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Bioshock Game Guide by gamepressure.com

Bioshock Game Guide

Table of Contents

Neptune's bounty (1) | Bioshock Walkthrough Bioshock guide, walkthrough

Last update: 04 February 2020

On this page of the BioShock game guide, we have included the first part of the Neptune's Bounty walkthrough. In the initial sections of this stage, there are two very valuable things to find - a grenade launcher (useful, for example, when fighting a Daddy) and a camera that will allow the hero to photograph enemies and conduct related research.

LEVEL INFORMATION - Neptunes bounty (1) | Bioshock Walkthrough - Walkthrough - Bioshock Game Guide

LEVEL INFORMATION:

Number of entries: 19

Number of weapon upgrade stations: 1

The Number Of Sisters: 3

New weapons: grenade launcher

Plasmids

Tonics

Hypnotize Big Daddy (reward for saving 3 sisters to pick up at the Gathereras Garden)

Medical Expert

Target Dummy(to buy)

Shorter Alarms

Winter Blast (to buy)

Wrench Lurker

Security Bullseye

Focused hacker

 

Extra Nutrition (to buy)

01 - walk down the corridor until you reach a large room.

02-there is a Little Sister protected a Big Daddy there.. The latter is a bit different from the one you've met before - it mostly uses firearms. Try to defeat it right away. There is a recording at the South end of the hall (you must squat down and go behind the security turret). In the center of the room is a tonic: medical expert .

Recording: "bathysphere Keys" - Sullivan

03 - In the Gatherer's Garden located here, you can buy new types of plasmids and tonics (Winter Blast, Target Dummy, Extra Nutrition, etc.). It is especially recommended to purchase an additional plasmid slot.

Note: when you save 3 sisters, this is where you will find a gift from Tenenbaum: 200 units of ADAM and a plasmid - Hypnotize Big Daddy.

1 - Neptunes bounty (1) | Bioshock Walkthrough - Walkthrough - Bioshock Game Guide
04-jump on the boxes and knock on the door - Neptunes bounty (1) | Bioshock Walkthrough - Walkthrough - Bioshock Game Guide

04-jump on the boxes and knock on the door. Peach Wilkins will answer. He will not let you in unless you bring him pictures of Spider Splicers. After a while, you will be attacked by a representative of this "race". Repel the attack, and Atlas will send you a bot to help. You deal too little damage to defeat it now-fortunately, it should escape after a while. Peach will send you a grenade launcher in the transmission lane to the right of the door.

05-go down the nearest stairs and follow the flooded corridor until you reach the combination lock - Neptunes bounty (1) | Bioshock Walkthrough - Walkthrough - Bioshock Game Guide

05-go down the nearest stairs and follow the flooded corridor until you reach the combination lock. The combination is 5380(you can also hack it). Inside you will find a recording.

Recording: "Timmy H. Interrogation" - Sullivan

06-there is another recording in this corridor. To get to it, you must enter the hole in the floor and squat down to go to the marker visible on our map.

Recording: "Fontaine must go." - Andrew Ryan

07-head North, following this corridor to the end. On the way you will find recordings.

Recording: "Finding the Sea Slug" - Tenenbaum

Recording: "Picked Up Timmy H" - Sullivan (it is next to the corpse lying in the middle)

Recording: "Masha, come home" - Mariska Lutz (next to the vent of the Sisters)

Recording: "Watch Fontaine" - Andrew Ryan (near the Circus of Values))

2 - Neptunes bounty (1) | Bioshock Walkthrough - Walkthrough - Bioshock Game Guide
08-near the security turrets, go through the vent and you will find a recording and some ammunition (including grenades) - Neptunes bounty (1) | Bioshock Walkthrough - Walkthrough - Bioshock Game Guide

08-near the security turrets, go through the vent and you will find a recording and some ammunition (including grenades)

Recording: "Have my badge" - Sullivan

When you make your way through the turrets, go through the punched hole in the wall and follow the corridor until you find the camera. Take it and take a picture of the Spider Splicer behind the wall on the right.

NOTE: for more information about using the camera, see the Opponents and researching them section of this guide. The topic of researching opponents by photographing them is best solved immediately, so the chances that you will finish all the research before you get to the final of the adventure (it is impossible to continue the game after the main story is completed) increase.

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