The Rocky Way to Portmeyron | Act I - Sorpigal
MMX: Legacy Guide
Last update: 11 May 2016
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Act I - Sorpigal
Bounty Hunter's Sword
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Act I - Sorpigal
Darkness in the Lighthouse
Maximus
City Exit
The beginning of the road
The castle's entrance
The beginning of the first floor
The room with the lever
The second room with the lever
The room with the third lever
The stairs to the second floor - you will not be able to enter without pulling on the levers
The beginning of the third floor
The room with the first lever
The second lever
The third lever
The room with three levers - pull the middle one
Stairs to the third floor
The beginning of the third floor
The room with the first key
The room with the second key
The room with the boss - (you need to have the key)
Jon Morgan - he finishes your quest
A lever - there are plenty of them in the castle
After completing a quest with lighthouse and bandits, Maximus (1) will ask you to go to the castle in the north. Leave the town (2 and 3) and head north when you have such possibility.
One you get to the castle, it turns out that it is attacked and overtaken by bandits. Get inside (4 and 5) and go to the left branch (in order to open the door you have to move the lever in the first room on the right (7) ). You have to follow the corridor - at its end you'll find a lever (6) which opens the door on the other side.
Now go back to the entrance and take the right branch this time.
A bandit mage will make you literally dizzy
Keep going through the corridor until you reach the door, which can't be opened. Move to the nearby door and switch the lever there (8) . The door will be open and you'll be able to advance to the next level (9) .
Once you are on the second floor (10), turn to the corridor leading left and in the first room with opponents switch the lever (11) . Go back and turn right. In one of recesses you'll find a lever (12) . Switch it and the nearby door will open. Go through it and then head south, reaching the passage blocked by collapsed junks. Turn right and pull the lever (13) .
A door nearby will open, so go there and turn right at the first fork. Enter the chamber with murdered soldier lying on the bed.
Go through the rooms until you get to the warehouse (14) . There are three levers there. The order is: left lever - twice, right lever - twice, middle lever - one. After that, the grate will be open. Always start with the left lever.
Keep moving ahead until you reach stairs leading to the third floor (15) .
Iven, third floor boss
At the beginning of the level (16) , go to the right (on the map) and then get inside the room, which is near. In the chest which is found in the room you'll find one of keys (17) . Now go north and in the first room with three opponents get another key (18) .
Use the keys to open the door found most southerly and the room which is the right corridor (unavailable in this version).
Now go to the southern room (19) and get inside. You'll find there Iven, who is the boss. He is not too tough and acts like Elite Archers but he has bodyguards, who should be dealt with first.
The boss doesn't leave the room, so you can lure out his bodyguards first and then deal with him.
Knight in a beautiful, shining armor
After killing him turn right and there you'll find the one, who you had to find (20) . The knight will end the quest and you'll be rewarded.
Next
Act I - Sorpigal
Bounty Hunter's Sword
Prev
Act I - Sorpigal
Darkness in the Lighthouse