Arcadia (1) | Bioshock Walkthrough

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On this page of the BioShock game guide, you will find the first part of the Arcadia stage walkthrough. In the course of a preliminary explorationof this place, the hero will meet a unique Houdini Splicer. Also important is the Gatherer's Ggarden, where you can buy new useful plasmids.

LEVEL INFORMATION - Arcadia (1) | Bioshock Walkthrough - Walkthrough - Bioshock Game Guide

LEVEL INFORMATION:

Number of recordings: 15 (+ 1 after returning from the Farmer's Market)

Number of weapon upgrade stations: 1

The Number Of Sisters: 2

New weapons: Chemical Thrower

Plasmids

Tonics

Cyclone Trap (to buy)

Security Evasion

Electro Bolt 2 (to buy)

Hacking Expert

 

Safecracker (for saving 6 sisters)

01-follow the corridor to the end. Shoot the lock to open the door.

02-You are in the Tea Garden.

Recording: "seeing ghosts" - McDonagh

1 - Arcadia (1) | Bioshock Walkthrough - Walkthrough - Bioshock Game Guide
03-use Incinerate - Arcadia (1) | Bioshock Walkthrough - Walkthrough - Bioshock Game Guide

03-use Incinerate! to light one of the torches and the gate will open. Inside you will find several ammo rounds.

04-there are 2 recordings here as well.

Recording: "mass producing Adam " - Tenenbaum

Recording : "Big Night Out" - Dieter Sonnekalb

05-go through the door described as a garden equipment warehouse. You will go up the stairs marked on our map with the letter E. Go to the table with a wooden mask. You will be attacked by the Houdini Splicer. Chase him until he stops running from you and kill him.

06-there is a Gene Bank and a recording here. When you are ready, go through the door leading to the East.

Recording: "Arcadia closed" - Langford

07 - go over the pedestrian bridge to the other side.

08-there's a turret and a few Splicers. Defeat them, and then go through a hidden door to a room with a safe. There is also a door with a locking mechanism that you will launch by shooting it with the Electro Bolt. Another secret room is behind a door in the wall next to the turret.

2 - Arcadia (1) | Bioshock Walkthrough - Walkthrough - Bioshock Game Guide
09-for the first time here you will encounter live wires stretched between the walls - Arcadia (1) | Bioshock Walkthrough - Walkthrough - Bioshock Game Guide

09-for the first time here you will encounter live wires stretched between the walls. The best way to eliminate them is to fire a gun at the bolt sticking out of the wall.

10-as soon as you pass this part of the level, go up the stairs marked on the map with the letter D.

11-look around this room and you will find a passageway that will lead you right through the overgrown gate that you have seen before.

12-If you turn right at the fork, you will find the first U-Invent station on your way. To learn more about how it works, go to the appropriate section of this guide.

13 - there is a Little Sister with a Big Daddy and a Gatherer's Garden. In the latter, you will find new plasmids to buy: Cyclone Trap and Electro Bolt 2.

BioShock

August 21, 2007

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