Exploring the area near the first Wall of Light | Mission 2 - High Overseer Campbell Dishonored Guide
Last update: 11 May 2016
Start the exploration of the location around the first wall of light. Since the location is well lit, I'd recommend that you attach more care to staying in dark. Also, do not come near the abovementioned bridge. Examine each trash container and every crate to find gold and food.It is also worthwhile to gain access to the guard booth shown in the above screenshot, because inside you will find a vial of Sokolov's health elixir, Piero's spiritual remedy, a Note to Sergeant Hayburn, a spring razor and a rewire tool.
After examining the immediate surroundings of the first wall of light, go into the alley to the right. On your way, you will find another Sokolov's health elixir. You may also Blink (teleport) to the roofs of the nearby buildings to find a dead body with gold, bolts and Lookout Orders. Then enter the building shown in the above screenshot, i.e. Granny Rags's house.
Start exploring Granny's house to find there food, gold, sleeping bolts, Pieroas spiritual remedy and a rune hidden in the basement. To wind things up, talk to Granny (the above screenshot). During the conversation, you will receive Granny's front door key and you will be asked to solve the problem of the bandits at the door.
New Optional Quest: Deal with Granny's gentlemen callers
The bandits are hammering on Granny's doors. The easiest way to deal with them is open the door and put up a fight. It's a good idea to use the pistol, the crossbow of your powers during the fight. Watch out especially for those of the bandits that can "breathe fire". If you don't want to kill the bandits, you can go to the upstairs door, get them from behind and render them unconscious with sleeping bolts. Regardless of your approach, you are supposed to neutralize all three bandits.
New Optional Quest: Revisit Granny Rags
New Optional Quest: Collect your gift from Granny Rags
After you win, return to Granny and talk to her. During the talk, you will learn about the reward. Go now to the first floor and find the reward to be a rune. Listen to another conversation with the Granny and receive another quest. This time, you will be asked to break into doctor Galvani's apartament and steal a poison that you will have to place in the headquarters of the local gang. Note - the description to the first part of this quest is to be found in the section Break into Dr Galvani's House,whereas, the description of the second part is to be found in section Contaminate the elixir supply in the Bottle Street Gang's headquarters.
New Optional Quest: Break into Dr. Galvani's Flat on Clavering Boulevard
Exit the building and resume the exploration of the side alleys to find gold, food, pistol ammo, Piero's spiritual remedy and sleeping bolts. Ignore the distillery building and stop only after you see two bandits hammering at the door of a building with a civilian in it (the above screenshot).
It's a good idea to eliminate both bandits, and it's best to do it as soon as they finish talking to the civilian. They should scatter at this point and, as a result, it will be easier to render them unconscious or kill them. After you eliminate both of them, approach the barred passage and smash the planks using your blade (the above screenshot).
Talk to the dealer Griff, who will thank you and offer his goods. I recommend that you, in particular, buy the blueprints that he has for sale. You will be able to use them to construct new items on your return to the pub. Note - throughout the further part of this quest, Griff will be occupying a nearby square, and not the inside of the building where you found him.
Explore now the building that Griff was staying in. On the ground floor, you will find gold and food, and a bone charm on the first floor (the above screenshot), plus gold and a book. Leave the building now and take a turn to the right twice. You should reach a flat with food, gold and three books in it.