Walkthrough - Moscow - Assault Lazo's Yacht and Retrieve Data | Moscow Alpha Protocol Guide
Last update: 11 May 2016
INTRODUCTION:
You can buy additional Intel for this mission (use the computer in the hideout and choose Clearinghouse). The available options are:
- Bribe Lazo's bodyguards. The hint on turning off the guards' attention (displayed in the mission preparations screen) is unfortunately completely useless.
- An additional goal connected with getting some data from Lazo's computer. It's worth mentioning that this goal will be available only if you have already contacted Grigori (arms dealer) and earned his trust.
Absolutely take some heavy guns (shotgun or an assault rifle) and remote mines (or simple grenades), as at the end of this mission you will have to participate in an unavoidable, hard fight.
MAP:
EXPLORING THE YACHT:
You can complete most of the mission without starting the alarm and I'd suggest this option even if your character doesn't specialize in staying unnoticed. You begin the mission far away from the enemy troops (M6, 1). First of all, you should eliminate the two guards patrolling the side passages (M6, 2). At the same time you have to keep an eye on the guard above and look out no to get too close to the nearby camera.
After getting rid of the two guards, you could head to the bow of the boar to eliminate a single guard, but it's not completely necessary. I'd suggest going to the upper deck by using one of the two ladders. The one closer to the start point is probably better (M6, 3). Climb up, get rid of the guard you were trying to avoid before and his buddy standing nearby the disco as well.
Now you have to return to the lower deck. Don't use the nearby stairs (M6, 4), as you can get noticed by the new guard. Instead, return to the ladder (M6, 3) and head to the passage by the security camera (M6, 5). Slowly approach the mentioned enemy. Two more are stationed a bit further, near the gaming machines; it would be good to eliminate them as well.
Secure the whole area and use the stairs leading to the lower deck (M6, 6). Afterwards I'd suggest heading right and localizing a guard standing in one of the bathrooms. Head to the next room and hack into the panel on the wall (M6, 7). This will draw the new guard's attention; wait for him and eliminate him in direct combat.
SIDE MISSION - GETTINT THE DATA FROM LAZO'S COMPUTER:
You can move to the next room (M6, 8). Begin with quickly eliminating the guard on the right and then knock out the dancer. In order to complete this mission's additional goal, head over to the sleeping room by taking the left passage. Get rid of a single enemy here and hack into the computer (M6, 10).
NEUTRALIZING LAZO:
Take the right passage for a change (M6, 9). Ultimately you have to get to the place where Lazo is (M6, 11). If you have activated an alarm before, you might need to defeat him in direct combat. In the other case, you can easily approach him from behind and finish with a single hit. Use this occasion to knock out the dancer and take the Accelerator (Assault Rifle upgrade) (M5, 1).
GETTING TO THE COMPUTER AT THE CAPTAIN'S BRIDGE:
Now you have to return onto the highest deck, with some new enemies trying to stop you in doing so. Note that they all have a yellow status, so approaching them silently may be hard. Use the silenced pistols or plant some mines. After getting to the top, search for the door leading to the captain's deck (M6, 12). Go inside to initiate a cutscene showing Sis' appearance, together with some mercenaries.
FIGHTING SIS AND HER BODYGUARDS:
Winning this fight will be quite hard and you have to make proper preparations. Begin with hiding behind the nearest cover. Don't lean out too much, as Sis (just like the lieutenant in Saudi Arabia) has a laser sight and is able to easily get rid of your armour and health. You should probably begin with getting rid of her bodyguards; incendiary grenades will be good for it.
After eliminating those two, you can focus on attacking Sis herself. You have to make use of explosives here, as she has an armour and even if you destroy it a little, it will quickly regenerate. Use grenades or mines to destroy the armour and then quickly attack her with an assault rifle or shotgun. Hide every time you empty the clip or Sis begins to attack. Note that there are remote mines by the disco - you can take them if you're out of your own. Fight until you drain Sis' red health bar.
INTERROGATING SIS:
The interrogation will start right after defeating Sis. You don't have to worry too much about the behaviour style, but you do need to make a choice about her faith. You can:
1) Kill Sis (Execute) - it will worsen your relations with the G22 organization.
2) Not kill Sis (Spare) - It will improve your relations with the G22 organization.
Another cutscene will start after returning to the hideout. You will get the chance to talk with Albatross, leader of the G22. If you've killed Sis, your role will be limited to choosing a style of behaviour after which the conversation will end. If, on the other hand, you haven't killed Sis, Albatross will offer cooperation. Agreeing to his proposition will unlock the Contact Albatross mission.