Promotion to the Rune Lord | Quests for Advanced Classes
MMX: Legacy Guide
Last update: 11 May 2016
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Promotion to the Windsword
The first teleport - right past the castle of Protmeyron
The second teleport
The third teleport
Entrance to the Fortress
The beginning of the dungeon
The first lever
The second lever
Descent
The beginning of the second level
The large chamber - note, a lot of monsters
The place where you start fire
You can get this quest in Seahaven, in Eldgrim's house.
Chambers of the dwarven fortress
In order to become Runelord you have to go to Sudgerd and ignite the fire there. The fortress is located in the mountain, on the right side of the map.
In order to get there you need a blessing of Dragon god of air. First teleport (1) is located behind the Portmeyron castle. The second one (2) can be found on the northeast and third one (3) a bit higher. After that you'll use a straight way to the Sudgerd fortress (4) .
While inside (5) , you'll have to pull two levers (one is in the room (6) and the other one is in the corridor (7) ) and get rid of monsters that will appear there. After defeating enemies you can descend to the next level (8) .
It is recommended to have maximum HP more than 150 when completing this quest, as well as regeneration spells, air area scrolls and a druid/priest in your team (you can recruit one in Seahaven). Such strong precautions are caused by fact, that enemies inside are creatures named Shadow Lurkers. These are tough monster, who can deal even 150 damage to a tank with 120 armor points.
Stop three steps ahead of this flame. If you move forwards, ten or more opponent will appear.
Once you get to the next floor (9) , move forwards through the corridor and cast straightening spells when you get to the entrance to the great Hall (10) with columns. Once you get inside, a barrier will appear behind you and you won't be able to escape. What's more, the Hall will be then full of monsters. There will be about four Shadow Lurkers and you have to deal with them in the first place. It is best to have something which allows you to move even in the melee fight after performing an action (for example Windsword Dash of Windsword class), because in this case they will usually use one turn to get to you.
After dealing with this stage, you have to move forwards. There will be some fire elementals and Lurkers along your way, but not as many as previously and you should have no problems to kill them.
Set the fire here
Eventually you'll reach the altar (11) where you have to ignite the fire. The problem is that a boss is there. This monster is a bigger version of a Lurker, but the strange thing is that his hits are weaker. You should use here air or light attacks, as well as physical attacks, because the opponent has no good armor.
After defeating the monster you can ignite the fire. Your companion will be then promoted.
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Quests for Advanced Classes
Promotion to the Archmage
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Quests for Advanced Classes
Promotion to the Windsword