Sorpigal - map and quests | Act I - Sorpigal
MMX: Legacy Guide
Last update: 11 May 2016
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Act I - Sorpigal
Spiders in the Well
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Quests for Advanced Classes
Promotion to the Blood Caller
The Port - it is here that you can sail to the other cities from
The Garrison - teacher, gives the "Spiders of the Well", "Darkness in the Llighthouse" and "Rocky Road to Portmeyron" quests
The Armorer - A teacher, sells his armors to travelers, and repairs armors for 50 gp.
The Tavern � The tavern offers a place to rest, thanks to which you can regain your strengths. The innkeeper can sell you 6 pieces of supplies, required for rest in the area. Gives the "Jasaad's Bestiary" quest.
The Temple - teacher, the priestess will offer the following services: healing, and restoration. The giver of the "The Highwaymen" quest.
The Tunnel � A dungeon connected with "Spiders of the Well" and "Smuggler's Cove" quests.
Zale - the giver of the "Smuggler's Cove" quest.
The Smith - a teacher. Sells weapons to travelers and repairs weapons for 50 gp.
The House � A Teacher.
The Alchemist - Sells potions and scrolls to travellers.
Orlene's House � Gives the "Flowers for Fallen Heroes" quest.
The Shrine - heals wound when used. To restore the party to its full health, you need to drink water from it for a number of times.
City Exit � City Exit - exit to the surrounding areas.
Arkana - a teacher. Sells spells to heroes that can use them.
Training Grounds � A teacher.
Ashes to Ashes You start game with this quest in your log. Your heroes have been asked to carry the ashes of some Owen, to the chapel in Karthal.
To get there, you need to complete Act II and complete the "Morgan's Informer" quest. Only after that, will you end up in the city of Karthal and you will be able to carry the ashes to the local temple, which is located in the Northern part of the district.
Evangeline, who you will encounter there, will be glad to take care of the ashes that will be placed in Owen's parents' crypt. Finally, your master has made it home.
Search for work Your first quest, right after you start the game, is to find work. This quest is given to you by Dunstan, who accosts you right after you walk off the plank onto the mainland. He also suggests that you go to the Sheriff -Maximus, who has been searching for help, as of recent.
The beginning of the game, Dunstan on the left
Additionally, Dustan says that he can be hired as a guide around the city . It would be better if you agree to that, and your first stop is the Garrison (he will tell you more about it after you approach the site).
Flowers for the fallen heroes This quest starts inside one of the houses in the town. Orlene wants you to put flowers on her brother's grave, because she cannot do it this year. She will ask your help and you, as a brave hero that you are, agree to help the damsel in distress.
Exit the town and go North. Halfway to the castle, turn left, keep going that way, and deal with the bandits along your way. Keep your eye out for a pedestal shown in the above screenshot. Use it to complete this quest.
Bounty Hunter's Sword To receive this quest, you first need to complete the "Darkness in the Lighthouse" quest. You will receive it from Naga, whom you have liberated in the quest, at the lighthouse's exit.
To complete it, you need to go Westwards of the Seahaven. The name of the land is "Ravaged Lands" and it is a desert area. The location that you are going for is called "Skull Rock" and there is a Kenshi at the entrance.
Smuggler's Cove Zale(1) Will ask you to find his grandfather's treasure, which has been taken by smugglers. To prevent you from working for free, he proposes that you and he share.
The chest with Zale's treasure in
Once you have agreed, turn around and enter the well (2) , which should be nearby. After you go down the well, go ahead (3) . To reach the smuggler's bay, follow your map (4) and open the chest on the pier. Your inventory will be updated by the collected item. Return to Zale, who will be happy to see you(1) .
Jassad's Bestiary Killing animals results in adding them to the bestiary
You start this quest in the tavern, by talking to some Jassad, who will ask you to complete his bestiary. He will ask you to enter into it ten various animals that you encounter. To complete this quest, you only need to defeat ten various types of animals that you encounter along your way. Then, return to Jassad to claim your reward.
This is not the end, however. Jassad will ask you to enter another 20 animals and then, 40.
The Naga Tea You receive this quest from Naga, whom you have saved from the Lighthouse near Sorpigal. He will then give you a bundle of tea, which he allegedly loves.
You can also buy tea from the traveling merchant, between the town and the castle, to the North, for 200 gold pieces.
In the house on the marshes, you will meet an Elf who will give you some tea.
You can also receive a pack of tea from Tamal, whose tavern is to the South of the Lighthouse.
You can receive the last one of the teas from a woman named Manami, in the harbor district of Karthal.
It turns out that the tea is required by a man named Meleager , who lives in Karthal, in the Harbor district. To visit him, you need to complete the "Morgan's Informer" quest, in Act III.
The lost sheep Eileen asks you o find three people: Luke, Ripley and Kirk.
You can meet Luke during the "Bandits" quest. He is the final boss there. If you attack him, make sure that your party is well rested. The regeneration spell, which reinforces the healing process, will be useful here.
Kirk is in the Crag and you can let him go, just like that last time, or attempt to kill him. You need to watch out, because he casts paralysis spells, as well as bundles of lightnings, which attack your entire party. Apart from that, he uses no other spells so, the most important here is the Fiery Determination and some healing spells.
You can find Ripley during the "Morgan's Informer" quest, which informs you that the ambassador that you have been searching for, has been arrested. So, just like in the case of the others, you can either let him walk or fight him. Regardless of what you do, you should go to Eileen to complete this quest.
Spiders in the well The quest starts during your conversation with Maximus and it is about killing the spider queen in the nearby well. The entire quest has been described in the chapter entitled "Spiders in the Well".
Bandits Rosalie, who you can meet in the temple, will ask you to help her find a book owned by the bandits camping close to the town. The whole quest has been described in the chapter entitled "Bandits".
Darkness in the Lighthouse Maximus is concerned about the situation in the lighthouse, because the light there has recently gone off. He asks you to find out what happened there and report back to him. Also, to the extent it is possible, you are supposed to bring the light back on. The whole quest has been described in the chapter entitled "Darkness in the Lighthouse".
Rocky Road to Portmeyron After you have completed some of the previous quests, the garrison commander - Maximus - will ask you to go to the castle to the North. Unfortunately for you, after you get there, the castle will turn out to have been seized by bandits, who you will have to deal with to get to the very top. The whole quest has been described in the chapter entitled "Rocky Road to Portmeyron".
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Act I - Sorpigal
Spiders in the Well
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Quests for Advanced Classes
Promotion to the Blood Caller