Exploring the Art Dealer's Apartment | Mission 3 - House of Pleasure Dishonored Guide
Last update: 11 May 2016
You could leave the Golden Cat club the same way you entered, but it's better to make use of the VIP Exit i.e. the one that Emily led you to. After you return to the [Distillery District], you will find yourself in the sewers underneath the second wall of light and you will meet Granny here. The old lady doesn't have jobs for you this time, but you can find gold, food, Piero's spiritual remedy, ammo, a letter (Allison's Letter), a book and a bone charm. WATCH OUT at the sewer's exit, because there are several weepers around. If you are not up to fighting them, you should use your powers (Blink, slow down/hold time) or try to eliminate them at a distance (pistol/crossbow).
The art dealer's apartment is located at the Clavering Boulevard i.e. at the square between both walls of light (the active and the inactive one). It's the building located opposite Dr Galvani's flat. The easiest way to infiltrate the the apartment is to use the main entrance on the ground floor (the above screenshot). Unfortunately, you need to have the art dealer's apartment key obtained from the woman that you had saved in the side alleys (More about this in Get around the first Watchtower).
There is another waz that assumes that zou go to the back side of the building )the place where the dealer Griff is. There is a door at the back (the above screenshot), but also here you need to use a key. Note - if you have not yet eliminated the assassins, do not forget to deal with them now.
The only way to get inside without a key, is climbing roofs and pipes in order to get to the upper balcony (the above screenshot). The door here is unlocked.
On the ground floor of the [Art Dealer's Apartment] there is gold, food, an art dealer's apartment key and Piero's spiritual remedy. Watch out for the rats in the bathroom. The bathroom itself is not worth exploring. There is nothing in there anyways.
The first floor is patrolled by two gangters and, if you want to explore the area, it would be good to eliminate them quietly. In here you can find Sokolov painting. You can also examine the plates underneath the paintings znajdujace sie pod obrazami, including the missing ones.
The second floor is occupied by two more bandits, who should be initially standing by the safe, and move away after a while. Also in this case, I recommend eliminating them. Examine this floor carefully to find gold, Piero's spiritual remedy, a book, a note (Golden Cat Reopening) and Sokolov painting, and also read further plates under the paintings.
Eventually, you should of course turn your attention to the safe itself. It is worth observing that stealing the items from the safe will not have any adverse effect on your relationship with Slackjaw, so you do not have to worry about the alternative way of finishing this quest. The safe combination is 879, an inside there are Piero's spiritual remedy, Sokolov painting, a rune and a Boyle party invitation.