Darkness in the Lighthouse | Act I - Sorpigal
MMX: Legacy Guide
Last update: 11 May 2016
Next
Act I - Sorpigal
The Rocky Way to Portmeyron
Prev
Act I - Sorpigal
Highwaymen
The Garrison
City Exit
Beginning of the road outside of the city
The Lighthouse Entrance
The beginning of the first floor
The pressure plate to open the door (7)
Stairs to the second floor
The beginning of the second floor
Teleport to the other side
The place where you are teleported
Stairs fo the third floor
The beginning of the third floor
A pressure plate, the first one of the two
A pressure plate; the second of the two
The Teleport to the Boss - (does not work until you complete 13 and 14), get ready before you enter
The view on the lighthouse surrounded by enemies
To unlock this quest, you first need to complete the one with the spiders (it is recommended that you first complete the "Bandits" quest for the next level.) You it by going to the sheriff in the garrison building (1) . He will ask you to find out what happened in the lighthouse that has recently gone out. To get there, you need to leave the town through the main gate. (2) .
Go outside(3) and go along the seaside. Soon, you will notice your destination (4) . Kill the bandits in your way and enter the lighthouse. There, you will need to get through the first floor (5) .
The imprisoned Harmato at the end of the first floor
You need to know that your opponents here will be the Coral queen that attack at a distance, and Kenshin, who fight at a distance. You especially need to watch out for the latter, because they can deal damage even five times, in one attack!
The tactic against them is that the mage attacks with the "Gust of Wind" spell, which pushes the enemy away, and its turn finishes after he tries to approach you by moving forward. You can also use the "Challenge" with your tank, who will then take the enemy's attacks onto himself.
To reach the second floor, you need to cross the bridge, turn left at the door ahead of you and follow the corridor. Finally, you will encounter the imprisoned Serpent, who will turn out to have been imprisoned by his tribals. You will also unlock the passage upstairs (6) .Additionally, you will notice the hidden passage, which will take you to a chest that you need to open, if any of your party members is capable of opening it.
On the last platform, activate the switch. Also, there will appear new enemies
Turn around and keep ahead and, next to the door, there will appear another opponent. After you defeat it, go through that door to get higher(7) .
Once on the second floor(8) turn left to the balcony and go down the map. After a while, you will reach a portal (9) , which you need to cross to proceed.
Keep going ahead(10) , and turn right to get to the third floor (11) .
There, you will find two paths, to the right and to the left(12) . Take the one to the right and, after you go outside, turn right again and reach the end (13) . This way, you will activate one of the two plates that activate the teleport above.
After you defeat it, return and take the other path. Do the same, by turning left, this time on the external part (14) .
Mamushi, probably the strongest opponent in this version of the game
That is when the portal (15) to the last floor unlocks. There, you will encounter the Mamushi, who is the boss. You need to watch out and make sure that you are not standing next to the edges, or else the Mamushi will push you down. While you are standing in the middle, and he pushes you, use arrows and magic, which will make him waste his turn trying to get to you. Remember however to start this fight with, at least, 10 health potions on you, if you are fighting him on the 2-3 experience level, or you are not going to stand for long.
It is also helpful if you have a druid in your party, with the "Regeneration" spell, because this will help you hold for longer.
After you defeat the boss, you need to restore light in the lighthouse. To do that, use the four buttons. The order in which they are to be pushed, starting from the portal that you took to get here, is: right, ahead, diagonal, ahead.
Once you have done that, return to Maximus.
Next
Act I - Sorpigal
The Rocky Way to Portmeyron
Prev
Act I - Sorpigal
Highwaymen