Mission plan | Mission 2 - High Overseer Campbell Dishonored Guide
Last update: 11 May 2016
Overall Mission Premisses
The following mission takes place in the [Distillery District] and it's officially the first level in the game. This means, above all, that you will generally have more freedom when it comes to exploring and you will be able to deal with problems you encounter in various ways. The mission's main goal is to neutralize the High Overseer Campbell, but it's also possible to take up several side missions. All of the steps to take have been described in this guide.
A shortcut
Below, you can find a list of all of the sub-points to this guide, connected with the described mission. If you want to explore the area thoroughly, follow all of my instructions from end to end. If you prefer to concentrate on the main mission instead, turn your attention only to the pages with the note (compulsory) attached.
Further steps:
- Reach the first wall of light (compulsory)
- Examine the first wall of light (optional) - I recommend doing the missions received from Granny Rags, and saving Griff the Scavenger from bandits.
- Cross the first wall of light (compulsory)
- Break into Doctor Galvani's house - It's best to start doing the mission only after it is commissioned by Granny Rags.
- Contaminate the elixir supply in the Bottle Street Gang's headquarters (optional) - it is best to do the mission only after you have already been to Doctor Galvani's Lab and you have the infected rat viscera on you.
- Cross the second wall of light (compulsory)
- Reach Holger Square (compulsory)
- Approach the High Overseer Campbell's Office (compulsory)
- Infiltrate the High Overseer Campbell's Office (compulsory)
- Explore the High Overseer Campbell's Office (optional) - Inside the building, you can not only find loads of loot, but also complete an additional mission connected with the archives.
- Gain access to the meeting Chamber (compulsory)
- Choose your way of eliminating the High Overseer Campbell (compulsory)
- Reach the yard (compulsory)
- Explore the yard (optional) - It is best to explore the yard after eliminating the High Overseer Campbell, because it needs to be crossed in order to come back to Samuel.
- Meet with Samuel (compulsory)
Area Maps
The below maps may serve as an additional help while navigating the area. A noteworthy fact is that you can also find these on your own. The first one of the maps is to be found near the first one of the walls of light, the second one is located near the Overseer Martin's holding place. The third one (in two versions) is located on the first floor of Overseer Campbell's building.
Map 1 - Distillery District - the Main Part
Legend:
- A - Mission Starting Point
- B - the first wall of light
- C - side alley
- D - Granny Rags
- E - Doctor Galvin's apartament
- F - the second wall of light
- G - side alley
- 1 - passage to the Holger Square
- 2 - The Golden Cat
- 3 - Distillery
- 4 - the square separating both walls of light
Map 2 -Holger Square
Legend:
- A - the starting point of the square exploration
- B - locked gate
- C - the starting point of the yard exploration
- D - docks
- 1 - High Overseer Campbell's building
- 2 - yard passage
Map 3 - High Overseer Campbell's building
Legend:
- A - staircase
- 1 - High Overseer Campbell's building entrance
- 2 - a room with urns
- 3 - ground floor main hall
- 4 - a room with urns
- 5 - yard passage
- 6 - to the basement
- 7 - meeting room
- 8 - the archives
- 9 - the interrogation room