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On this page of our guide to Door Eternal we have described all collectibles and secrets that can be found in level 6 of the main campaign - Arc Complex.
Remember, if you missed something, you can return to this mission at any time. However, you need to complete it in order to save all collectibles/secrets.
This chapter describes only locations and ways of getting the collectibles. Mission walkthroughs are in a separate chapter of this guide !
Toy Figure - Mancubus
You will find the figurine in a small room full of tables. It's easy to notice, but it's hidden behind a large column.
Perks
In order to get into this secret you must defeat the opponents and then break through the broken glass door.
Weapon modification
As you make progress during mission 6 you will come across a damaged balcony. Turn right before heading to the point. There is a secret near a damaged column.
Automap Station
As soon as you climb the stairs you'll see a map. Collect it and you will be able to check the map of entire level.
Toy Figure - Cueball
You will find the toy in a steep passage that currently looks like a balcony. You can jump to this spot directly from the other side of the object. You will find Cueball on the right side of the room.
Sentinel Battery
You will find the toy in a steep passage that currently looks like a balcony. You can jump to this spot directly from the other side of the object. On the left side of the room you will find a sentinel battery.
Cheat Code - Weapon Mastery
You will find a floppy disk with the cheat code in a hole in the floor. You can safely jump in and out of it.
Weapon modification
There is a secret passageway right below the story point. To get there, you need to break a damaged wall. From there, you will immediately notice a weapon mod field drone.
ARC - part 1
After jumping into another building, go left and destroy the wall that leads to the stairs. There are no monsters here, so you can peacefully climb the stairs until you reach a note.
Crystal
Return to the aforementioned staircase. There will be a hole in the wall on one of the floors. Jump into it to reach the crystal.
Weapon modification
To get to the upgrade you have to go through the elevator shaft. At the very top, on the left, you will find weapon modification points.
Toy Figure - Whiplash
You will find the toy at the very end of the corridor, behind the collapsed passageway. Just squeeze through the remains of the scaffolding.
Remember that you can be attacked by demons in this area. Get rid of them before you collect the figurine. Otherwise, you will be exposed to many attacks.
The Return of Dr Samuel Hayden
You'll find this note on a ripped-off part of the building, at the very edge of the floor.
Perks
At the opposite end of the building there is a small preserved section of the floor. Jump on by using the dash and collect the secret.
Rune
There is a hole in the floor in the burning part of the building. Jump into it to get the rune.
ARC - part 2
You'll find a note right behind the reception desk. All you have to do is jump to it, and you'll have a new entry in your Codex.
Sentinel Battery
While traveling to the point indicated by the story mission, you will reach a small room. Sentinel battery is lying in the very center.
The Return of Dr Samuel Hayden - part 1
You will find a Codex entry between the heat pumps at the very end of the corridor.
Perks
You will find this secret next to the room with heat pumps. This object is located right next to the rubble-covered corridor.
Rune
You'll fall down to the lower floor during the story mission. Instead of running straight ahead, turn around and look behind a passage filled with debris. On the right you will find a gap you can squeeze through.
Sentinel Battery
To get to the sentinel battery, you need to get out of the poisonous slime and jump on the ledge - use the objects available in the area and some of your skills.
The Return of Dr Samuel Hayden - part 2
To get to this secret you have to open the passage first. You can do it in the command room by activating the golden button. Then go to the previously blocked passageway and reach the end of the corridor.
Album - Quake II - Quad Machine
Another room with pumps and another collectible. This time you have to jump over the boxes to get to the album.
Album - Quake III - Intro
You will find this album in an old non-functioning elevator.
Perks
There's a malfunctioning elevator in the parking lot - a secret is hidden inside. But before you reach it, kill all the enemies that attack you.
Extra life
You'll find the first extra life in a small storage unit, behind closed doors. All you have to do is smash them with your fists and then you can get to the secret.
This 1-up extra life is not hidden. Just enter a small room and you will get it immediately.
This extra life is behind the metal object shown in the screenshot above. All you have to do is jump on a metal shelf and then look behind a giant object.
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Collectibles and secrets
Mars Core
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Collectibles and secrets
Super Gore Nest