on the west (22) . Now go through two portal (23, 24) and press the third tile (25) .
Now use the same path as for the first tile - next to it the fourth tile will be activated (26) . Step on it and again return to the level entrance. Now head south east and without using portal descend to the fifth tile (27) . There will be a boss there who paralyzes opponents, so use the Burning Determination at the start of the fight, if you have it.
After defeating this boss you'll get the last tile and corpse of Dunstan
After defeating him, stand on the tile - there is a corpse on the right (28) . Search the corpse and you'll find the book and Dream Shard. Now you can go to the fifth level (29) .
Another game of teleports will start here (30) (yellow markers). Move ahead (1) and then use the one on the east (2) , then the one on the north (3) and finally use the eastern teleport again (4) .
Turn right on the fork and talk to the dark Elf there (5) . She will lead you to the camp and tell you how to leave this place (6) . In addition, the characters in the camp can teach you some skills.
Once you get outside, just go to Jon Morgan.
Next
Act IV
Battle of Karthal
Prev
Act IV
Quests