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Dishonored Game Guide by gamepressure.com

Dishonored Game Guide

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Runes - list of Corvo's powers | Collectibles Dishonored Guide

Last update: 11 May 2016

There are ten powers available in the game, and there are two levels of development for each of them. A list of all ten of them, alongside with hints on their usability, can be found in the table below.

In a nutshell: What is the sequence for unlocking powers? I recommend that you acquire an upgraded version of teleportation (Blink II) as soon as possible. This will save you stress getting around the game world. Another item on your shopping list should be time hold (Bend Time II). Still, if you want to ensure yourself with a greater variety of powers, you can also acquire the basic version of the power that enables you to see through walls (Dark Vision I), as well as possession (Possession I).

THE NAME OF THE POWER

POWER DESCRIPTION

COST

USEFULNESS

Dark Vision

Seeing enemies through walls (I).

Seeing enemies and objects through walls (II).

1 rune (I)

2 runes (II)

A very useful power, especially if you are going to remain in hiding. I recommend that you develop it to its maximum. This wil make you sure that you haven's missed any item

Blink

Teleportation over a small distance (I).

Teleportation over a larger distance (II).

- (I)

3 runes (II)

You will be probably using this power most frequently. It is a priority to unlock its second level because, initially, its range is limited.

Possession

Possession of animals (I).

Possession of people and animals (II).

3 runes (I)

5 runes (II)

Possession is one of powers prepared with people, who prefer to stay hidden, in mind. It is a good idea to unlock , at least, the first level early in the game.

Bend Time

Slowing down time (I).

Holding time (II).

2 runes (I)

8 runes (II)

The power shows its true potential only after it is upgraded to level II. Thanks to holding time, you can effortlessly go around enemies, or get them from behind . Therefore, it is a good idea to unlock it as soon as possible, even though it requires as many as ten (8+2) runes.

Devouring Swarm

Summoning of a swarm of rats (I).

Summoning of a big swarm of rats(II).

3 runes (I)

4 runes (II)

I recommend that you use rats only if you don't mind killing your enemies. I recommend that you send such a swarm against larger groups of enemies, especially that this consumes a lot of mana.

Windblast

A weak gust of wind (I).

A strong blast of wind (II).

3 runes (I)

4 runes (II)

The upside of this power is its versatility. You can use it not only for knocking your enemies down, but also for smashing wooden passages and putting out fire. Upgrading the power to level II is advisable only if you kill your enemies frequently.

Vitality

Lengthens the health bar (I).

Lengthens the health bar and makes it regenerate faster (II).

1 rune (I)

3 runes (II)

This power isn't too useful if you keep operating from hiding. All in all, you can unlock level I of this power, because it only requires 1 rune.

Blood Thirsty

Single adrenaline-based assassinations(I).

Multiple adrenaline-based assassinations (II).

2 runes (I)

3 runes (II)

Same as above, you can ignore this power completely if you keep staying in shadows. If you, however, get involved in fights frequently, you can focus on it.

Agility

Jump over larger distances (I).

Move faster in water and on the ground (II).

2 runes (I)

3 runes (II)

This is an attractive power, and that's regardless of your gaming style. Double jumps are especially useful because they allow to reach higher without the necessity to teleport.

Shadow Kill

Sneak-killed enemies turn to ash (I).

All killed enemies turn into ash (II).

2 runes (I)

4 runes (II)

This power's main function is to diminish the risk of alarms raised by guards when they find corpses. Personally, I think that the runes are better spent on other powers.

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